PDA

View Full Version : MC 1.0: TerraNova


billybobsky
2011-12-11, 00:39
The thread title was an accident, I swear.

A small group of us have focused our efforts on improving the area around the original spawn point, replacing a significant fraction of the desert there with a grassy plain. Much is done, much more is needed. To balance development with work effort, we have decided that our group efforts to terraform will be minimized while we invite other players to terraform their own chosen plots of land, dirt will be provided until it runs out.

The following image is a map of the desert outlined in yellow. The areas shaded red are the no build areas within the desert in the outline. These are the locations of several communal projects, or I should say individual projects that are designed for community use, and pre-existing structures like the developments of Stevuh and RowdyScot.

http://farm8.staticflickr.com/7162/6490658341_de7c3eb5c6_b.jpg (http://www.flickr.com/photos/78988773@N00/6490658341/)
Desert Terraforming (http://www.flickr.com/photos/78988773@N00/6490658341/) by billybobsky (http://www.flickr.com/people/78988773@N00/), on Flickr

709 has additional plans for communal buildings in the terraformed desert. He will likely want to extend and modify the no-go redzones above. All land claims in the desert will need to be posted in this thread before you can start to build. Veto power is granted to nearest neighbors, to the general player pool for particularly tall or obtrusive structures, and, in the case of construction near communal projects, their original builders (709 and myself). Paths should follow the sandstone, double slab constructions extant in the terraformed zone currently.

Elysium has terraformed a section of river near the south east of the plot (by way of Sun travel). If you choose a river side plot, please follow this aesthetic.

Plots requested should be reasonably sized (an example of an unreasonable size is the red outlined shape on the north west of the desert where LS is building *something* -- she is getting grandfathered in, however, no one else should expect this same freedom).

All the rules of the Good Neighbor Guidelines thread must be followed.


Edit: the outline looks like a woman in a seductive pose, no?

billybobsky
2011-12-11, 00:46
Additionally: Please note that the ravine that leads off from the stairs to the mob trap/xp grinder is underneath that red triangle like protrusion. There is no construction allowed atop it.

drewprops
2011-12-11, 01:03
I think you should do more than request that the paths follow a certain material guidelines - go ahead and define a few major thoroughfares, to give structure for us to grow around. In fact, go ahead and subdivide the thing up into plots now. I'd help, but I'm notoriously in and out of the game.


...

billybobsky
2011-12-11, 01:17
No. The plots can be free form. Thus some paths are bound to not fit completely in a grid. Perhaps the paths that currently exist can be extended to their logical conclusions, but new paths should be allowed for that accommodate structures of various sizes.

RowdyScot
2011-12-11, 01:45
I think before any claims are made, we should let 709 claim what he needs for his other community developments. I know he is planning the farm, at the very least.

Artap99
2011-12-11, 02:00
I am glad my island does not have an HOA.

Bryson
2011-12-11, 02:47
Ok, I'll bite:

http://www.thefrankishes.com/brysonpics/6490658341_de7c3eb5c6_b.jpg

I'd like this site (yes, it's quite large) for the TerraNova Arts Centre - a new theatre complex. About 3 stories high - 4-5 in a small spot for the flytower. It's probably a little wider than I need but I'd like some greenspace at the sides.

turtle
2011-12-11, 16:17
So I just built something that's seasonal. It's not claimed land, but needs to be there at least until the New Year's Eve. :D Still working on it though.

Edit: Done!

billybobsky
2011-12-12, 02:21
Where we're going, we don't need roads.

But drew, trained to believe that all city planning needs core roads to be established, has insisted that roads be designated. never mind the fact that there are no utilities to deliver in minecraft, no cars to accommodate, no real disadvantage to spontaneously generated cityscapes, but i digress.

These are my proposed starting point roads in blue:
http://farm8.staticflickr.com/7027/6497776977_4ec95b8eb6_b.jpg (http://www.flickr.com/photos/78988773@N00/6497776977/)
Roads (http://www.flickr.com/photos/78988773@N00/6497776977/) by billybobsky (http://www.flickr.com/people/78988773@N00/), on Flickr

You will note they are sparse. This is intentional. I don't want people believing or being encouraged to think that every plot of land needs to be rectangular. It doesn't. If someone feels strongly about these proposed routes, speak up. Nothing is permanent in minecraft except lots and lots of tnt.

Brad
2011-12-12, 14:54
So I just built something that's seasonal. It's not claimed land, but needs to be there at least until the New Year's Eve. :D Still working on it though.

Edit: Done!

