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Brad
2012-09-03, 17:53
A few nights ago I revealed a secret plan to 709 and turtle that I've been considering for a couple of weeks. That plan is Tekkit. About a month ago, a coworker and fellow gamer (gerlocian in Minecraft) convinced me to set up a Tekkit server on my home computer so he could connect and give me a tour of what he'd been raving about. He sold me on the idea, and I've been trying to think about if/how to bring the AppleNova server into the fold.

TLDR: Should we use Tekkit? Please vote and discuss after reading. :)

So, what the heck is Tekkit?

Tekkit (http://www.technicpack.net/tekkit/) is a suite of mods for both the Minecraft server *and* client. Its name is a portmanteau of Technic and Bukkit. Technic is another set of Minecraft mods, but it's only for single-player use. Tekkit, on the other hand, is designed for multiplayer use.

Tekkit has ~18 mods of which the most noteworthy (IMO) are Industrial Craft (http://wiki.industrial-craft.net/index.php?title=Main_Page), Equivalent Exchange (http://equivalentexchange.wikispaces.com/), and Buildcraft (http://minecraftbuildcraft.wikia.com/wiki/Minecraft_Buildcraft_Wiki). I could spend days trying to explain everything these mods do, and honestly I'm still very much a beginner to it all. What I can do here is point out a few of the features that sold me on it.

More ores, more blocks, more items. Even if you don't want to try the more "advanced" features in these mods, right out of the box you get more things in nature to play with. There are new ores, new gems, new trees, new stones, new gems, and new flowers/plants. These alone would make the game more interesting. For instance, you can make all the standard tools with the new gems, and you can take the new tree logs and plants and use them decoratively.

Here's an example of a volcano that generated with a huge cone of basalt, one of the new stone types. Also, volcanoes!

http://i.imgur.com/4qOH1.jpg

Electric devices. Industrial Craft adds a number of new blocks and items that require electric power to operate. Don't confuse this with redstone power; this is much more analogous to real electricity. You'll need generators, wires, and batteries. There are furnace-like generators, solar panels, wind mills, water mills, geothermal generators, and last but not least nuclear generators.

This is the rubber tree (http://thetekkit.wikia.com/wiki/Rubber_Tree). If you build anything that needs electricity, you will probably need rubber to make insulated cables. That "knot" on the side of the tree can be tapped for sticky resin which can be crafted into rubber. Come to know and love this tree.

http://i.imgur.com/1UTOh.jpg

One example of the simplest machine setups you probably want to build has a generator and macerator. The generator is what it sounds like: a block that uses fuel (like coal) to generate electricity. The macerator is an electric machine that takes ores and grinds them into dust (iron ore becomes iron dust). You can then cook the dust into ingots. Why go through this extra step? Normally, 1 ore yields 1 ingot. In this setup, 1 ore yields 2 dust, and 1 dust yields 1 ingot. So, you've doubled your output! There are also some new dust recipes, such as adding gold dust to redstone to get glowstone dust. With the right machines, you can even turn coal into diamond.

(Psst... you can craft powered mining lasers and jetpacks too.)

Magic. Equivalent Exchange adds a suite of items and blocks that make alchemy, transmutation, and magic items possible. You can create divining rods, repair talismans, torches that repel hostile mobs, magic rings that let you fly or change your environment, devices that condense energy into items (such as diamonds), and more. In EE's view, every item in the game has an EMC value (http://technicpack.wikia.com/wiki/EMC), and that value is used for transmuting one type of object into another. For example, cobblestone has EMC 1 but diamond has EMC 8192. Some items go as high as 2.5 million EMC.

http://images2.wikia.nocookie.net/__cb20120326000233/technicpack/images/c/cc/Transmutation-tablet.png

Automated mining. BuildCraft adds "engines" that allow you to automate mining with quarries and "pipes" to move items back and forth. I haven't really gotten into this stuff yet, but it sure looks neat. Here's a picture of four quarry engines!

http://images1.wikia.nocookie.net/__cb20110811073645/minecraftbuildcraft/images/b/b7/Quarry_Operating.jpg



OK, so, this all sounds great, but what's the catch?

There are several. :\

First, the Tekkit server is very resource hungry. We can't run *both* regular Minecraft and Tekkit Minecraft on the same server. We have to pick one or the other.

Second, because Tekkit requires client-side mods, this means you'll have to download a separate Minecraft launcher app to connect to Tekkit servers like ours. Fortunately, the Tekkit/Technic people have made this very easy. It's a single download that automatically updates itself just like Minecraft.

Third, because Tekkit relies on a bunch of mods working together, and because these mods are fairly complex, most of the mods aren't kept up to the latest version of Minecraft. As a whole, Tekkit behaves like Minecraft 1.2.5 (not the latest 1.3.2). This means that a few of the newest MC features like villager trading, sidewise logs, and temples/pyramids are not present.

Forth, and this is the last one, because Tekkit adds a bunch of new naturally-generates ores and plants, we'd need to torch our current world and start fresh again. We could use the same seed if you like (the Tekkit version with the same seed actually looks identical on the surface), or we could pick a whole new world. That said, if you've invested time in building something that you'd like carried over to the new world, like Ely's arena or 709's Arco, I can transport them just as before.

Thoughts? Does this sound like a good or bad idea? How interested are you guys in something like this? :)

Foj
2012-09-03, 18:22
I have played on a Tekkit server and at the moment my feeling is 'meh'.

Maybe it's because I haven't really gotten the hang of Tekkit, but I'm leaning more towards sticking with regular Minecraft.

turtle
2012-09-03, 19:45
One thing I was thinking about is that maps would not be easy but possibly not impossible. I don't know if we can do a map since there are custom blocks.

That said, I'm open to it personally. Why not, it seems cool enough that I'm totally willing to give it a shot. I might even figure out a way to set up both MC servers here.

What resources are needed that would prevent both from running on Lenny? Let's see how easy this is to overcome.

Brad
2012-09-03, 21:12
One thing I was thinking about is that maps would not be easy but possibly not impossible.
Yeah, I thought about this after I posted and forgot to come back and mention it. The generated world map would technically still "work", but the new blocks would be invisible just like the new-to-1.3 blocks are already invisible now. We could leave it on, but something else Tekkit gives you in-game is the...

http://i.imgur.com/tGbS5.jpg

Minimap! You can toggle it on/off and configure its appearance, but this certainly helps to fill in when you don't have a "proper" map.

That said, I'm open to it personally. Why not, it seems cool enough that I'm totally willing to give it a shot. I might even figure out a way to set up both MC servers here.
I was thinking I'd give this a couple of days on the forums to get feedback, then pull the old switcheroo if people are in favor. I'd time it, of course, so that we could get a bunch of people to experience that thrill of the first night in a new world. Maybe this Friday.

What resources are needed that would prevent both from running on Lenny? Let's see how easy this is to overcome.
I've been trying to get a handle on exactly what kind of resources it would need, and unfortunately there's no good real data. It's just a bunch of kids throwing numbers in the air. The default Tekkit launcher allocates 4 GB just to the JVM. I think that's probably overkill, but from the sheer volume of classes I've seen these mods load, I would expect that a solid 2 GB is probably a reasonable starting place. Then there's disk IO. I would expect Tekkit to be a fair bit chattier than Bukkit again due to the nature of many of the mods. Tekkit will also be heavier than Bukkit on the CPU because there are more active threads and "tick" operations also due to the mods. How much exactly is dependent on how many things are active at a given time, though even the baseline should be a little bit higher too.

