Just a quick status update on my testing from last night:
Bukkit feels stable, but the APIs are currently changing (deprecating and cleaning up a lot of old cruft) meaning a bunch of old plugins are currently broken. For example, the plugin I used for copying chunks of stuff between worlds needs updating. That said, those plugins are luxuries we don't immediately need for a fresh world start.
Only two gotchas I saw in my testing:
1. It seemed that zero hostile mobs were naturally spawning in SMP. They'd spawn with eggs and mob spawners, but not on their own in the dark. I tried tweaking settings to no avail. Not sure if this is a MC or Bukkit bug (probably Bukkit).
2. Bukkit doesn't fully support the new "giant" tree type. I planted four saplings and added bonemeal, but it just created a normal tree.
I was originally thinking we'd start a fresh world over the weekend. What do you guys say? Can we live without hostiles and giant trees for a while? If so, I'll pick and announce a time for us all to get online to break ground.
|