View Full Version : MC: Minecraft beta 1.5 released!
It's out. Additions according to the wiki:
• Weather (rain, snow, thunder)
• Statistics
• Achievements
• Detector rail
• Booster rail
• Birch and spruce saplings
• Performance improvements
• If a lightning hits a pig, it becomes a Zombie Pigman
• New settings in options:
- Ability to change GUI size (Small, Normal, Large, Auto)
- Advanced OpenGL (For higher-end graphics cards)
Also @_jeb tweeted something about shift+clicking an item will add/remove it from inventory/chest, which is a nice thing.
Some of those sound pretty cool. Shame we have to hold off on updating. Zombie pigmen just sounds like a fun time!
I don't mind waiting a bit to update. With the way bugs are introduced in these updates I wouldn't be surprised to hear of entire worlds set aflame by lightning. :|
I don't mind waiting a bit to update. With the way bugs are introduced in these updates I wouldn't be surprised to hear of entire worlds set aflame by lightning. :|
I finished my wool house just in time, then. :lol:
Oh yeah, good point! Kinda forgot about that. Having to put my creeper wall back up all the time would suck.
From what I read, when the lightning sets it ablaze the rain is supposed to put it out limiting the effect of the lighting...so I've read.
Locked Chest re-added.
:err:
Any word yet if flowers will regrow in the rain, a last-minute feature Notch commented on?
Minecraft boosters?!? Does this mean..... Monorail???
I will gladly lend assistance to the construction of a server-wide monorail. I have plenty of gold for boosters.
What it means to *me* is rollercoaster.
I wouldn't get too excited yet. The mere presence of boosters doesn't necessarily mean we can build networks of monorails on the server. Minecarts and boats both add significant load to the server, and unless notch and co. have made some significant optimizations server-side, we should continue to minimize their use.
So does absolutely everyone that plays SMP have trouble with boats and minecarts? Curious to know.
We have enough RAM and apparently a fast CPU now. Is the bottleneck simply Notch's shitty code?
I do have a test facility built already in hopes of being able to use mass transit one day. :)
So does absolutely everyone that plays SMP have trouble with boats and minecarts? Curious to know.
I think it has a lot to do with server capabilities. I'm kinda hoping that Lenny can handle some use of boats and mine carts now.
billybobsky
2011-04-19, 12:15
So does absolutely everyone that plays SMP have trouble with boats and minecarts? Curious to know.
We have enough RAM and apparently a fast CPU now. Is the bottleneck simply Notch's shitty code?
They are a no-go on my internet connection... Its faster to warp anyway, and probably less taxing on the server...
I hope so too. I'd hate for us to have thrown money at a home server only to make it mildly more adequate. Especially when there are other options.
Well, the home server is actually not a home server, just a server in a home. :p
I'm with you though in that I'd hate for us to put money in and never be able to do some of this other fun stuff. Really though, I'd say this is one of the best servers to be on that doesn't cost extra. Lenny is a beast now. And really can handle a lot of action.
Well, the home server is actually not a home server, just a server in a home. :pSuch a technical assessment fills me with confidence. :p
Well, it's a Dell R300 (http://www.dell.com/us/dfb/p/poweredge-r300/pd) with a Xeon X5260 (http://ark.intel.com/Product.aspx?id=33907) with 4GB of RAM. We only use about half, if that, of that RAM.
So, not your typical home server. ;)
Looks like 1.5 server is buggy. I'm trying it locally to evaluate before upgrading the server. First bug I've encountered is that achievements just plain don't work. Worse, because they don't work, I have this "helpful" popup on the top-right of the screen all of the time.
http://i.imgur.com/TqBIF.png
Oh, notch...
edit: Oh, according to the wiki:
New Bugs:
Achievements only work in SMP if you have already completed first achievement in Single Player
Off to try... and it works. Weird achievement system, too. You can't get any advanced achievements until you go and do the basic ones.
Also, the rumor about ladders not working unless they're contiguous? Completely true. Better start filling those gaps now guys. :(
drewprops
2011-04-19, 14:28
Am I the only one who *hates* achievements on iPhone games?
:grumble:
...
