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Elysium
Environmental Bloodhound
 
Join Date: Jan 2005
Location: Land of ice and snow
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2012-03-01, 11:38

Quote:
Originally Posted by 709 View Post
I tried this, and, well, it doesn't look so great. It looks big. So, in lieu of that idea, maybe we can use glowstone every [x] blocks in place of the half-slab, or just decide on a nice style of light fixture every [x] blocks (7 seemed to work nicely for the skyways, but we should vote). I still think we should go cobble instead of sandstone though. That looked so nice in BP.
Maybe stick with the two wide path with half slab but stagger the glowstone markers in the pavement.

H C G H

H C C H

H C C H

H C C H

H C C H

H C C H

H C C H

H G C H

Six distance to keep the symetry with adjoining paths.


Quote:
Originally Posted by 709 View Post
Maybe Brad should check out the world seed Elysium mentioned earlier in the thread. It'd be nice to have most all biomes fairly close to spawn.
He has the seed for testing purposes. So we'll have to see what we come up with.

Formerly known as cynical_rock
censeo tentatio victum
There is no snooze button on a cat.
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