Basically, it's a big bag of unknowns. :) The biggest likely candidate is RAM, and I don't know whether CPU or IO comes next after that.

turtle
2012-09-03, 21:26
OK, well there is currently 4GB of RAM in the system and it can be bumped up. The RAM I'm using is here (http://www.newegg.com/Product/Product.aspx?Item=N82E16820134652). So right now it's ~$50 per 2GB stick. I can fit another 4 sticks in there. (Six ECC DDR-2 667 SDRAM DIMM sockets for up to 24GB of memory.)

Elysium
2012-09-03, 22:35
Well I guess it's a good thing that I haven't embarked off on too much building. :)

I'm in favor for the basalt and volcanoes alone. All the added ores, alchemy, machinery... BOOM! :lol:

drewprops
2012-09-03, 22:53
Well, it figures... I found a good spot this time around and was really getting it explored and building like I knew what I was doing... had my own enormous underground ravine/rift, multiple dungeons, a cove, was close to spawn.... kind of a bummer, but I won't stand in the way of progress :\


...

Brad
2012-09-03, 22:57
Look on the bright side: more new caves and dungeons to crawl! :)

I'm going to be testing various seeds over the next few days to find another good one like the one we've been on. The current world is so great because we're at a river, not far from the ocean, and have pleasant biomes in all directions. I won't just throw us at some random garbage that doesn't stand a chance of offering a hospitable spawn area. (We got the current world only after extensive testing on my part.)

Artap99
2012-09-03, 23:12
I say we slice the boy in twain so you each get half.

SpecMode
2012-09-03, 23:50
I've seen the Yogscast Tekkit videos, so I have somewhat of an idea what it can do...and, well, I don't really have an opinion one way or the other. I guess the new stuff might be cool enough to play around with, maybe counteract the general 'meh' feeling I've had toward the game for a while now.

Either way, I'm unlikely to have much time to play for the foreseeable future, what with school starting last week and working 20 hours a week on top of that. We'll see, I suppose.

Bryson
2012-09-03, 23:51
I like the idea in theory, but not at the cost of burning the vanilla server. Is there really no way to get both? Even adding another server?

Brad
2012-09-04, 00:45
I like the idea in theory, but not at the cost of burning the vanilla server. Is there really no way to get both? Even adding another server?

Well, bear in mind that all of the "vanilla server" features continue to work (save for bleeding-edge ones like villager trading). If you want to just mine, smelt, craft, farm, and build like we do in the current world, you're still free to do exactly that without ever touching a single machine or alchemical block. These mods just add more options to the game.

I hesitate to run both servers side-by-side not just because it'll tax our resources but also because it would fracture our already small community. I'd rather us go all-in or not at all. If we vote no, we stay vanilla.

I mentioned this earlier as an option: if we want to ease into this, we can certainly use the same seed as the current world, and I can copy over some of the structures as requested. We can't just continue to use the same world file because none of the new ores and plants would exist in any of the explored areas. We'd have to trek out a thousand+ blocks in any direction to find anything new.

Brad
2012-09-04, 00:49
I guess the new stuff might be cool enough to play around with, maybe counteract the general 'meh' feeling I've had toward the game for a while now.
This is really how I feel about Tekkit. I've become bored with Minecraft and want something new to do (which is why I've tinkered with programming my own Bukkit plugins). Tekkit delivers newness is spades, enough to keep one challenged for a long time.

RowdyScot
2012-09-04, 00:57
My worry - how resource intensive is it for the client side? I'm chugging along on a pretty old MBP at this point, not to mention I don't have the best ISP. The features look like a lot of fun, but if it is too much for some of us to run it, it may not be worth it.

drewprops
2012-09-04, 13:43
Well, just so that it seems like there was a rounded and fair discussion of this I'm going to vote 'no', though I suspect that 'yes' will win.

Brad
2012-09-04, 15:31
My worry - how resource intensive is it for the client side? I'm chugging along on a pretty old MBP at this point, not to mention I don't have the best ISP. The features look like a lot of fun, but if it is too much for some of us to run it, it may not be worth it.

Unfortunately, I don't know either. This weekend could be a trial run. If it looks like it's too taxing client-side, that would be good reason to rollback to regular Bukkit/MC.

Tekkit does include a copy of Optifine. That should help to some degree.

RowdyScot
2012-09-04, 15:34
That's fair, Brad. I think a weekend trial would give all of us a better gauge on if we like it or not.

Bryson
2012-09-04, 16:14
My other concern is that it makes the barrier to entry (tech-savvyness-wise) pretty high...

How about we give it a try for a "rev". (ie; I think we've all come to terms with the idea that a shiny new world is required once every few months - we could try it for a "world" and see what we think.)


The industrial stuff makes me afeared of what Bobsky will achieve, though. ;)

Brad
2012-09-04, 17:09
My other concern is that it makes the barrier to entry (tech-savvyness-wise) pretty high...
I thought so at first too, but the Tekkit launcher really is actually pretty easy. The only extra step is downloading it and choosing "Tekkit" the first time through.

1. Download and open the launcher.

2. Chose "Tekkit" from the drop-down menu (only necessary the first time; this is remembered after first launch) and hit login (same as regular MC).
http://i.imgur.com/Qn6E2.jpg

3. Done. It looks mostly like regular Minecraft.
http://i.imgur.com/HnFZ4.jpg

The very first time, it'll auto-download/install the mod packages with progress bars, but that's about it.

drewprops
2012-09-04, 17:20
Does your cut/paste from the old world include explored caverns and such? If I could have that it wouldn't be quite as bad.


EDIT: but what happens when Minecraft updates? What is the likelihood that this 'branch' of the tree will become outmoded, unable to be reconciled with future MC updates? (which I suppose to mean, how stable and reliable are the group doing this business?)


...

709
2012-09-05, 01:04
I'm cool with trying something different. I've always had it in the back of my mind to build a brewery anyways, and it looks like you can grow hops and ferment all kinds of styles of beer with this. !!!

Plus, ruby blocks. I've been whining for ruby blocks for forever now. ;)

It'd be cool if we moved some of the community-asset buildings over as well. Not so much scrambling for wood, paper/sugarcane (RUM!), colored wool and whatnot.

If we stick with the seed that we're running now I'd be fine with that too. Drew can have his island back, Elysium sounds like he found a spot he likes, I like my dual-mountaintop that I've just started on, etc. Though, if we do move some of the buildings, we may want to set the Arco a little farther from spawn... it does loom, and there's been a few good natured digs. :lol: I'd be willing to give the IOI up too if we wanted to use that island so close to spawn as an area to set up our initial town - could be fun for everyone to have some beachfront property and a more tightly-knit starting city. :) Plus there's mad caves underneath.

Brad
2012-09-05, 19:33
Does your cut/paste from the old world include explored caverns and such? If I could have that it wouldn't be quite as bad.
I can preserve underground passages, but that's not necessarily a good thing. Explored caves/ravines will be depleted of resources, but with Tekkit there are whole new resources that you'll want to gather. You'd be better off preserving just your shelter and supplies. The caves themselves will regenerate just fine in the same locations and shapes as they are in the current world, and they'll be repopulated with tasty tasty ores.