ThunderPoit
2011-04-19, 15:15
WOOOO CHEEVOS!
http://davidlegatt.com/images/albums/userpics/10001/cheevos.png
:meh:
RowdyScot
2011-04-19, 15:20
The whole rain goes through glass on SMP....not so much. Hopefully fixed in 1.5.01.
ThunderPoit
2011-04-19, 15:32
hmmm, looks like minecarts may have to wait too:
Riding in a minecart from the south into a corner going from north to west (so it's not connected to the current track) will crash the game. Possibly also true for other directions, yet if you're going in the same corner coming from the east, it will work as usual.
Trying to redirect a rail corner to another track using redstone (a switch) will crash the game.
So maybe we should just skip this update on our server until the glass part gets fixed at least. I know a bunch of us use glass...
ThunderPoit
2011-04-19, 15:49
That would also give everyone a chance to fix their ladders. Poll?
drewprops
2011-04-19, 15:52
Think of the children.
...
Think of the glass children.
So fragile. :( :\
billybobsky
2011-04-19, 16:01
Think of the glass children with creeper parents....
Can you jump up to the next ladder in the mean time?
Can you jump up to the next ladder in the mean time?
Nope. First thing I tried earlier when I couldn't climb one.
That would also give everyone a chance to fix their ladders. Poll?
No need for a poll. I think it's safe to say I won't be updating the server until the next patch unless someone makes a really good argument otherwise. :)
I know rain going through glass looks bad, but is it really that big of a problem for some reason I don't understand? ie: does the wool get waterlogged or something?
Most of my ladders have been continuous since day one because I preferred the look.....
I'd prefer to get the roof done on the rink before it snows in there. :\ Other than that I am all set with ladders and the other fixes. :)
I hopefully should get it on tonight or tomorrow night at the latest.
Brad, did you bring a real computer with you? Seems like you're doing more than just stuff on an iPhone. :err:
I know rain going through glass looks bad, but is it really that big of a problem for some reason I don't understand? ie: does the wool get waterlogged or something?
Most of my ladders have been continuous since day one because I preferred the look.....
There are also some apparently easily reproducible bugs that will crash the server/application. Placing certain tiles next to each other, mine carting in certain directions, etc. Basically, we'd have to enforce/trust that no one would trigger any of these actions, even by accident.
Brad, did you bring a real computer with you? Seems like you're doing more than just stuff on an iPhone. :err:
Yeah. Today was supposed to be shuttle launch day, but we decided to bum around the hotel instead since we didn't have an extra pass to the parks for today. :)
Well, don't forget to hit International Drive and surrounding area. Putt-putt and Rain Forest Cafe etc. Lots to do for sure. Hope you have extra funds for Rain Forest!
There are also some apparently easily reproducible bugs that will crash the server/application. Placing certain tiles next to each other, mine carting in certain directions, etc. Basically, we'd have to enforce/trust that no one would trigger any of these actions, even by accident.
Fair enough then: they sound like real reasons not to upgrade.
ThunderPoit
2011-04-19, 19:42
Ultimate reason to wait would be the loss of the server mod, I'd say.
Ultimate reason to wait would be the loss of the server mod, I'd say.
Nah. We're not running any server mods. SimpleServer is a wrapper/proxy and should keep working unless Mojang makes some major protocol changes. I'll test out SimpleServer locally with the new MC beta, but I don't anticipate any problems; SS has been cruising along fine for the last several major versions too.
RowdyScot
2011-04-20, 00:59
The issue with rain passing through glass is that lightning does, too. THAT is why we need to wait for a patch.
drewprops
2011-04-20, 01:08
I'd love to be able to make my own custom paintings...
...
I'd love to be able to make my own custom paintings...
...
Me too! I'll sort of need some paintings for my next project, actually. Hrmm.
Saplings now stack in 59 as opposed to 64.
:err:
I wouldn't get too excited yet. The mere presence of boosters doesn't necessarily mean we can build networks of monorails on the server. Minecarts and boats both add significant load to the server, and unless notch and co. have made some significant optimizations server-side, we should continue to minimize their use.
I don't need a rail network. I just really want one train. :D I hope performance improves...
Client 1.5_01 and Server 1.5_02 are already out. "Fixing a big pile of bugs."
