User Name
Password
AppleNova Forums » GamingNova »

MC: Maps! Welcome to your world!


Register Members List Calendar Search FAQ Posting Guidelines
MC: Maps! Welcome to your world!
Page 11 of 25 First Previous 7 8 9 10 [11] 12 13 14 15  Next Last Thread Tools
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-10-27, 12:52

Brad, at some point you asked me what I used to touch each region to expand the map as though someone was playing the game. This is what I was using to do that:
http://dev.bukkit.org/bukkit-plugins...rationcontrol/

The downside it that it's been dropped fro development it looks like. Don't know what I'll use now. This was great. It is open source if you want to look through it and see if it's something you can revive or rewrite.

Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.”
Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-11-26, 01:27

Maps may be down for a while. I'm working to upgrade Beast to Mavericks and thus won't be in the current mode. I'll likely switch back to the Leopard install on Beast every now and then for an update, just know it might not be anywhere near regular while I work on that machine.

Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.”
Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it.
  quote
drewprops
Space Pirate
 
Join Date: May 2004
Location: Atlanta
 
2013-11-26, 09:43

Until then I'm just going to have to draw my maps on grid paper again.
  quote
billybobsky
BANNED
I am worthless beyond hope.
 
Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
 
2013-11-26, 09:46

Stop your fibbin'... You use recycled cardboard for your maps...
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-11-26, 18:57

So, Mavericks and my motherboard are not friends it seems. Looks like I'm just going to go with Mountain Lion at this point. It's amazing how old Leopard feels now.

Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.”
Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it.
  quote
billybobsky
BANNED
I am worthless beyond hope.
 
Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
 
2013-12-04, 18:09

Delphi: I noticed you're building a mob trap in your 'prison'. You might want to change the design a bit since you're leaving very few air blocks at spawn level (which is ultimately the first and most important check in the mob spawning algorithm). Either way, I am slowly constructing a communal one over the ocean in the north; they are far enough apart not to affect each other unless there are multiple people on the server at once...
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-12-13, 01:18

FYI, maps have moved from my VPS to my home network. I don't expect this to tax things too much for usage but I expect it will remove me from being a resource issue on my VPS node. Everything should work as expected and everyone should be able to use it as though nothing changed. Just note it might be slightly slow loading at times since it is on my network.

My VoIP and MC server take priority over other traffic on my network so don't expect the MC game to be hindered by this move.

Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.”
Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-12-13, 20:11

A new change in maps!

I'm disabling them! Find your own way.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-12-14, 01:07

I have updated the archive again! Here is a new one for the archive list:
Am I missing a map?

* Brad, mind updating the initial post with links to these archive maps? I'm thinking about adding it to the mc.applenova.com server page too, what are your thoughts on that?

Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.”
Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it.

Last edited by turtle : 2013-12-14 at 14:22.
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2013-12-14, 02:27

After Cactuar and before Tekkit was a short-lived, unnamed (I believe) world. I can upload the last backup I have of it for you later this weekend if you want to spin it through the mapperator.

As for the web page, edit away!

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-12-14, 14:20

Quote:
Originally Posted by Brad View Post
After Cactuar and before Tekkit was a short-lived, unnamed (I believe) world. I can upload the last backup I have of it for you later this weekend if you want to spin it through the mapperator.

As for the web page, edit away!
Yes, please upload it so I can run the maps for it too. Thanks!
  quote
RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
Send a message via AIM to RowdyScot Send a message via Skype™ to RowdyScot 
2013-12-15, 02:27

Was that the one we started, then restarted as Tekkit under the same seed?
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2013-12-15, 03:37

Quote:
Originally Posted by RowdyScot View Post
Was that the one we started, then restarted as Tekkit under the same seed?
Indeed!

Here's a snapshot:



I think this was your claim in that world (behind where I'm standing in the picture above):



I believe that's 709's would-be cookie factory in the distance.

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2013-12-15, 03:56

Quote:
Originally Posted by turtle View Post
Yes, please upload it so I can run the maps for it too. Thanks!
On the game server, there should be a copy of that world here:
Code:
/opt/minecraft/backups/previous/converted/world_06_noname

This directory has the original tarballs of the worlds before I converted them from older world formats to the current format:
Code:
/opt/minecraft/backups/previous/originals

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
billybobsky
BANNED
I am worthless beyond hope.
 
Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
 
2013-12-15, 07:13

I felt like quite the explorer out there on my own with nothing but a sword, raw meat, some wood, and a boat.

I was dodging creepers so they might kill the skellies and spiders on my tail. Further and further I went, encountering giant mushrooms, huge trees, a field of grass ablaze, and then, out of the corner of my eye... a beautiful glass pyramid... I wasn't looking for it precisely, just wandered off in a new direction... I will not spoil the fun for those who haven't found it...