I did some experimenting locally, and it looks like the copy-pasting should generally work. Any new-to-1.3.x blocks (namely: colored wood stairs, colored wood slabs, sideways logs, emerald blocks, and cocoa pods) will need to be mass-removed by me because in Tekkit the IDs for those blocks are now something totally different. That's not too bad, though.

If you're thinking you'd like me to copy something over from the current world to the new world, go ahead and pick out the coordinates. All I need are the opposite corners of the "box" in 3D space.

EDIT: but what happens when Minecraft updates? What is the likelihood that this 'branch' of the tree will become outmoded, unable to be reconciled with future MC updates? (which I suppose to mean, how stable and reliable are the group doing this business?)
Tekkit is already behind "MC proper" as far as updates go. Tekkit is currently based on Minecraft 1.2.5, not Minecraft 1.3.2. Tekkit is able to get around this, though, by having its launcher (effectively) download a specific older version of the minecraft.jar and use that.

What about when Tekkit itself updates to support 1.3.x? I don't know, honestly. I guess we'll find out when that happens. :)

Bryson
2012-09-06, 00:55
So, in the interests of research, I've downloaded Tekkit and am trying it out single player.

Thoughts so far:
Installation is indeed a breeze. I'm impressed.
It doesn't break your existing Minecraft install. (This is a good thing.)
Gosh, there's a lot of items. A LOT. There's content for years in this thing.
Will the "Too Many Items" grab-what-you-want interface persist in Multiplayer? Or is that configurable? Because it seems to resurrect the creative mode problems of the previous world.
I found OIL. Am I rich now?
Minimap makes my danglies tingle.
I can see the storage rooms now. They'll be enormous and confusing.
Interdiction torches are amazing.
Nukes are going to be A Problem.

709
2012-09-06, 01:10
Imma skeered of bobsky projects too.

Skyranch? Feh. How about a nuclear Skyranch!!! 3 Mile fucking floating island. :eek:

drewprops
2012-09-06, 02:42
I'll try to get on and mark out my place.

I suppose that I want to keep:

- the constructs on top of my island
- at least the first few lower levels under my island
- the skellie trap to the east of my island and
- the illuminated rift just to the east of my island

The remaining passages could be re-explored, and I suppose filled with the new ores and candies and such.

Is that a huge task for you?



...

billybobsky
2012-09-06, 04:58
Imma skeered of bobsky projects too.

Skyranch? Feh. How about a nuclear Skyranch!!! 3 Mile fucking floating island. :eek:
bwahahahaha.... I just wish i had time/internet...

b

RowdyScot
2012-09-06, 10:17
Checked out the Tekkit wiki last night...that's...a fuckton of information to absorb, LOL!

Brad
2012-09-06, 14:42
Installation is indeed a breeze. I'm impressed.
It doesn't break your existing Minecraft install. (This is a good thing.)
Yep! It's super easy to fire up Tekkit vs. Minecraft. They are different launchers, and they put files in different places. Tekkit puts its support files in ~/Library/Application Support/techniclauncher/tekkit. I'm working on an updated texture pack for Tekkit, and it'll go in there instead of the normal Minecraft directory.

Gosh, there's a lot of items. A LOT. There's content for years in this thing.
That was kinda the idea of why I decided to push this. :) Even if Tekkit lags behind the official Minecraft releases, there's plenty to keep one occupied until the update finally comes.

Will the "Too Many Items" grab-what-you-want interface persist in Multiplayer? Or is that configurable? Because it seems to resurrect the creative mode problems of the previous world.
Not really. The "Too Many Items" item-browsing mod will still exist client side (or you can remove it manually if you like), but in the SMP setup, it only gives items to ops. This is actually more a nuisance than you may think, and I plan on opting out of op because of it (server-side commands are good enough anyway). For non-ops, clicking an item shows you the recipe for it! This is far far more useful.

Here you can see, for example, that the iron furnace has two possible recipes. You can also see that it's not entirely happy with my texture pack...

http://i.imgur.com/gRCAf.jpg

This basically makes it so you don't have to constantly reference the wikis to figure out how make things. It works for most items, but it seems there are a few that it doesn't work for.

I found OIL. Am I rich now?
Grab it with a bucket to get an oil bucket! You can use oil to power BuildCraft machines, I think. I've encountered lots of oil in my tests but have no idea how to really use it or effectively harvest it.

Interdiction torches are amazing.
YES. Crazy expensive too, so it'd better be worth it. Here's the recipe!

http://i.imgur.com/7I5Ce.jpg

That pink thing in the middle is a Philosopher's Stone (a central item for the magic stuff in Equivalent Exchange). Here's its recipe!

http://i.imgur.com/qzRlB.jpg

Nukes are going to be A Problem.
Potentially, yes, but it'll be a while before people have the resources to make nuclear reactors (except for 709 or bobsky). Generally speaking, you want three things when you build a nuclear reactor: build it as deep underground as you can, build it with lots of coolant and shielding, and build it a moderate distance away from your main HQ.

The nuke the weapon is admittedly much cheaper to build than a nuclear reactor. If someone decides to build and set those off, well, we may have to revise the membership list. :p

709
2012-09-06, 14:49
(except for 709 or bobsky):lol:

:p

Brad
2012-09-06, 14:59
The nuke the weapon is admittedly much cheaper to build than a nuclear reactor. If someone decides to build and set those off, well, we may have to revise the membership list. :p
Also, I just found out that there's an audit log when anyone places a nuke. So, you can easily spot the troublemakers.

15:57:14 [INFO] Player BradSmith placed a nuke at -62/65/288

Brad
2012-09-06, 15:07
I wanted to see just how strong these nukes were...

http://i.imgur.com/pTrVi.jpg

I built a cube with 5-block-thick obsidian walls around 1 nuke. It hollowed out a few obsidian blocks, but I was hoping for something a little more spectacular. So, I put 3x3x3 nukes in the middle and patched the walls. I, uh, got disconnected when my client couldn't keep up.

http://i.imgur.com/Bvj1z.jpg

:lol:

If you didn't notice, obsidian is no longer indestructible. It's still safe from conventional explosives, but not nukes...

709
2012-09-06, 15:19
I think bobsky just peed himself.

billybobsky
2012-09-06, 15:34
Holy shit.

Bryson
2012-09-06, 16:19
Inerdiction torches are crazy expensive! 4 diamonds, 7 glowstone, 6 redstone (and two sticks)? Holy hell. I just clicked on it in TMI and it gave me 64 of them. :lol:

I also made a VERY LARGE hole with a small pack'o'nukes. Even just one is a crazy mess when you set it off.

Crafting recipe is great.

turtle
2012-09-06, 18:21
Ok, I'm literally laughing out loud watching the damage of the nukes. Sheer awesomeness right there.

Elysium
2012-09-06, 18:31
Part of me wants a custom script to remove bbsky's nuke crafting abilities and most of the rest wants to see what he'd do with them. :lol:

RowdyScot
2012-09-06, 19:23
I think we may need to have a script written to auto-save when a nuke is placed.

Brad
2012-09-06, 19:38
If you guys are concerned about nukes, it's easy enough to forbid crafting of that item. In fact, I'll go ahead and set that up now so I don't forget.

turtle
2012-09-06, 19:43
I like nukes. I just got finished playing in SSP and they are fun.

They can be used with minimal collateral damage and maybe shouldn't be removed. Instead we make it clear, you abuse them and destroy someone's stuff you get banned for two weeks or something like they. Twice and perm-ban.