Server 1.5_01 was apparently virtually unplayable. Almost immediately fixed, but still. :err:
remlemasi
2011-04-20, 10:45
hola MC fam! Haven't been on in ages. Been applying for jobs. I've wanted to get back to explore the new world you guys have created for a while. I almost love exploring your creations more than creating myself! It's so fun!
So... I just accidentally updated to 1.5. I'm getting this error:
"Internal exception: java.IOException: Bad packet id 114"
I'm assuming it's because my client version is too new for the server. It was on 1.2 before and complained about the client being too old -__-.
What version is the server currently on and how to I force the client to go to that version?
Thanks. Looking forward to seeing your new creations.
One more thing... am I allowed to go into other users' homes/creations? I remember reading some new rules that you must ask for permission first. I won't touch anything! I promise!!!
What version is the server currently on and how to I force the client to go to that version?
We're all on 1.4_01, and no clue.
One more thing... am I allowed to go into other users' homes/creations? I remember reading some new rules that you must ask for permission first.
Really? Oops. :o
I'll test out SimpleServer locally with the new MC beta, but I don't anticipate any problems; SS has been cruising along fine for the last several major versions too.
Just tested. Looks like I spoke too soon! :lol: Apparently there were several protocol changes made in 1.5, and a few devs are working on patching SimpleServer to cope.
I'm assuming it's because my client version is too new for the server. It was on 1.2 before and complained about the client being too old -__-.
What version is the server currently on and how to I force the client to go to that version?
Right. I'll PM you a jar of the old version shortly.
One more thing... am I allowed to go into other users' homes/creations? I remember reading some new rules that you must ask for permission first. I won't touch anything! I promise!!!
Nah, I think it's okay to go into other people's homes/creations. Just don't change them or destroy them, and if you accidentally damage them (say via creeper), either fix the damage or notify the owner ASAP. That's what was recently discussed in a few posts.
remlemasi
2011-04-20, 10:55
Right. I'll PM you a jar of the old version shortly.
Nah, I think it's okay to go into other people's homes/creations. Just don't change them or destroy them, and if you accidentally damage them (say via creeper), either fix the damage or notify the owner ASAP. That's what was recently discussed in a few posts.
There is no greater admin than Brad.
I went ahead and updated to 1.5. I'm absolutely LOVING the new powered and detector rails (boosters without the risk of lag!).
As soon as there's a stable-enough server version and it's loaded up, I'm going to revamp/finish that goddamned Bridgeport-Arena Monorail I started with some shiny new booster rails. :D
(And if I felt I was really super awesome at Redstone, I'd even find some elaborate system to make sure you can't leave one end of the station if someone is heading from the other end. :P)
billybobsky
2011-04-20, 12:28
why not two rails?
Too easy. We need an underground, underwater complex redstone circuit the length of the whole track.
Too easy. We need an underground, underwater complex redstone circuit the length of the whole track.
QFT. Two rails would just be... practical.
So is everyone just going to build their own separate tracks/monorails/rollercoasters, or are we going to try to have a station in Bridgeport?
I'm actually building one from Turtle National Part to my "T" ranch. Next up is a connection point to my underground at Bridgeport. I'll allow for connection to the main "terminal" if there is one too. Oh, and I'm using two tracks. :D
So are there new tracks to lay or is it the same tracks?
QFT. Two rails would just be... practical.
Holy iron, Batman! :eek:
But yes, I agree. If you can find the iron. The ideal booster distance is every 26 blocks, I think? Assuming no incline.
billybobsky
2011-04-20, 13:21
Er, it should be a system, and it should be standardized, so unless you are building a freestanding rollercoaster, it's probably best to wait until we work out what a station would actually entail...
Ie: we may want a minecart delivery system that provides a cart at the push of a button, switches that can be thrown while in the cart to change direction, etc...
You're too practical some times. :p
I'm laying the groundwork that can be easily changed later. Digging tunnels and such. Maybe I can get on later today to help out with the mob trap though. I'll get to the minecart thing another time.
I agree that if we're going to do rails, it would be a lot easier to get it right the first time, and not just all make our own tracks to Bridgeport and then wish we had an easier way to connect them all together.
