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View Full Version : Who is going to buy GT4?


Quagmire
2004-12-23, 22:54
Are you guys with PS2's going to buy GT4? I already reserved my copy and I can't wait intill I get my hands on the new BMW M5 and Mustang Gt 2005.

EDIT: Can a mod/admin add No to the poll? Thanks

DMBand0026
2004-12-23, 23:04
For those of us out of the gaming loop, what the heck is GT4?

Quagmire
2004-12-23, 23:06
For those of us out of the gaming loop, what the heck is GT4?

Gran Turismo 4

DMBand0026
2004-12-23, 23:07
It all makes sense now.

In that case, no. I don't own a console. :) Not sure I would even if I did own one. I'm not a gamer at all.

scratt
2004-12-23, 23:19
You need a "No" option.
Some people may own a PS2 or whatever but not be buying it.
Like me!

Quagmire
2004-12-23, 23:22
You need a "No" option.
Some people may own a PS2 or whatever but not be buying it.
Like me!

Didn't you see my edit? I asked a mod/admin to add it.

scratt
2004-12-23, 23:46
Didn't you see my edit? I asked a mod/admin to add it. :o Ooops! Sorry!

johnq
2004-12-24, 05:46
Will it have damage modeling? Of any kind? :rolleyes: Can't stand the previous impervious bouncy boxes I mean cars. Looked fantastic in replay, (they are kings of camera angles, filters and such). But sorry, unless I can get damaged, I have less reason to drive well.

I'll buy it though, but this might be the last one if there's no damage. Mind you I want to avoid damaging the car, but if I know it's impervious, I tend to be more sloppy.

Car manufacturers/developers should know that removing the "danger" from the games in fact makes people/kids drive worse, not better. If there was a game that has instant death first time you smash your car, guess what, you'll play the game a bit more carefully next time. :) Repercussions = learning.

Xaqtly
2004-12-24, 19:01
There's still no damage, but you have the car manufacturers themselves to blame for that. Polyphony originally wanted to have damage modeling in the game, for the first GT - the car manufacturers said no. X car company didn't want a race to take place in which their car was pitted against Y company's car, and maybe X's car flipped while taking a turn too fast while Y's car stayed on the road. That would make X's car look worse and nobody would buy it in real life! Oh noes!

Yes, idiotic paranoia from the car manufacturers is why the GT games don't feature car damage. These companies refused to sign on with Polyphony unless there would be no car damage, and no flipping.

And yes, I'm buying GT4 as soon as it's out.

WBG4
2004-12-24, 19:15
I wish i had a PS2 so i could play it. GT is a sweet game

johnq
2004-12-24, 19:27
I would buy that argument if it were industry wide.

But then, how does Project Gotham Racing get to have damage modeling and licensed cars? Pro Race Driver? Need for Speed? The various Nascar games? Colin McCrae Rally? etc... All have real makes of cars and reasonable amounts of damage.

Even the violent The Getaway (http://www.gamespot.com/ps2/adventure/getaway/review-2.html) had real cars, all licensed.

There's a total of 60 vehicles that can be 'acquired' (read nicked), all with their own physics and handling. Vehicles range from the unassuming Nissan Micra through to the Lexus IS20, the Police Vectra and the good old fashioned black cab." source (http://uk.playstation.com/games/gamesinfo04_game.jhtml?localeTitleId=1039027&linktype=SSL)

So this game lets you carjack or explode real licensed cars, even having passengeres burn to death while trapped inside, and that's ok, the manufacturers don't care, but somehow Gran Turismo cannot have any damage modeling?

Nah, doesn't add up.

Quagmire
2004-12-24, 19:41
I would buy that argument if it were industry wide.

But then, how does Project Gotham Racing get to have damage modeling and licensed cars? Pro Race Driver? The various Nascar games? Colin McCrae Rally? etc... All have real makes of cars and reasonable amounts of damage.

Even the violent The Getaway (http://www.gamespot.com/ps2/adventure/getaway/review-2.html) had real cars although for that one I can't vouch for whether they licensed it or not, I assume they did. Either that or they are good fakes.


Well, since no one buys Nascar cars, the car companies are ok with it. Same for any racing games that do not use the stock model of the the car. The geteway probably has damage since those are mostly brit cars. GT4 use real cars and the car companies are worried about it. I say screw the car companies. Build the game to have damage and flipping and even get catch fire. If Car X flips it will be just a random thing and it will not be based on Car X's safety.

Maciej
2004-12-24, 20:26
If Car X flips it will be just a random thing and it will not be based on Car X's safety.