Brad
2012-09-06, 21:09
I'd have a hard time making the case for keeping them, though. Aside from widespread destruction, what purpose do they serve? If we have another free-for-all day like we did when everyone was flying around with lightning rods, I could see releasing them then. But for what on a regular day-to-day basis?

RowdyScot
2012-09-06, 21:34
64 nukes. In one line. Thrown sticky dynamite, and RAN. World didn't crash totally, but watching the minimap update? O_o

turtle
2012-09-06, 22:45
The nuke blows about a 24 x 20 x 21 hole in the ground... how do I know?
http://youtu.be/ZMdhf76VhuQ?hd=1

I did it and then later stepped it out the block count. This was one nuke. For things like under Grey's ocean thing a few worlds back. Or for anyone who say wants to level a mushroom looking land mass...

Ok, so I don't have a really compelling reason other than I like big booms. :D Really though, I think we could allow them and make whoever has an oops with it pay.

SpecMode
2012-09-07, 00:26
I just spent the better part of two hours blowing stuff up with nukes, in the overworld, the Nether, and the End. It's quite addicting. :D

drewprops
2012-09-07, 00:30
Somebody nuked my house.

With ducken.

A 40-kiloducken nuke.

I'll get you.

...

Brad
2012-09-07, 01:06
64 nukes. In one line. Thrown sticky dynamite, and RAN. World didn't crash totally, but watching the minimap update? O_o

So I guess game performance isn't a concern for your macbook after all. :lol:

drewprops
2012-09-07, 01:24
I watched an online video of somebody doing a column of them and it kind of hiccuped... not cloud of destruction, just a re-draw of the pit with the missing bits gone.


...

RowdyScot
2012-09-07, 02:00
I can't say that conclusively, Brad. It struggled mightily loading those volcanoes. I worry what may happen if I have to load some sort of large machine.

SpecMode
2012-09-07, 02:05
I worry what may happen if I have to load some sort of large machine.

Just nuke it. Problem solved!

Brad
2012-09-07, 15:27
OK, let's do this.

9 PM EDT tonight? I'll bring down the existing MC server sometime around 8:45 to start swapping files around. I'll finish tweaking my texture pack this afternoon and post it before the switch, and I'll also include setup instructions for anyone who hasn't already started playing around with Tekkit.

turtle
2012-09-07, 17:37
Ok, so if we can't have nukes then we can have oopses with reactors right. ;)

:D

Brad
2012-09-07, 17:42
Hey, if you're willing to spend the time and resources on building a nuclear reactor (they aren't cheap!) only to blow it... as long as it's just in your back yard, that's your prerogative. :p

Elysium
2012-09-07, 18:10
Oooh. Best dump my loot then. Just in case.

Brad
2012-09-07, 18:16
Don't forget to find and post the coordinates of whatever you want copied over!

Bryson
2012-09-07, 19:01
I think I will be OK with nukes being available...as long as people are smart about using them. I think it might be fun for us to, once in a while, decide to nuke a mountain. ;)

Brad
2012-09-07, 19:49
I'm running a few minutes behind on this...

Let's aim for 9:30 instead. Sorry for the delay!

709
2012-09-07, 20:04
Phew. Me too. Just got back and am wholly unprepared. (ie: need to pick up beer)

I grabbed a couple coords earlier: Arco is x239.5 y69 z237.5 by x287.5 y69 z285.5 - if everyone is OK with where it is now, cool. If not, maybe here?:

http://www.greychristian.com/AN/arcomaybe.jpg

Or perhaps in the water off the IOI. It may get taller with some of the new stuff going on, so speak now or hold your bitching about how tall it is - because it could (but won't) be 3x as tall... :p


Sugar/Papermill is: x17.5 y69 z374.5 by x287.5 y69 z285.5 - no one seemed to really jump on the island idea, so I'm taking it back over. If the mill gets placed in the same spot within a few blocks x&z, that's good by me. Plenty of new stuff to build factories for, so IOI is back on. :D


I'm not going to rebuild my house where it is now, even as much as I like it. It always kind've seemed 'in the way', so I'll be building a proper stone path there that goes to the IOI. Maybe a bridge across the river to spawn too. Maybe an ice cream stand if Tekkit allows for such a thing.

No cookie factory on the IOI. Cocoa plants are a bust for now. :(

drewprops
2012-09-07, 20:11
WAT???

What do I need to download, beyond the new textures?? Holp!!!

Tweet to me!!

@drewprops

...

drewprops
2012-09-07, 20:21
Nevermind, I'm figuring it out nao.


...

Brad
2012-09-07, 20:29
Shoot, I still haven't grabbed anything to eat for dinner yet either. One last time: 10 PM or bust. :grumble:

For setup, go download the launcher from here:
http://www.technicpack.net/download/

Or this should also be a direct download of the Mac version:
http://mirror.technicpack.net/files/Technic-Launcher-OSX.zip

Unzip the download, and launch the app. In a few seconds, you'll get something like what I posted on the previous page. Select "Tekkit" from the graphical menu in the top left corner.

http://i.imgur.com/Qn6E2.jpg

In the bottom right corner, enter your Minecraft credentials and hit login.

The Tekkit mods should auto-download and install.

Once you've launched, it should look a lot like normal Minecraft, like this:

http://i.imgur.com/HnFZ4.jpg

Now you should go download my textures and install per this post (http://forums.applenova.com/showthread.php?p=759200#post759200).

Go poke around in single-player mode for a few minutes to get a brief feel of what's different.

REMOVING MODS:

I've encountered some problems with one of the included mods: MAtmos. This mod adds ambient sounds to the game, but the problem I've experienced is that eventually normal sounds stop playing. This is only a mild nuisance when doors or chests stop making sounds, but it's a real problem when you can't hear the creeper sneaking up behind you or the spider that's about to drop on your head. To remove MAtmos, go here:

~/Library/Application Support/techniclauncher/tekkit/mods/

And delete (or move out of that folder) the file called MAtmos_packaged.zip.

turtle
2012-09-07, 20:31
I would like to have my house moved to the same spot it's in now:
House in world
x = -71
y = 79
z = 528

to

x = -94
y = 97
z = 541


BTW, my SSP world was Technic instead of Tekkit so I'm not sure how different a nuke will act in it.

709
2012-09-07, 20:41
So we haven't updated yet, right? If so I'm having a hell of a time logging in with Tekkit Launcher.

Brad
2012-09-07, 20:49
Kicking off a backup, then shutting down the world! I'll post again when the new world is online. :)

drewprops
2012-09-07, 20:57
I'm not whitelisted!!!!

...

709
2012-09-07, 20:58
I'm blacklisted :(

Brad
2012-09-07, 21:13
We're online now! Come play!

The truncated whitelist was temporary while I was testing that everything came back up OK.

Foj
2012-09-07, 21:28
Tekkit just doesn't want to update properly for me. Constantly stalls out on me. *sigh*

drewprops
2012-09-07, 22:22
I logged out to change my texture pack and I can't get back in... only get black screen or white screen... even changed BACK to the default with no luck.

...

709
2012-09-08, 01:16
Well tonight was a lot of fun - this Tekkit thing is going to be a blast. :)

drewprops
2012-09-08, 01:22
Agreed. I foresee a lot of marble buildings in my future.