Maybe someone should start an MC rails thread?
I also agree that a rail system is a community undertaking. There should be two main rails, one running N/S and one running E/W, and they should cross in or near Bridgeport. Then everyone else can worry about connecting their compounds etc. to the main lines.
We should color them too :) So when we have newbies we can say stuff like "yeah just take the Blue line to Bridgeport, transfer onto the Red line and get off at Creepers' Crossing. Watch your step!"
I wouldn't get too excited yet. The mere presence of boosters doesn't necessarily mean we can build networks of monorails on the server. Minecarts and boats both add significant load to the server, and unless notch and co. have made some significant optimizations server-side, we should continue to minimize their use.
Repeating for emphasis. Don't get too worked up about the rails just yet!
RowdyScot
2011-04-20, 13:56
^This.
Though, once it is able to be up and running, I'd be happy to help design the system. Setting it up along the lines of the Skytrain in Vancouver would be incredibly efficient based on our current layout.
Surely the smartest thing is to make the existing Skyway system pull double duty as the main minecart routing as well? We could keep Bonn's monorail to the arena and my Farm-Treehouse line as historical oddities, but do all future minecart routes via the skyways.
(Assuming, of course, that Minecart lag is fixed, which I've not seen conclusive evidence of.... Although, having said that, my old-style booster system seemed to not overstress the server when we played with it a few nights ago, so maybe the problem has gone away...? )
I say, once we've gone to 1.5_02 that we use Bonn's Arena line as a test and get Bradster to monitor server load while we test it. If it's a go, then we move onto mass transit for all. If not, we wait for updates and mothball the system again. I might visit Turtle Park more often if we have it!
And yes, we should totally colour the routes and have a London Underground-style map.
My guess is that some minecarting and boating will be fine, everyone all at once would likely be too much. Similar to when we set off an abnormal amount of TNT.
billybobsky
2011-04-20, 14:42
Surely the smartest thing is to make the existing Skyway system pull double duty as the main minecart routing as well? We could keep Bonn's monorail to the arena and my Farm-Treehouse line as historical oddities, but do all future minecart routes via the skyways.
(Assuming, of course, that Minecart lag is fixed, which I've not seen conclusive evidence of.... Although, having said that, my old-style booster system seemed to not overstress the server when we played with it a few nights ago, so maybe the problem has gone away...? )
I say, once we've gone to 1.5_02 that we use Bonn's Arena line as a test and get Bradster to monitor server load while we test it. If it's a go, then we move onto mass transit for all. If not, we wait for updates and mothball the system again. I might visit Turtle Park more often if we have it!
And yes, we should totally colour the routes and have a London Underground-style map.
Most of the skyways will need to be widened to accommodate two tracks, that is except for the one section I built knowing this was coming... :P
I think that if we use the skyways we should go double-decker and build the rails under the existing skyway. I don't know what would happen if a boosted minecart hit a player, but I imagine it's nothing good.
Under or over, whatever, but I don't think we should use the existing walkways (unless they're bobsky's, apparently. :))*. Lumber is cheap, and I think a good sub/rail-way system should be kind of independent of our walkways.
That said - and I'm kind of sorry to ask a personal question, but - Brad, when are you getting back home? Do you think it's possible to cut your plans short because of Minecraft? Can we buy you a ticket on the red-eye?
:D
* bobsky, where are you talking about? I don't think I've seen it. ?
billybobsky
2011-04-23, 17:46
* bobsky, where are you talking about? I don't think I've seen it. ?
The run that goes by spawn and the sky ranch is three wide...
I still think we'd be better served by waiting until the SMP lightning fires gets sorted out. Seems the rain doesn't always put the fire out.
Of course the majority of my stuff is built of stone and in a snowy biome, so feel free to go nuts. :lol:
I still think we'd be better served by waiting until the SMP lightning fires gets sorted out. Seems the rain doesn't always put the fire out.
:O
*raises first* NOOOOOTCH! :grumble:
Well that sure would suck. Most of my stuff is made of non-flamable stuff, but still. I mean, it'd suck to have my creeper face burned off!