Edit: Personally, I will flit between the two centers of civilization -- I have the motivation to get the mob trap done at old spawn, so its got to get done, but most resource gathering and new house construction will be done at new spawn.

Last edited by billybobsky : 2013-12-15 at 19:17.
  quote
RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
Send a message via AIM to RowdyScot Send a message via Skype™ to RowdyScot 
2013-12-15, 13:04

Yup! That was Outset Island, which in the Tekkit world became the Tower of Fanatics. I guess the Tower of Fanatics was technically a house of sorts, but not really. Certainly wasn't its purpose, lol. Oh EE2...

Authentic Nova Scotia bagpipe innards
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2013-12-15, 22:13

Since we don't have the maps server running, I made one the old fashioned way!



The cursor is over my house. North of me is Owen. East of me is (I think) IJak/TPoit. Northeast is RowdyScot. The tiny sand island to the west is Grey/709. Southeast at the round cove is Drew. In the northeastern mountains is Elysium.

Not sure where the rest of you guys are!

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
Send a message via AIM to RowdyScot Send a message via Skype™ to RowdyScot 
2013-12-15, 22:47

Quote:
Originally Posted by Brad View Post
Since we don't have the maps server running, I made one the old fashioned way!



The cursor is over my house. North of me is Owen. East of me is (I think) IJak/TPoit. Northeast is RowdyScot. The tiny sand island to the west is Grey/709. Southeast at the round cove is Drew. In the northeastern mountains is Elysium.

Not sure where the rest of you guys are!
Due east of me across the tiny little land bridge is T.
  quote
ThunderPoit
Making sawdust
 
Join Date: May 2004
Location: Minnesota
 
2013-12-15, 22:55

My dirt hut will be coming down soon, I've moved to the mountains
  quote
drewprops
Space Pirate
 
Join Date: May 2004
Location: Atlanta
 
2013-12-16, 00:58

This map has about 11 pixels.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-12-17, 13:02

So I was looking at the possibilities of making maps again but there is a major technical problem now.

Because of the way the world is now the map gen program is unable to render them. It also looks like the log is going to stay filled with errors about misplaced pictures, animals, mobs, chests etc...

As the world stands maps may never happen again. If there is some way to convert the regions that were moved into place in the new world we might be ok. Or, start over again with this seed and leaving our original world at spawn and then using something like MCEdit to move spawn to a new region. This way everything might work.

This is why all of our livestock was in the ocean near current spawn, it's entity location stayed relative to spawn and not the dirt it was standing on originally. Any ideas on a fix for this? If we plan to keep this world going forward maps would be cool.

