scratt
2008-04-24, 03:46
Am I right in assuming if I want to draw a large array of Points in OpenGL, and I choose to use arrays to do it then the only way to get variable point size throughout that array is to either use a shader, or texture mapping?
Does anyone know if there is a way similar to the OpenGL ES POINT_SIZE_ARRAY option?
Thanks.
Does anyone know if there is a way similar to the OpenGL ES POINT_SIZE_ARRAY option?
Thanks.