That said - and I'm kind of sorry to ask a personal question, but - Brad, when are you getting back home? Do you think it's possible to cut your plans short because of Minecraft? Can we buy you a ticket on the red-eye?
I got your message, 709, and I hitched a ride home earlier this evening just for you! ;)
Alas, I've been in the game for the past four hours and haven't seen you at all! :p
woohoo. :D
Does that mean we should update our kit to 1.5? I plan on making up some minecraft time today. :)
billybobsky
2011-04-24, 13:27
Brad: i have a favor to ask with respect to 1.5 since you have been running it on your home computer with a downloaded copy of the map, could you check to see how far drops survive in the passive mob trap as a means of measuring how far they should survive in the hostile booster channels?
I tested it previously by throwing in cobble at the channel next to the corner on the outer most channels (throwing it in the corner isn't an accurate measure because of the way the flow works from that point, ie there is a pause at the next drop) -- 1.4 gave a 12 channel measure.
The number will be used as a guide to where to punch holes in the mob trap...
Does that mean we should update our kit to 1.5?
Not just yet! I was chatting with some of the guys last night and I'd like to give everyone a few more days to finish "1.5-proofing" their homes if they haven't already. That means covering and clearing away flammable materials in case of lightning strikes and repairing gaps in ladders. That'll also hopefully give Mojang a chance to put out another bugfix patch or other tweaks to the weather/lightning code (fingers crossed).
We were discussing the 1.5 / Lightning issue today on the server. I can't help but notice that despite the theoretical possibility of fire damage from lightning, I have seen absolutely no evidence of it actually happening - and I check the Minecraft subreddit every day.
I think the likelyhood is very, very low, and would require bad design (overhangs in wooden structures), bad luck and a lot of time. I think it's a non-issue really. 99.9% of lightning strikes will be extinguished immediately by the rain.
I really don't think they will "bugfix" the lightning. I think it's supposed to do that.
It just seems like everyone is behaving like the entire world will be wreathed in flames the second we go to 1.5, and I don't see any evidence that that is the case.
arteggio
2011-04-24, 15:04
Do you suppose trees fall under lightning-proofing? It would be a dangerous PITA if they did, for me anyway...
Anyway gauged the frequency of rain and rain-lightning storms? I was playing by myself in 1.5 a few days ago and didn't get rained on once.
We were discussing the 1.5 / Lightning issue today on the server. I can't help but notice that despite the theoretical possibility of fire damage from lightning, I have seen absolutely no evidence of it actually happening - and I check the Minecraft subreddit every day.
I've seen several threads (and video) of this happening in SMP (not SSP) on the official MC forums. It seems like it might be a bug in Bukkit, which thankfully we're not using, but I'd rather play a bit to the safe side.
I think the likelyhood is very, very low, and would require bad design (overhangs in wooden structures)
Huh? All it would require is a flammable roof material, or if you have a nonflammable roof, a tree near a flammable wall.
Admittedly, though, yes, it would require some seriously bad luck. :p
No, it needs an overhang to shield the fire from the rain. A single strike on a regular flammable roof would lose one (and only one) block because the rain puts its out otherwise.
The problem is trees, not houses - they have built-in overhangs.
And indeed, the only videos on the forum are all running Bukkit.
Also: on the ladder issue: I've been upgrading my ladders, but actually 1.5 will help - because you get twice as many ladders when you craft them.
drewprops
2011-04-24, 15:44
Being circumspect about this, but wait until they introduce earthquakes and tidal waves :(
...
Brad: i have a favor to ask with respect to 1.5 since you have been running it on your home computer with a downloaded copy of the map, could you check to see how far drops survive in the passive mob trap as a means of measuring how far they should survive in the hostile booster channels?
Not sure exactly what I'm looking for here. :confused: I dropped a piece of wool in one far corner of the waterway and followed it through to the drop. Is there a specific place I should be dropping and following?
Not just yet! I was chatting with some of the guys last night and I'd like to give everyone a few more days to finish "1.5-proofing" their homes if they haven't already. That means covering and clearing away flammable materials in case of lightning strikes and repairing gaps in ladders. That'll also hopefully give Mojang a chance to put out another bugfix patch or other tweaks to the weather/lightning code (fingers crossed).Notch posted on his tumblr blog today that Jens got moved to a different project temporarily, so he's the only one working on Minecraft at the moment ... and since he's taking today off I think it's safe to say there won't be an update for quite a while. If everyone has as much of their places in order as they're going to (I know a few of us are putting off ladders until we update to 1.5), what do you think about moving the timeframe up?