SpecMode
2012-09-08, 01:59
Two words: ruby pickaxe. :D

709
2012-09-08, 21:07
Hmm. I keep getting a "response code: 503" when trying to log in - but I see that there are 4 players on. Blacklisted again? ;)

drewprops
2012-09-08, 22:03
I saw the same thing just now!!

Mine gives this error (it falls off the screen)...


eption: Server returned HTTP response code: 503 for URL: http://session.minecraft.net/game/joinserver.jsp?user=

...

turtle
2012-09-08, 22:22
It's an MC.net issue. I get the same right now and the logs only show it as a lost connection:
2012-09-08 23:18:03 [INFO] /192.168.xxx.xxx:61158 lost connection

It's the same for all you others but I see your real IP instead of an internal one like mine.

drewprops
2012-09-08, 22:23
Brad And Turtle Are Getting All The Rubies!!!!


...

Elysium
2012-09-08, 22:28
Brad And Turtle Are Getting All The Rubies!!!!


...

I already took them. Drew you may notice some torches in the caves under your previous sand island. I overextended and ended up under your old place. I'm leaving the torches and walling off the passages leading to there. Leaving the resources though.

Also for future log-in issues, check here first (has service status)
http://help.mojang.com/

Looks like an endless cycle of reboots and crashes on their end. Good... bad.... good.... bad...

turtle
2012-09-08, 22:32
It must be lying right now. It says all is good but we can't log in. :\

Edit: They just edited it:
Minecraft multiplayer sessions
This service is down! We are doing our very best to resolve the issue as soon as possible.

Brad
2012-09-08, 23:19
Whoops! Didn't see this. The server is now in Offline mode, so try now...

709
2012-09-10, 23:05
So, Tekkit is the cat's meow, truly. :)

BUT, I have a lingering itch in the back of my mind. While a Tekkit world seems like it has the potential to last a lot longer than previous worlds.... does it? It's partly a selfish question, because I'd like to build something big (again, yes), yet be able to finish it before this world gets ripped away because of whatever incompatible upgrade or whatever.

I feel like we'll invest a lot more energy (no pun intended ;)) into this world, but what happens when the various mods get updated to 1.3?

Just putting that out there. I'm curious.

RowdyScot
2012-09-11, 00:40
Grey raises a fair point, though the move to this seed for 1.3 was primarily for emerald, yes? If so, I would think much of the reason to move may not be an issue. While the temples and such would be nice to have around, we all have way beyond the contents of those places at this point.

drewprops
2012-09-11, 01:16
I build most of my stuff outside of MC, so for me it's a fun diversion.

For you titanic builders that's an important question.


...

Bryson
2012-09-11, 01:29
I very much like Tekkit....but.....I'm getting some crappy framerate issues in regular play, and the nether is unusably laggy. I have a 2008 MBP... (I know, it's old...)

RowdyScot
2012-09-12, 13:04
I'm getting lots of lag at times, too, but have yet to try out the Nether. My MBP is older than Bryson's.

SpecMode
2012-09-12, 13:59
It's not just you - the Nether is dangerously laggy/choppy on my 2011 MBP as well. I've nearly been killed by ghast fireballs and falling into lava several times because of that.

Elysium
2012-09-12, 14:10
I've been getting lag even on my hackintosh.

Core i7, 6GB RAM, SSD, and 512MB VRAM (XFX Nvidia GeForce 9800 GT XXX Edition)

I still have to install Windows 7 on the other drive to test my graphics on Minecraft and Starcraft to see if a PC system runs more smoothly. RAM could use and upgrade too.

arteggio
2012-09-12, 20:01
I thought it was just me too. There was an interval at which things just got slow if not totally stuck, and then it normal rate returned for some minutes, then stock, etc. On iMac i7 with 16GB RAM and SSD.

Brad
2012-09-12, 20:32
Weird. I'm on a 2+ year old hackintosh (Core i5, 4 GB RAM, 512 MB GeForce 9800, Mac OS X 10.6.8) and rarely have problems. At least, I certainly don't have any more performance issues than I've had with vanilla Minecraft.

What settings are you guys using? I use the "normal" viewing distance, graphics set to "fast", advanced OpenGL off, and "performance" set to VSync. I also tend to quit most other running apps and only have iTunes and Chrome (usually with a few tabs on wiki pages) in the background.

The only lagging I encounter tends to be due to network congestion, as far as I can tell. I have network and CPU monitors in the menu bar, and I'm never maxing out the CPU on my machine.

edit: Except for the nether, but I think that's a problem with using Minecraft 1.2.x where performance was worse that 1.3.x anyway, and I'm rarely in the nether anyway.

Brad
2012-09-12, 20:40
Oh, and speaking of the nether!

I built a platform around 0,0 so if you die in the nether and respawn there, hopefully you'll have a better chance of escape instead of getting caught in an infinite loop of falling into lava and dying again. :lol:

RowdyScot
2012-09-13, 00:51
I am wondering if this will all get better once the mods update to 1.3.2. I remember how bad 1.2.5 was for me, and this really is just how that was.

drewprops
2012-09-13, 02:06
Early 2011 MBP gets mighty laggy on a boat ride with just 2 people in the game.

I had to go save somebody who'd fallen in a hole tonight and the boat repeatedly surged as it caught up.


...

Bryson
2012-09-13, 02:42
Yes, it was me who fell in hole.

It was a very valuable hole, so getting out was a bit tricky.

delphi
2012-09-13, 04:06
Oh, and speaking of the nether!

I built a platform around 0,0 so if you die in the nether and respawn there, hopefully you'll have a better chance of escape instead of getting caught in an infinite loop of falling into lava and dying again. :lol:

Thanks for taking the time to build that platform.

drewprops
2012-09-13, 08:23
I need to do a bit of nethering soon so I can get me some glowstone and connect my island to spawn for quicker visits... and down to the place in the sound for faster sand harvesting! Thanks for making that safe.


...

Brad
2012-09-13, 09:43
Thanks for taking the time to build that platform.

Did the platform manage to catch you safely the next time you reconnected?

RowdyScot
2012-09-13, 10:02
Question - don't know who it was that used the Tower of Fanatics last night. Whoever it was was nice and left a sign, but they didn't say if it is their stuff still in the bottom floor one or if they put my Dark Matter back inside the Condenser. Just wondering if what is currently inside it is mine or someone else's? :) I think what I will do is leave signs by each device, and whoever is currently using can leave name, material, and amount needed. I'll put chests on each level, too. :D

Elysium
2012-09-13, 10:35
Weird. I'm on a 2+ year old hackintosh (Core i5, 4 GB RAM, 512 MB GeForce 9800, Mac OS X 10.6.8) and rarely have problems. At least, I certainly don't have any more performance issues than I've had with vanilla Minecraft.

What settings are you guys using? I use the "normal" viewing distance, graphics set to "fast", advanced OpenGL off, and "performance" set to VSync. I also tend to quit most other running apps and only have iTunes and Chrome (usually with a few tabs on wiki pages) in the background.

The only lagging I encounter tends to be due to network congestion, as far as I can tell. I have network and CPU monitors in the menu bar, and I'm never maxing out the CPU on my machine.

I haven't tweaked my settings in Optifine enough yet. I ws stubborn and insisted on the settings I had on the vanilla MC (far, fancy, etc. :lol: ). I'll have to make some tweaks, but the CPU doesn't seem to be the issue. Seemed to be RAM (Safari and Tekkit don't play nice) and network congestion.