Every map gen fails with this same error:
Code:
java.lang.ArrayIndexOutOfBoundsException: -3575 at tectonicus.raw.RawChunk.getSkyLight(RawChunk.java:667) at tectonicus.Chunk.getSkyLight(Chunk.java:326) at tectonicus.Chunk.getLight(Chunk.java:430) at tectonicus.blockTypes.Painting.addEdgeGeometry(Painting.java:364) at tectonicus.Chunk.createGeometry(Chunk.java:160) at tectonicus.world.World.draw(World.java:536) at tectonicus.world.World.draw(World.java:483) at tectonicus.TileRenderer.renderBaseTiles(TileRenderer.java:676) at tectonicus.TileRenderer.output(TileRenderer.java:321) at tectonicus.TectonicusApp.run(TectonicusApp.java:952) at tectonicus.TectonicusApp.main(TectonicusApp.java:1212)
Here are some examples of the errors in the logs:
Code:
[11:02:13] [Server thread/INFO]: 709 logged in [11:02:13] [Server thread/WARN]: Wrong location for EntityCreeper['Creeper'/123033, l='world', x=284.50, y=11.00, z=187.50] in world 'world'! [11:02:13] [Server thread/WARN]: Entity is at 284.5,187.5 (chunk 17,11) but was stored in chunk 241,11 [11:02:13] [Server thread/WARN]: Wrong location for EntitySnowman['Snow Golem'/123034, l='world', x=229.77, y=58.00, z=174.40] in world 'world'! [11:02:13] [Server thread/WARN]: Entity is at 229.76614739379076,174.40081560101243 (chunk 14,10) but was stored in chunk 238,10 [11:02:13] [Server thread/WARN]: Wrong location for EntityIronGolem['Iron Golem'/123090, l='world', x=401.95, y=64.00, z=84.69] in world 'world'! [11:02:13] [Server thread/WARN]: Entity is at 401.9459008768483,84.68850647163276 (chunk 25,5) but was stored in chunk 249,5 [11:10:25] [Server thread/WARN]: Wrong location for EntityChicken['Chicken'/148349, l='world', x=267.27, y=78.00, z=117.54] in world 'world'! [11:10:25] [Server thread/WARN]: Entity is at 267.26664237163135,117.53638819592055 (chunk 16,7) but was stored in chunk 240,7 [11:10:25] [Server thread/WARN]: Wrong location for EntityItem['item.item.egg'/148350, l='world', x=267.97, y=71.13, z=112.73] in world 'world'! [11:10:25] [Server thread/WARN]: Entity is at 267.9683757977993,112.73412495307987 (chunk 16,7) but was stored in chunk 240,7 [11:10:25] [Server thread/WARN]: Wrong location for EntityZombie['Zombie'/148351, l='world', x=264.30, y=50.00, z=150.18] in world 'world'! [11:10:25] [Server thread/WARN]: Entity is at 264.30000001192093,150.17801235124907 (chunk 16,9) but was stored in chunk 240,9 [11:10:25] [Server thread/WARN]: Wrong location for EntityZombie['Zombie'/148352, l='world', x=269.50, y=50.00, z=151.50] in world 'world'! [11:10:25] [Server thread/WARN]: Entity is at 269.5,151.5 (chunk 16,9) but was stored in chunk 240,9 [11:10:25] [Server thread/WARN]: Wrong location for EntityZombie['Zombie'/148353, l='world', x=264.60, y=50.00, z=148.98] in world 'world'! [11:10:25] [Server thread/WARN]: Entity is at 264.60211261062204,148.97903334122523 (chunk 16,9) but was stored in chunk 240,9 [11:10:41] [Server thread/WARN]: Wrong location for EntityChicken['Chicken'/149884, l='world', x=347.72, y=42.00, z=22.46] in world 'world'! [11:10:41] [Server thread/WARN]: Entity is at 347.7229317162981,22.45852735571779 (chunk 21,1) but was stored in chunk 245,1 [11:10:41] [Server thread/WARN]: Wrong location for EntitySheep['Sheep'/149885, l='world', x=345.45, y=42.00, z=22.45] in world 'world'! [11:10:41] [Server thread/WARN]: Entity is at 345.44999998807907,22.44999998807907 (chunk 21,1) but was stored in chunk 245,1 [11:10:47] [Server thread/WARN]: Wrong location for EntityChicken['Chicken'/150456, l='world', x=370.61, y=80.00, z=95.64] in world 'world'! [11:10:47] [Server thread/WARN]: Entity is at 370.6081881285553,95.6429125626713 (chunk 23,5) but was stored in chunk 247,5 [11:10:47] [Server thread/WARN]: Wrong location for EntityPainting['Painting'/150457, l='world', x=372.06, y=76.00, z=212.50] in world 'world'! [11:10:47] [Server thread/WARN]: Entity is at 372.0625,212.5 (chunk 23,13) but was stored in chunk 247,13

Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.”
Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it.
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2013-12-17, 14:03

Quote:
Originally Posted by turtle View Post
So I was looking at the possibilities of making maps again but there is a major technical problem now.

Because of the way the world is now the map gen program is unable to render them. It also looks like the log is going to stay filled with errors about misplaced pictures, animals, mobs, chests etc...

As the world stands maps may never happen again. If there is some way to convert the regions that were moved into place in the new world we might be ok. Or, start over again with this seed and leaving our original world at spawn and then using something like MCEdit to move spawn to a new region. This way everything might work.

This is why all of our livestock was in the ocean near current spawn, it's entity location stayed relative to spawn and not the dirt it was standing on originally. Any ideas on a fix for this? If we plan to keep this world going forward maps would be cool.
Ah, interesting. Good sleuthing! I wonder if this is also related to our ballooning memory problem; I haven't seen other reports of memory issues with bukkit.

It should be possible to write a script that would crack open the region files from the original world and remove all of the non-block entities. This would mean losing the animals and some other things, of course, but the structures would be OK. Writing such a script is within my abilities (it would not be unlike the chunk-pruning script I wrote ages ago), but I'm afraid I wouldn't have the time for such an undertaking in the very near future. Even if I did this, we might still need to consider rebooting the rest of the world because I don't know what effect it would have on other entities.

The easier option would be to reboot the whole world, drop the old-world region files in their original place, and move the spawn location like you described. If we do this, I might want to explore new seeds because the old-world region would clobber the area in which we currently reside. Maybe I could find a seed that has another good starting position away from the origin.

Another alternative is to wipe only the old-world region files and see if the problems go away. Then I could try in-game copying sections of the world using the same mechanism that I used to get our old Bridgeport, etc. structures. The WorldEdit and Multiverse plugins are not officially stable for bukkit 1.7 (nothing is), but I already have dev builds installed and they seem to basically work.