We were entertaining the idea of updating on Wednesday in chat. Does that work out for everyone here?
Works for me. I'm ready whenever. Wednesday night? Or the stroke of midnight Tuesday night? ;) :D
Wednesday evening. This old dog can't stay up late most days now.
arteggio
2011-04-25, 13:08
Wednesday sounds good.
I broke up Furronia into fire zones/sectors so that one fire won't take the whole place out, tree by tree. Most importantly, the mayor's palace and the chapel should be secure.
And I glassed off the wooden skyways leading into my kingdomship for good measure. I sure hope rain will put out lightning fires or else the skyway system is like a long, dehydrated twig in Texas during April. :eek:
There's plenty of glass fire-breaks in the skyway system - at least over near that area. I may put a few more in some of the newer stretches for good measure though.
I can be ready. I thought I was really, but forgot that the butcher and baker shops are currently wood roofed. :\
I don't know if that's absolutely necessary ... I'm certainly not retrofitting all the fucking skywalks I've built with stone because of this update. :D But by all means have at it if you think there's a slight possibility of fire (and if that does happen, I'm sending notch some serious hate-mail).
Kind of excited to talk about the minecart station(s) with everyone. I know, I know, it needs to be tested before we're all zipping around like maniacs, but I like the idea of a bridgeport terminal color-coded by line. Of course - as if it even needs to be said - I call Grey for the stretch out to my place. ;)
My concern about the roof is that it's a large surface area and all wood structure other than the front walls. I would cry if I had to rebuild it again. Then get a flight to personally visit Notch. :p
I will say we've minecarted during play on this version and it's not had *ANY* issues since updating the CPU. If I recall correctly, Drew was riding the cart to the Arena and the CPU went from 30% to 38% and load didn't budge. No one saw any lag either.
Bryson was on during this test as I'm pretty sure billybobsky was too though I am drawing a blank on those details.
The short version is one cart doesn't effect play at all right now.
There's plenty of glass fire-breaks in the skyway system - at least over near that area. I may put a few more in some of the newer stretches for good measure though.arteggio - I went out and put a half-dozen or so breaks in the western stretches, and noticed that the southern-most end of your skywalk (the room) had its corner creepered. :\ There were still dirt blocks floating in the hole so I wondered if it was recent and you knew about it.
There's a few other places I need to thing about some sort of protective covering as the skywalk crosses over land (the place where you put dirt siding on the way out to the castle, the path out to the UFO, werejack's area coming up to his mountain hut), so I'll add that area to the list.
I will say we've minecarted during play on this version and it's not had *ANY* issues since updating the CPU. If I recall correctly, Drew was riding the cart to the Arena and the CPU went from 30% to 38% and load didn't budge. No one saw any lag either.
Bryson was on during this test as I'm pretty sure billybobsky was too though I am drawing a blank on those details.
The short version is one cart doesn't effect play at all right now.I think I was on then too. I rode the Arena track with Bryson and bobsky around and you're right, it didn't seem to have a huge effect at all (and it was hella fun :D). But with everyone going out further and further lately I can see where there's the potential for a lot of traffic and extended usage. We'll see, I guess. Without meaning to be a dick or anything, I'd suggest that the admins don't throw free minecart tracks/wads of iron around like popcorn. If you want a track to your far-off land, then mine the supplies to build it.
What if we hand out iron like dirt maybe? ;)
Well it's your server, you do what you want. I think it's kind of boring to just magically get anything you ask for (besides things that are unobtainable in SMP for now - I have asked for and received glowstone and netherrack (thanks again Brad!)). I appreciate the occasional "ZOMG out of torches/whatever!" gifts, for sure, but getting tons of assets just because it takes to long to do it yourself kind of defeats the purpose of the game. imo, of course.