Turns out I guessed wrong on my graphics card and it was a Geforce GTX 260 1GB instead. So yeah, I shouldn't be having issues. :lol:

Bryson
2012-09-13, 12:10
Question - don't know who it was that used the Tower of Fanatics last night. Whoever it was was nice and left a sign, but they didn't say if it is their stuff still in the bottom floor one or if they put my Dark Matter back inside the Condenser. Just wondering if what is currently inside it is mine or someone else's? :) I think what I will do is leave signs by each device, and whoever is currently using can leave name, material, and amount needed. I'll put chests on each level, too. :D

Hi Rowds. Sorry - that was me. Shortly after that, I fell in the hole, and couldn't get out. And had to get Drew to come help me. But then couldn't place a block because the bottom level is all chests and condensors. And accidentally made 48 bajillion arrows. Which I then had to transport back to the recycler at my house. But I accidentally left an arrow in the input slot, so when I came back, the chest was full again. And then make glowstone to replace the block I had to break to get out of the hole. :lol: It was a clusterfuck of epic proportions.

That thing is bloody powerful. I wonder if a design using pistons to vary the glowstone proximity might help with lower EMC production?

So, in short, I forgot I left stuff in the repair chest. I think it's just a couple of ruby tools in the bottom right-hand corner.

The Dark Matter in your chest and in the replicator are all yours. I restarted the Dark Matter once I was finished.


In other news: I have many arrows if anyone wants any.

Oh, and my recycling got me a grass block, so if anyone is trying to get a seed block for grass without building one of those weird staircases, hit me up.

Elysium
2012-09-13, 13:14
I really need to finish mining out my caves so I can concentrate on the fun stuff with a huge resource pile at hand. :)

RowdyScot
2012-09-13, 20:34
Hi Rowds. Sorry - that was me. Shortly after that, I fell in the hole, and couldn't get out. And had to get Drew to come help me. But then couldn't place a block because the bottom level is all chests and condensors. And accidentally made 48 bajillion arrows. Which I then had to transport back to the recycler at my house. But I accidentally left an arrow in the input slot, so when I came back, the chest was full again. And then make glowstone to replace the block I had to break to get out of the hole. :lol: It was a clusterfuck of epic proportions.

That thing is bloody powerful. I wonder if a design using pistons to vary the glowstone proximity might help with lower EMC production?

So, in short, I forgot I left stuff in the repair chest. I think it's just a couple of ruby tools in the bottom right-hand corner.

The Dark Matter in your chest and in the replicator are all yours. I restarted the Dark Matter once I was finished.


In other news: I have many arrows if anyone wants any.

Oh, and my recycling got me a grass block, so if anyone is trying to get a seed block for grass without building one of those weird staircases, hit me up.

LOLOL! You can place stuff on them if you are sneaking, so a sneak jump and place works. I don't know what to do about the two-deep hole, though. I've tried considering other ways.

709
2012-09-15, 11:02
Just thinking ahead here, but what solar panel system is best to use? I notice on the Tekkit wiki that there's 2 types: the IndustrialCraft one and the RedPower one that produces "Blutricity" - whatever the fuck that is. The thing that I like about the RedPower type is that there's a Light Sensor. I could see big uses for that.

Can you mix this Blutricity thing with regular old electricity or do I have to choose one or the other?

Thoughts? Halp? :)

gerlocian
2012-09-15, 15:10
So to answer your question the IC2 solar panels are only good for IC2 machines and the red power ones are only good for red power machines so in essence, both. Depends on what you are trying to power.

If you need IC2 solar panels, there is a machine that makes them in the rig near the reed farm. Those are for everyone. The machine automatically makes one every 1.5 minutes so you can grab a handful if you need them.

billybobsky
2012-09-15, 15:52
I thought there was a way to convert...

gerlocian
2012-09-15, 16:13
Ok, just for informational purposes:

IndustrialCraft (IC2) - EU (Energy Units)
The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick.

EU's packets come in 4 flavors:
* Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher.
* Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher.
* High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's.
* Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer.

Cables have different rates of EU bleed. You can see them here: http://thetekkit.wikia.com/wiki/Cables#Cable_Efficiency
When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets.

Example:
Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's.

The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live.

Finally, there are 3 storage options for storing your unused EU's for a rainy day.
* Batbox - stores up to 40,000 EU's and will accept and release in LV packets.
* MFE - stores up to 600,000 EU's and will accept and release in MV packets.
* MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets.

If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know.

gerlocian
2012-09-15, 16:16
You can convert Buildcraft energy into IC2 energy with certain machines, and back from IC2 energy to Buildcraft energy with an Energy Link, but as far as blutricity, I don't think that's possible.

gerlocian
2012-09-15, 16:17
More information on IC2 energy.

IndustrialCraft (IC2) - EU (Energy Units)
The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick.

EU's packets come in 4 flavors:
* Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher.
* Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher.
* High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's.
* Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer.

Cables have different rates of EU bleed. You can see them here: http://thetekkit.wikia.com/wiki/Cables#Cable_Efficiency
When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets.

Example:
Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's.

The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live.

Finally, there are 3 storage options for storing your unused EU's for a rainy day.
* Batbox - stores up to 40,000 EU's and will accept and release in LV packets.
* MFE - stores up to 600,000 EU's and will accept and release in MV packets.
* MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets.

If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know.

gerlocian
2012-09-15, 16:19
More information on IC2 energy.

IndustrialCraft (IC2) - EU (Energy Units)
The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick.

EU's packets come in 4 flavors:
* Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher.
* Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher.
* High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's.
* Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer.

Cables have different rates of EU bleed. You can see them here: http://thetekkit.wikia.com/wiki/Cables#Cable_Efficiency
When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets.

Example:
Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's.

The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live.

Finally, there are 3 storage options for storing your unused EU's for a rainy day.
* Batbox - stores up to 40,000 EU's and will accept and release in LV packets.
* MFE - stores up to 600,000 EU's and will accept and release in MV packets.
* MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets.

If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know.

gerlocian
2012-09-15, 16:30
More information on IC2 energy.

IndustrialCraft (IC2) - EU (Energy Units)
The energy needed by IC2 machines. A generator block produces it and it's carried to it's destination via cables. It's important to note that EU's travel in packets of varying sizes and that the packet size / distance traveled determines the cable that you should use to transfer the energy. Packets can be defined as amount of EU's per tick.

EU's packets come in 4 flavors:
* Low Voltage (LV) - packets of 32 or less EU's. Produced by Generators, Solar Panels, LV Solar Panels, Geothermal Generators, Water Strainers, Wind Turbines, and Water Turbines or converted using a LV transformer. Carried by Tin Cables (packets up to 5 EU's only), Copper Cables, and any of the higher voltage cables. Can be stored in Batboxes and higher.
* Medium Voltage (MV) - packets of 33 - 128 EU's. Produced by MV Solar Panels or coverted using MV transformer. Carried by Gold Cables (1 and 2 times insulated) or higher voltage cable. Can be stored in MFE's or higher.
* High Voltage (HV) - packets of 129 - 512 EU's. Produced by HV Solar Panels, Nuclear Generators, or using a HV transformer. Carried by HV Cable (1, 2, or 4 times insulated), Glass fiber cable. Can be stored in MFSU's.
* Extreme Voltage (EV) - packets higher than 513 EU's. Produced by Nuclear Generators. Carried only by HV Cables up to 2048 EU packets (any higher and no cable can carry it). Nothing can store it unless stepped down with a HV transformer.