A couple more seasonal additions have arrived. ;)

Stevuh
2011-12-12, 15:51
I like the FSM, very nice touch

turtle
2011-12-12, 17:46
I see that. :) Nothing like creativity and even able to get the FSM done enough that I could actually tell what it is from the map. Nice work.

drewprops
2011-12-12, 17:57
I saw it too!!

Moogs
2011-12-13, 11:45
So like... people from other communities, can they stumble upon your TerraNova world, or is it server by server (isolated civilizations)?

turtle
2011-12-13, 11:50
We are isolated. Some servers like us operate in a white-list so only approved players can play on it. I'm pretty sure visitors can come onto our server but they can't do anything without white-listing.

Some servers are open for all.

None are really joined though.

709
2011-12-13, 14:52
Here are my proposed areas for the farmer's market and subway terminal:

http://i39.tinypic.com/mach2g.jpg

Initially I had thought about placing the grazing lands over the mob trap, but it seemed like a waste of perfectly good central property that could otherwise by used for something cooler (provided it has no basement ;)). Plus, the braying and sqoinking of the animals would probably drive anyone camped out at the xp trap mad. :D So I've decided to move the grazing to the E towards the river.

The subway terminal placement is the best I could find while still being downtown, but is totally open for discussion. I think it will miss most of the underground areas we want to preserve (see the cardinal & ordinal direction lines), but there will be a couple areas around the mall, chasm and trap we'll need to skirt at first. Some of the tunnels will be obvious who they go to, others will remain unbuilt until new settlements pop up in those directions.

I'm thinking along the lines of:

W: to Elysium and then bobsky
NW: to Turtle's then Dellphi & Drew
NE: to SpecMode's
SW: to Steveh & Rowdy then towards New Spawn
SE: to InvaderJak's
S: to the Arts Centre
N & E are unused at this point

Of course there would be connecting lines once the main ones get built, but I think that's a good starting point.

Tunneling very long distances isn't realistic, so I propose we keep transport lines underground within city limits, then have the option to transition to skyway once clear (keeping future city-sprawl in mind). Thoughts?

billybobsky
2011-12-13, 15:05
I like. Perhaps we should start with the route that will have to avoid the trap etc. As drawn it passes through the trap. It will need to go east, veer north and then head NE...

709
2011-12-13, 16:15
Thinking about this a bit more, I'm not sure that the ordinal lines are going to work. Burrowing out a bunch of diagonal tunnels isn't really the best way to encourage development downtown, so I'm re-submitting the idea as such:

http://i39.tinypic.com/ionddy.jpg

The station will have slightly wider tunnels facing NSEW, with each tunnel meant to split at some point into 2 smaller directional tunnels (N/NW, E/NE, S/SE & W/SW). I think the tunnels should be directly below streets too to ensure that they won't be dug into and to clearly mark where land is available to build on.

How does that sound?

drewprops
2011-12-13, 17:14
Perfect, because it allows for stations to be built!

turtle
2011-12-13, 17:16
This, I'm liking it.

drewprops
2011-12-13, 17:23
I would like to build a nice, modern in-town apartment near all of this stuff. Question: does lightning/rain happen in this biome?

turtle
2011-12-13, 17:25
Nope.

Brad
2011-12-13, 17:51
I would like to build a nice, modern in-town apartment near all of this stuff. Question: does lightning/rain happen in this biome?

The desert was chosen for terraforming to use for these central facilities specifically because it never rains! :)

RowdyScot
2011-12-13, 18:05
I'm liking the ideas here. :)

709
2011-12-14, 03:05
Much fun tonight chasing Drew and his fucking sock puppets around, and helping build a small but entirely awesome side project initiated by bobsky made tonight thoroughly enjoyable.


I'm warming up to this world. It's starting to feel like home. :)

drewprops
2011-12-14, 06:20
The Benny Hill music made it funnier. The worst part though was when I warped to Dellphi, followed closely by Bruce. After 2 laps around the place I noticed a creeper standing at the front door, waiting to borrow a cup of BOOM..... so I let him in.

Ooops.


...

Robo
2011-12-14, 16:01
So I'm officially a citizen of Terra Nova! I got a post office box. That makes it official. My post office box number is 8, because Mrs_Turtle took 27.

There are 8 letters in werejack, and also in my real name, so that should be a handy mnemonic. There are also eight letters in "mnemonic!" Words with eight letters are everywhere.