I was kidding, I can see you aren't. :)
Generally I'm with you though. Admittedly, I don't mind passing out things on a small basis. I rather enjoy being able to give actually. I love the dispenser systems I built and don't mind making those available to the public because no one wants to trek that far just for some armor and tools.
I was kidding, I can see you aren't. :):) I know you were kidding. I swear I'm not trying to be a dick, it just sounds that way. ;)
And your dispenser systems are awesome. I've a set of diamond armor (which I've never had before because diamonds are better used for tools and iron armor was good enough), and a diamond sword (my second one ever - first one was a gift from Brad after his arena giant* killed me). I think the dispensers are a perfect use of admin power, actually.
*[edit]: Now that I'm remembering that awful scene again, it wasn't a giant. It was a normal-sized person in the stock Minecraft outfit, but with superpowers or some shit. I don't know what kind of unholy it was, but it got a bead on me and kicked my ass quick-like. :|
RE: Admin magic. Has anyone else ever thought about having a currency system so when you need rare and unobtainable stuff, you can "buy" it from Brad and turtle? The currency would, of course, be slimeballs, and the major sources of money would be killing slimes, trading with other players, and the casino! ;)
We could have set prices, and charge by the stack. A stack of logs or cobble would be 1 slimeball, stuff like sand, glass, wool, flower dyes, coal and iron would be in the 2-16 slimeball range, stuff like lapis and diamonds could be 32, or more. It would also make trading with each other easier, because we wouldn't be bartering anymore.
I think it would be fun to have to save up for (or try and win) stuff like Glowstone and Netherrack. Or you could just use it to buy diamonds if you're lazy. But in practical terms it would mean that no material is unobtainable and it would add a new layer of fun to the game. I know a lot of servers use currency systems for exactly this purpose and whenever it comes up in forums and/or r/minecraft, people seem to praise it.
Also, currency means that we can "charge" other players various goods and services. For instance, I think it would be cool if you had to pay slimeballs to use turtle's armory. In fact, currency makes the entire turtle compound way more fun :)
It would also mean we would need a bank, and the bank's security would consist of the honor system. It's worked okay so far, though, and stealing slimeballs wouldn't do you any good since their value lies in being able to redeem them.
RE: Admin magic. Has anyone else ever thought about having a currency system so when you need rare and unobtainable stuff, you can "buy" it from Brad and turtle? The currency would, of course, be slimeballs, and the major sources of money would be killing slimes, trading with other players, and the casino! ;)
We could have set prices, and charge by the stack. A stack of logs or cobble would be 1 slimeball, stuff like sand, glass, wool, flower dyes, coal and iron would be in the 2-16 slimeball range, stuff like lapis and diamonds could be 32+. It would also make trading easier, because we wouldn't be bartering anymore.
I think it would be fun to have to save up for (or try and win) stuff like Glowstone and Netherrack. Or you could just use it to buy diamonds if your lazy. But in practical terms it would mean that no material is unobtainable and it would add a new layer of fun to the game. I know a lot of servers use currency systems for exactly this purpose and whenever it comes up in forums and/or r/minecraft, people seem to praise it.I suggested this a while back in game (not with slimeballs :p), but it never gained any traction. When Brad gave me 13x64 of netherrack, I put 13x64 of redstone ore into the community exchange just so I felt I was "paying for it." That's a shit-ton of redstone and it dwindled my supply down quite a bit, but I was thankful for the only thing that could bring Flaming Mountain back to life (and it's on my list! I swear!). I've been slower in paying back the glowstone gifts, but I will.
.... and the casino! ;)Oh no.
Oh nooo. :eek:
I'll be starting from scratch in a weeks time and Kraetos will be living in Flaming Mountain. :wtf:
I'm thinking about how I can convert the lower mines of the Stairs of Insanity into a slime harvester....
A little cactus, water and a downward slope to the west.
Good luck. I think the entire population of Bridgeport was down there yesterday night. Slimes were coming out of the walls, I'll tell you. :\
RowdyScot
2011-04-25, 21:28
I'm calling Lime for my section of the Monorail system. :) Even if it is a ways off.