Cables have different rates of EU bleed. There is a good chart over at the Tekkit Wiki that describes this really well. When reading the chart, it's important to note that the EU loss is per packet. So if you are sending LV packets over Insulated HV cables, you will end up with less energy at the end unless you upconvert multiple LV pakets to HV packets.

Example:
Uninsulated HV cables can carry EU's up to Extreme voltage and bleed one EU per packet every block. Consider the difference between sending 1 HV packet (512 EU's) versus 16 LV packets (32 EU's) over 20 blocks. At the end, you would expect to have the same amount of power, since 16 32 packet EU's equals 1 512 EU packet. However, since the energy loss is per packet, you would lose only 20 EU's in total with the HV packet (1 EU loss * 20 blocks * 1 packet), versus 320 EU's in total with the LV packets (1 EU loss * 20 blocks * 16 packets). In the end with the LV packets, you would end up with 192 EU's. With the HV packets, you would end up with a whopping 492 EU's.

The best cables in my opinion are the glass fiber cables, which can carry HV packets and lose 1 EU per 40 blocks. However, because they require diamonds to make, they can be very prohibitive to build if diamonds are rare where you live.

Finally, there are 3 storage options for storing your unused EU's for a rainy day.
* Batbox - stores up to 40,000 EU's and will accept and release in LV packets.
* MFE - stores up to 600,000 EU's and will accept and release in MV packets.
* MFSU - stores up to 10,000,000 EU's and will accept and release in HV packets.

If you have any questions, ask here or catch me in game. In a week or so, I'm going to forsake the magic and begin living the scientist lifestyle, so if anyone wants to join me and see this in action, let me know.

SpecMode
2012-09-16, 05:36
Wooo! First nuclear reactor on the server, thanks to gerlocian (seriously, he did more work on this thing than I did!). It is now powering all of the electrical equipment at my place without breaking a sweat, and I need to start coming up with more stuff to use it for. :D

709
2012-09-16, 09:50
Spec gave me the tour late last night/early this morning. Friggin awesome. This Tekkit stuff is seriously cool. :D

709
2012-09-16, 10:40
Aaaand... I think we should make it a point to keep the nuke stuff away from Spawn. Kinda goes without saying, but there you go. :)

"Mob Hill Crater" does have a nice ring to it though. :D

billybobsky
2012-09-16, 13:23
I am missing everything. *sadface*

gerlocian
2012-09-16, 17:16
Sorry about the multipost. No idea what happened.

gerlocian
2012-09-16, 17:18
Wooo! First nuclear reactor on the server, thanks to gerlocian (seriously, he did more work on this thing than I did!). It is now powering all of the electrical equipment at my place without breaking a sweat, and I need to start coming up with more stuff to use it for. :D

That setup is really cool Spec. I just took your design and ran with it.

For those of you using computer craft, make sure you move every so often before the server drops you.

709
2012-09-16, 17:19
I am missing everything. *sadface*


I'd just consider this a head start, because once you're up to speed you're going to rock it. :)

gerlocian
2012-09-16, 17:25
Aaaand... I think we should make it a point to keep the nuke stuff away from Spawn. Kinda goes without saying, but there you go. :)

"Mob Hill Crater" does have a nice ring to it though. :D

Yes I wholeheartedly agree. I would add that if you build a reactor, you should insulate the rest of the world with at least 1 layer of reinforced stone around it.

Also, building it far underground wouldn't be a bad idea.

drewprops
2012-09-18, 00:59
Spec took me on a tour of his tekkit reactor and it looks SO simple! ;)

I'm super crazy impressed with the replicator thingy.

And it's fun to see the plebes flying around now.

I won't get this advance, owning mainly to my laziness and ability to be distracted by my own projects IRL.

Still, VERY impressed with what you've all accomplished in such a short amount of time!


...

drewprops
2012-09-19, 12:23
Has it rained yet in this world?

It doesn't seem like it has.


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Bryson
2012-09-19, 20:00
I dont recall seeing it either. No complaints from me!

Grey and I shared the very first beer on the server earlier.

709
2012-09-25, 15:31
I'm loving Tekkit, but I have a question wrt to the integration of plain 'ol MC into it. I understand that Tekkit is a bunch of hand-picked mods that are pretty robust and cool, but what I don't understand is why we had to go back to 1.2.something. Is it that the mods aren't all compatible with 1.3? Or is there a separate team working on 1.3/1.4 integration with the vanilla MC?

Wooden-flavored slabs, for a simple example. Do all the mods need to be updated to make something like that happen, or is it dependent on one or two mods? Or does it have nothing to do with the mods? Not complaining mind you, just curious as to the why and what.

Brad
2012-09-25, 20:32
what I don't understand is why we had to go back to 1.2.something. Is it that the mods aren't all compatible with 1.3?
Correct.

Or is there a separate team working on 1.3/1.4 integration with the vanilla MC?
Tekkit is a suite of mods built by totally separate developers. The individual developers are working on updating their mods to MC 1.3.x. Some of the mods are ready now for 1.3.x (and have been for a while), but some of them still are not. When all of them are ready, Tekkit will be updated to use MC 1.3.x.

Wooden-flavored slabs, for a simple example. Do all the mods need to be updated to make something like that happen, or is it dependent on one or two mods? Or does it have nothing to do with the mods? Not complaining mind you, just curious as to the why and what.
The problem with new official blocks from Mojang is that their internal IDs overlap with IDs that the mod developers have already selected to be used by their new blocks. So, either the MC block IDs need to be changed, or the mods need to be changed (and the world "fixed" at the same time to convert the mod blocks to their new IDs).

For example, the 1.3.x birch slabs use the same IDs as Tekkit's Equivalent Exchange mod's antimatter relay mk 2, IIRC. I saw this when I imported the old world to copy over a few structures like the tree arco and Turtle's house, and I had to explicitly convert or remove blocks that were mapped to something else. Something will have to be done to either rewrite MC's slab IDs (and any other new blocks) or convert old Tekkit blocks to their new IDs so the antimatter relays (and other blocks) don't suddenly vanish and get replaced with wooden slabs.

SpecMode
2012-10-10, 01:58
So, I haven't had a chance to try it for myself, but this thread on the Minecraft forums (http://www.minecraftforum.net/topic/1238817-nether-lag-fix-client/) has a mod/patch that should fix the crippling lag issues most of us have been encountering in the Nether. (Since we're basically running MC 1.2.5, you can ignore recent posts about compatibility with 1.3+).

drewprops
2012-11-01, 23:15
I found a pretty big Mooshu island at +4129 +305!!!!

Finally: I am a discoverer.


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Brad
2012-11-30, 20:13
Time for a world reboot.

The current world seems to have gone pretty stale. There's not much activity, we all kinda overloaded on the "new" stuff early on, and I'm thinking we're due for a fresh start. It'd be nice if we could even have some group activities like helping each other out with industrial stuff or farming or something.

What say we about starting a fresh world tomorrow?

Elysium
2012-11-30, 20:20
Time for a world reboot.

The current world seems to have gone pretty stale. There's not much activity, we all kinda overloaded on the "new" stuff early on, and I'm thinking we're due for a fresh start. It'd be nice if we could even have some group activities like helping each other out with industrial stuff or farming or something.