Also, it means I get a view of the Flying Spaghetti Monster. :D

I'm really impressed by how much stuff has been built so fast. You people are dedicated/crazy! I also saw Brad's city (with nuclear power plant, wuuut?) and the armory was much appreciated (thanks, T!).

I like the holiday decorations, too. Except, somebody needs to build a festivus pole.

Thx to rowdy for the tour :D :D

Brad
2011-12-14, 16:56
Holy cow, HE REALLY IS BACK.

Nope. I'm not gonna believe it though until I encounter him in-game myself.

Nuh-uh.

Impostor.

Moogs
2011-12-14, 17:56
So it sounds like you guys encounter one another on the server, running around construction sites, seeing Murbot in the red light district, etc. Is there like a little name bubble over your heads? How do you tell each other apart? Does Drew have a Pirate's beard and peg leg?

Brad
2011-12-14, 18:19
So it sounds like you guys encounter one another on the server, running around construction sites, seeing Murbot in the red light district, etc. Is there like a little name bubble over your heads? How do you tell each other apart? Does Drew have a Pirate's beard and peg leg?

Oh heck yeah. We regularly collaborate on projects, too. Here's a really old pic from the old "Bridgeport" world I took after we completed the APPLENOVA sign together.

http://applenova.com/etc/brad/minecraft/images/AN-crew.jpg (http://applenova.com/etc/brad/minecraft/images/AN-crew.png)

As you can see, there's in-game chat too.

Everyone has their own custom avatar (else you get the "Steve" default) and a name placard over their head.

edit: And a couple more from when we finished the passive trap in the old world:


http://applenova.com/etc/brad/minecraft/images/AN-crew-2011-03-29-01.png

http://applenova.com/etc/brad/minecraft/images/AN-crew-2011-03-29-02.png

turtle
2011-12-14, 20:10
Yeah, here was one from Gay Pride day/week:
http://turtle2472.com/an/pridedaysmall.png

Bryson
2011-12-14, 20:37
I got nekkid for that one. ;)

Brad
2011-12-14, 23:25
Wow, I forgot that I unintentionally camouflaged myself in that last pic. I was about to post wondering why I was absent before I finally spotted myself. :lol:

Elysium
2011-12-19, 12:08
FYI, apparently there is new bug in Bukkit (see #BUKKIT-337) that affects the oak saplings in tree farms.

If a sapling has a restricted space to grow in (ie. neighboring trees, low ceilings, etc), then it will simply disappear rather than grow a tree. I'm testing spacing now to see what works in the interim until the bug is fixed. Apparently pine and birch saplings are unaffected.

billybobsky
2011-12-19, 13:21
Darn. And I was getting ready to install my tree farm.

Brad
2011-12-19, 13:52
FWIW, you guys should be able to use the "/version" command to see what build we're running. It should say something like this:
This server is running Craftbukkit version git-Bukkit-1.8.1-R4-108-g3b017e8-b1580jnks (MC: 1.0.1) (Implementing API version 1.0.0-R1-SNAPSHOT)
In that line 1580 is the build number. I'm not in the habit of updating super frequently, but if there's a bugfix you're looking for that's in a newer build, let me know and I'll update. To compare, the latest Jenkins build as of this writing is 1609.

drewprops
2011-12-19, 13:53
I just saw the top of the giant cube sign for the trap, in Turtle's mapping thingy. Very nice touch! Turtle, is the map updating? I don't think it is...

billybobsky
2011-12-19, 18:48
Oh that's appropriate.

turtle
2011-12-19, 19:39
Yeah, I rebooted Beast recently and for some reason the launchd process doesn't stick after reboot. I'm running a map now so I can't see what sign you're speaking of.

When the map gen finishes I'll set it to run regularly at 3, 9, 15, 21'ish. :)

Elysium
2011-12-21, 15:51
So being on vacation and all I've managed to finish a number of small projects.

- finished the landscaping around the tower, and created Cathedral Pines park

- finished the interior of the tower except the first floor which requires brewing stands

- set up a base in the western snow biome to start the rink location terraforming

- installed a portal with connecting nether tunnels that link up near bbsky

- as a bonus take that tunnel for easy access to the nether fortress

Elysium
2011-12-21, 16:24
Also, maybe merge the new world and TerraNova thread to avoid redundancy?

Robo
2011-12-21, 16:34
Also, maybe merge the new world and TerraNova thread to avoid redundancy?

Or lock one/both of them, since the world isn't really "new" any more, and so a catch-all "all about the new world" thread will only get less and less relevant with time.

That said, I think this thread is about Terra Nova the town, and the other is about the new world in general.