Sorry I haven't been on recently (and thus haven't finished that god forsaken roof on my remodeled house). It's the week before finals week, and you all know what that means. :/
SpecMode
2011-04-25, 22:29
Argh...that reminds me, I've got finals coming up in 3 weeks. I've already been scarce on the server lately, but it looks like I may end up being absent entirely until that's over. Particularly with a calculus exam coming up this Friday... :( :( :(
Actually, guys, I'm postponing the update until Thursday or Friday night, now that I think about it. Gotta need to take some time to update the texture pack, and I'm slammed with work tomorrow (in office from 0830 to 2000). No later than Friday, though, whether I have updated textures or not.
That's cool. I read on the MC wiki that planted saplings will randomly change to either birch, pine or normal after the update, so whenever you're ready give an hour or so warning so that I can cut down the tree farm and replant. It'll save some birch trees in the world. ;)
RowdyScot
2011-04-26, 15:02
Later in the week works better for me, too, since I'm taking an overnight tonight out of town to get away (and go swimming :D ).
That's cool. I read on the MC wiki that planted saplings will randomly change to either birch, pine or normal after the update, so whenever you're ready give an hour or so warning so that I can cut down the tree farm and replant. It'll save some birch trees in the world. ;)
However, unless your tree farm is spaced to allow the generation of birch or pine you will likely only grow oak (normal). :\
Birch space needed: 5x5x7
Pine space needed: 7x7x10
Yeah, I know. I can still use my current tree farm for birch (just spacing the saplings out by 5) but Pine is a problem. I don't know if Pine will even grow in the Bridgeport biome. It may need to be in cold weather.
billybobsky
2011-04-27, 09:13
Pine doesn't need cold to grow....
There are optimal planting patterns for each farm, pine is planted and grown with bone meal first, birch second, oak last.
That's good to know. I'm not a bonemeal grower, really - I just plant and come back later to harvest - so I may build something specific to pine eventually.
SpecMode
2011-04-27, 17:32
At 5:16 PM CDT ... national weather service doppler radar continued to indicate a tornado. This tornado was located near bridgeport ... moving northeast at 75 mph.
Lightning is bad enough, but tornadoes, too? (Not really, just spotted this in a tornado warning and immediately thought of the game.)
billybobsky
2011-04-27, 19:07
That's good to know. I'm not a bonemeal grower, really - I just plant and come back later to harvest - so I may build something specific to pine eventually.
Typically I am not either, but if it is necessary for packing the pines and spruce in, I will...
However, unless your tree farm is spaced to allow the generation of birch or pine you will likely only grow oak (normal). :\
Birch space needed: 5x5x7
Pine space needed: 7x7x10
Not quite that wide, apparently!
Just tested on SMP locally. You can plant pine with a gap of just two between trunks.
http://i.imgur.com/ovByJ.png
Haven't tried compactly growing birch yet.
Hmm. Interesting! wikipedia is wrong? :eek: My life is in shambles now.
billybobsky
2011-04-27, 22:47
Um, brad... there's a fire in the photograph... just thought you'd like to know.
Um, brad... there's a fire in the photograph... just thought you'd like to know.
:lol:
I was thinking the same thing! I was trying to be good though since I'm supposed to be studying for my exam tomorrow night. :\
Good news everyone! :D
http://applenova.com/farnsworth.jpg
I **FINALLY** saw some rain on the local SMP server I've been running. No lightning, but I did start a few fires myself to see what would happen.
See for yourself: http://www.youtube.com/watch?v=-XTGGqQtMj8
Forgive the unusual texture pack. I was trying out a few others (this one being Quandary) to pick-and-choose some new item textures.
Result: Great success! Rainfall actually does a very good job at trying to put out any fires exposed to it.
drewprops
2011-04-27, 23:51
I just learned about flint/steel and whatever weird tree/bush thing you were fiddling with. Looked different... suppose it was the texture pack, as you mentioned.
...
I don't know if this was mentioned earlier or not but I'm disturbed by the change in our mob's ability to swim. Really makes my traps less effective, at least the all water ones. Grinders still work great if you can convince the mobs to let the current take them to it!
For giggles I made a short recording (http://youtu.be/VGdtYzZ--D4) of my original skeleton spawner trap being totally ineffective. Thankfully most modern traps rely on lava blades or major falls.
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