What say we about starting a fresh world tomorrow?
I just didn't simply have the time for a while to go over a lot of the new stuff and haven't been on much as a result.

Tomorrow and the next two weeks are shot as well. But feel free if the sentiment is there.

Should I be taking coordinates on my loot for transfer or do we have a functioning world warp yet?

709
2012-11-30, 20:33
Time for a world reboot.

The current world seems to have gone pretty stale. There's not much activity, we all kinda overloaded on the "new" stuff early on, and I'm thinking we're due for a fresh start. It'd be nice if we could even have some group activities like helping each other out with industrial stuff or farming or something.

What say we about starting a fresh world tomorrow?Noooooooo!! :( I think we've just all been busy, and activity usually picks up in the winter-time anyways.

gerlocian and I were just talking in-game about removing all/most of the collectors and creating a new city with more community based projects. I suggested somewhere between old spawn and the large desert I'm at building the Creeper Kingdom. Here's a map:

http://www.greychristian.com/AN/mapoverview1.jpg

Kingdom is in the desert top left, current city is where the Spawn icon is. We could create a new city in the large snow area? That could be fun.

I was really looking forward to a rail system eventually between the two.

I don't know if I'll go another round of leaving everything behind, but if that's what you guys think is best, go for it.

gerlocian
2012-11-30, 21:00
Actually if we don't want to wipe the world again, I found a nice spot that I wouldn't mind setting up a village community with a few other people. I'd like to make a town type of area, with a working power station, train station and small homes. Want to get a couple volunteers or people to work with me to plan out and build the town.

On Grey's map, it's the green part just to the left of the small snow area in the middle of the map.

709
2012-11-30, 21:31
Apologies for the night shot, but it's all I had in the backup files:

http://www.greychristian.com/AN/gerland.jpg

It's a great spot. We could all have sunset-looking houses ala Loch Greene if we built on the lower edge, plus, there's snow nearby for anyone who wants to set up camp there.

turtle
2012-11-30, 21:46
I have to say that I did look through the logs and we have all been absent a fair bit. Lenny is being very underutilized to say the least. I figured people are busy with the Thanksgiving/Christmas season on us and all the other things that do happen during that time.

Personally, I'm just not really a fan of Tekkit. I actually liked the Bukkit version better for a number of reasons. Things like the overhead maps and such. It's also a lower resource use for the client.

However, I'm open for it no matter what direction we go. If it were me and my house, not the AN server, I would start over with bukkit and basic current MC.

Since I also haven't been playing much due to all that has been going on in my life and with my family lately I'm not pushing my vote one way or the other. If I played more often I would feel like I had a voice, but I don't really right now.

709
2012-11-30, 22:56
I like the tekkit thing a lot, honestly. Not so much for the machinery, but for the plethora of new blocks. I can finally make ruby, sapphire, etc. Plus, copper, steel, dark matter... it's just great fun. Add to that the mini blocks and I'm just thrilled. I love the mini blocks. :)

Brad
2012-12-01, 00:21
Excellent! I was hoping that if I stirred the pot a few of you guys would bubble to the surface. :lol:

Okay, world termination is on hold. I like the idea of ceremonially TNTing the collectors and settling into a new area of the existing map. I just want to be sure that the area onto which we settle hasn't already been stripped of resources underground. A very large area around the original spawn is spent, thanks largely to those (awesome) divining rods. That area by your desert, 709: have you been mining up there or just leveling the area to build Creepertown, USA? If the latter, then it does seem a decent place to restart.

RowdyScot
2012-12-01, 04:59
I really wish I had more time to get on right now. The schedule, simply put, has been atrocious. :( Miss you guys, and MC.

709
2012-12-01, 08:08
That area by your desert, 709: have you been mining up there or just leveling the area to build Creepertown, USA? If the latter, then it does seem a decent place to restart.I've only been mining below the desert area, so the areas around should be pretty untouched.

gerlocian
2012-12-01, 08:35
That spot we found above still has resources. I haven't been mining there at all (in fact I haven't built anything either until I know who's coming). Looking around, I don't see any mines or tunnels into the area.

As far as killing the collectors, I would say we leave the ones we have alone, but restrict their use in the new area. Of course I leave that decision to you guys.

billybobsky
2012-12-01, 12:18
I was just realizing how much I miss playing mc with you all... this whole england thing has sucked monkey balls.

arteggio
2012-12-01, 14:51
I've been having MC urges for a couple weeks now, but just too busy at the moment. :(

Cue semester end in 2 weeks! :D

Brad
2012-12-01, 18:33
I'll be back online later tonight. I'm looking forward to breaking ground on that new town new Creeperville.

gerlocian
2012-12-01, 19:02
I'll be on at 8pm est to help you brad. Spending time with Zoe right now.

turtle
2012-12-02, 00:36
I had a Christmas party for my job so I wasn't able to get on. Would someone post the coordinates for the new "Town Centre"?

drewprops
2012-12-02, 04:00
Brad, please get Dellphi unstuck. He went on a strange adventure and needs to be reset.... you guys are going to need him!!


...

Brad
2012-12-06, 23:41
I love the ridiculous things you can do with Tekkit. When I was without internet a couple of days ago, I made this energy-waster in SSP just for fun. What you can't see is the stupid speed at which the items are moving along in this infinite cycle. I even timed it so nothing spills out!

http://i.imgur.com/lGdSq.jpg

:lol:

arteggio
2012-12-13, 21:49
I was about to craft some double-insualted gold cables when . . . my whole inventory disappeared. Spec came on a second later and said it had happened to another player before? There are a few reports of it with tekkit online. :confused:

Bryson
2012-12-13, 21:59
Yeah, that happened to me once. I think it was a bug with one of the plugins that Brad later disabled...?

Brad
2012-12-16, 14:54
I was about to craft some double-insualted gold cables when . . . my whole inventory disappeared. Spec came on a second later and said it had happened to another player before? There are a few reports of it with tekkit online. :confused:

It happened to Bryson a couple of times, but otherwise I haven't seen it. I don't recall doing anything that changed or fixed this, though I suspected that it had something to do with the NEI (Not Enough Items) inventory mod.

turtle
2012-12-16, 15:26
I have been having an issue lately where my achievements reset. Not that I care about my achievements, but it does show there is a bug somewhere.

Brad
2012-12-16, 17:38
I have been having an issue lately where my achievements reset. Not that I care about my achievements, but it does show there is a bug somewhere.

Same here, a lot. Maintaining settings overall seems to be a problem with Tekkit (or the Technic Launcher), as sometimes my volume or graphics settings get reset to default.

RowdyScot
2012-12-17, 11:07
I've had the cheevos issue, but nothing else has reset on mine yet *punches tree*

billybobsky
2012-12-23, 11:44
so um.... i went into the nether and now am stuck in a death loop because the nether spawn drops you into lava.... right this is fun.

turtle
2012-12-23, 12:23
BB, I don't see your post now, but I saw an email notification for it. I killed your user profile so you will spawn at your spawn point. If you want me to restore your profile before I killed it, I have a backup of it just in case. Let me or Brad know and we can restore it for you.

709
2012-12-23, 15:19
I had that happen to me from the spawn portal too. Lost all my loot and was stuck. Teh suck.

I'm heartened by the idea that bobsky has internets now. Tekkit was made for his like. :)