Hmm... so, I guess we really just have two options:
1. Reboot the whole world, put CC in the origin where it started, and move spawn far away.
2. Keep the current world, wipe the CC files from the current world, and see what happens. Copy over CC piecemeal later.

I'm not sure which I prefer, but I kind of like the latter more than the former. What are everyone else's thoughts?

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
ThunderPoit
Making sawdust
 
Join Date: May 2004
Location: Minnesota
 
2013-12-17, 14:32

One vote for copy/pasting cashout cove later
  quote
billybobsky
BANNED
I am worthless beyond hope.
 
Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
 
2013-12-17, 15:45

I vote for clearing entities in place with appropriate commands.

Not sure about world loading, but having the chunks where the entites have respawned loaded and issuing the already present kill entities command (also variants available through bukkit plugins) should be sufficient. On the other hand, almost all entities will eventually despawn. The remainder can be found and killed in nightly raids...
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2013-12-17, 15:53

I vote for the former*; that's the way I assumed it was going to be from the start. Everything works in CC, nothing is wonky, etc., we just move spawn out 5K blocks or so. Copy/pasting CC piecemeal *might* work, it might not (honestly, I'm leaning towards not). I'd rather stick to what's proven at this point.

* I don't vote for finding a new seed. This one is great, and if the positions that the strays were in is any indication, it's mostly swamp, forest and ocean we'd be copying over. The other great areas would still be around the edges.

I'm sure there's another ocean-edge forest we could transplant to in the current seed. Likely closer to one of the sexy biomes like Extreme Spruce with that podzal or whatever type flooring.

So it goes.
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2013-12-17, 16:26

Expanding on that a little:

1) Keep CC in place.
2) Wipe the area around it, replace with current seed.
3) Find a new, sexy home for spawn
4) Profit!


Really, there's no reason not to just expand the edges of CC. Moving it around so it was hard-ish to find caused a bunch of issues, and someone found it on like, what, day 2?

I'd suggest making a rule that says something along the lines of "no transporting goods for x many weeks or until the new world is up to speed with the old." That way we don't have an influx of store-bought goods coming into a new, pristine world and somebody builds their house out of diamond or redstone or whatever.

Some of us might *want* to go back and finish projects before starting up something in the new world, or at least conspire to build a decent Nether system between the two so they are easily accessible for everyone. After we all build abodes - no matter how temporary - in the new world, of course. That should be a requirement.

I get the coord secrecy and wanting a fresh start, but honestly, that won't work. Those who want to build in new biomes will, and those who are in-between projects in CC are probably going to jump elbows-out into the new world, but there might be some that want to stay a few more weeks in CC to finish up projects. I, for one, don't want to leave another unfinished project behind.

I vote a reboot via 1-4 above. If it's possible to temp-save the world to move over any structures that people are invested in that would be ideal.

So it goes.

Last edited by 709 : 2013-12-17 at 18:00.
  quote
drewprops
Space Pirate
 
Join Date: May 2004
Location: Atlanta
 
2013-12-17, 17:32

I'm fine with a reboot.

Hiding old spawn confused me anyway. Let people run at their own speeds.

A reboot would allow me to go to my village and make the villagers safe before the mobs wipe them out.


...
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2013-12-17, 17:35

Quote:
Originally Posted by billybobsky View Post
I vote for clearing entities in place with appropriate commands.
That wasn't presented as an option.
  quote
drewprops
Space Pirate
 
Join Date: May 2004
Location: Atlanta
 
2013-12-17, 18:00

Brad when are you planning to make this change? Tonight?
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2013-12-17, 18:14

Have fun Brad!

I'm ok with however it works out. I made a backup before BB and I were playing. He'll post more details. I have to run and might be back later tonight.

Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.”
Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it.
  quote
Posting Rules Navigation
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Page 11 of 25 First Previous 7 8 9 10 [11] 12 13 14 15  Next Last

Post Reply

Forum Jump
Thread Tools
Similar Threads
Thread Thread Starter Forum Replies Last Post
Google Maps Oddity Ryan General Discussion 25 2009-05-06 04:26
The Corrupting of Google Maps. Fahrenheit AppleOutsider 7 2007-03-14 08:31
Maps that make you go hmmm... curiousuburb AppleOutsider 2 2006-01-19 06:52
Very paranoid. What's in these google maps? jkloos AppleOutsider 74 2005-07-19 11:51
Google Maps InactionMan General Discussion 10 2005-02-10 13:51


« Previous Thread | Next Thread »

All times are GMT -5. The time now is 15:42.


Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2004 - 2024, AppleNova