That would obviously ruin the game. It would make all cars the same, thus ruining the appeal of winning races to buy better cars. :no:
Not a good idea. The cars have to stay true to real life. What kinda game would it be if random shit happened? IMO, a poor one.

johnq
2004-12-24, 21:11
I'm not picking on you but the 60 cars in the Getaway are not "British cars". Besides, "British cars" means nothing in today's business world of multinational corporations. I mean, Ford owns Jaguar and Land Rover.

But Project Gotham Racing series and Pro Race Driver, even Sega GT has regular everyday cars (all the way up to the outrageous racing cars) and are basically just more arcadey version of Gran Turismo (for better or worse); yet they have licensed cars with various levels of damage, no problem.

I just don't buy their argument.

Koodari
2004-12-25, 10:26
IMO all that matters about damage modeling is that there is enough change to car's behavior when it bumps and crashes, that you can't damage it a lot and stay competetive. Especially bad is the 'wall leaning' in previous GT's that actually let you go faster around the track. I don't particularly care if the visualization is there or not, as long as they don't concentrate on such irrelevant detail in a way that can detract from the quality of the actual game.

One thing I want to point out is that (at least for an amateur like me) in GT it's hard to avoid bumping with other cars, since you don't have accurate sense of dimensions, and the computer driven cars often make stupid things and cause collisions you can't reasonably avoid. If they bump into you and just a few shots like that could trash your car, it would make things decidedly less fun.

Xaqtly
2004-12-26, 14:22
I would buy that argument if it were industry wide.



You don't have to buy it, it's the truth.

alcimedes
2004-12-26, 15:38
You don't have to buy it, it's the truth.

Do you have a link to a story stating as much?

IonYz
2004-12-27, 01:35
I would if they settle on a date! :lol:

November Go! (wait)
December Go! (wait)
February Go!

PICK A RELEASE DATE! IIRC it still won't have online play or damage so why the delays still? Its been released in Japan for a month now right? Sigh. Yeah, I want my car (http://ionyz.net/sharing/boxy/) to race around various locals complete with different wheels and modifications :D

Can't wait... because ChoroQ is not a valid substitue. :lol:

Milkman
2004-12-27, 07:10
I'm not a fan of racing games because they're never realistic enough for me. I guess I want a racing simulation with realistic damage, for instance, if going 150mph+ and you have an accident, your car does not magically get no damage and reappear in the middle of the track ready to go. You wreck that bad, the race should be over.

To me, these games are only fun when playing with 2 or more people (preferably using a system link, damn split screens annoy me). And as I have no friends that enjoy playing games (unless its Maddenhttp://forums.applenova.com/images/smilies/rolleyes.gif) as much as I do, I usually just rent these types of games for parties.

johnq
2004-12-27, 07:21
You should pick up Pro Race Driver for XBOX then. Nice damage, all types of real, licensed cars. Good cameras.

Storyline is corny but unobtrusive.

Nothing beats that Gran Turismo video playback though, I do miss that. They have the best effects and angles still.

Xaqtly
2004-12-27, 12:18
Do you have a link to a story stating as much?

Link 1, scroll to bottom (http://gr.bolt.com/games/sony/sports/gran_turismo.htm)

Link 2, note that apparently GT 5 will have car damage (http://www.ps3portal.com/?view=article&article=56)

Link 3, note that the manufacturers and licensing issues have always been the issue but they are now becoming more lenient, which is how they'll be able to do damage in GT5. (http://www.eurogamer.net/article.php?article_id=52162)

alcimedes
2004-12-27, 14:32
Kazunori Yamauchi: One of the reasons it would be difficult to include damage is that, because Gran Turismo is a real driving simulator, we would have to consider damage to be real. I have done experiments, and a very high percentage - maybe 80 percent - of crashes in Gran Turismo would smash the car into pieces maybe two inches big.

Current specifications of the hardware will not allow us to represent this fully. If the specs are higher, then maybe, but then again, there are also other issues with manufacturers, licence issues. there are many hurdles we must get over. It's not all manufacturers, but there is a trend generally speaking that manufacturers have become a little bit more lenient towards the direction we would like to head, in terms of allowing for damage on cars in games. You do see that in other games - there are ways - it's just that with the range of cars we have, it's more difficult.

sounds like it's more than just a licensing issue, not sure you can just say "it's the fault of the car manf."

autodata
2004-12-27, 18:06
Sounds to me like it's been a licensing issue from the beginning but that recently the crashes they've wanted to model were technologically impossible. :\

I'll probably get GT4, but I'll have to finish metroid prime 2 and GTA:SA first.

Xaqtly
2004-12-28, 02:55
sounds like it's more than just a licensing issue, not sure you can just say "it's the fault of the car manf."

Only recently has it become more than just a licensing issue. But even that's irrelevant because it's still a licensing issue.