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View Full Version : MC: New town "Technopolis" is far from spawn and magic-free!


Brad
2012-12-02, 04:32
Easy location to remember!

x = -300
z = -200

Constructions in the new town should be magic-free. We used condensors to create a huge stash of stone, wood, torches, and glass to start with, and there's a graveyard lot full of chests that you are free to use to build your new house. Beyond that, no collectors, transmutation, magic devices, rings, etc! Leave behind any of your exotic materials and tools, too. This town should be a "fresh start" of sorts. Once you've settled, feel free to start building up your industrial crafts or microblocks or coffee farms.

Pick one of the 16x16 lots (within the cobble markers; each lot should have a 1-block gap before the streets), and build your house using stone, wood, and glass. We're trying to go for a generally uniform-ish scheme here. But inside your house? Use whatever materials you like. Below your house, it's all yours. You own the mineral rights to your land, and digging down is probably the best way to load up on resources.

Here's a quick overview of the area so far. gerlocian, RS, Spec, and I have settled in already. More are welcome! :)

http://i.imgur.com/ROKbY.png

Bryson
2012-12-03, 17:53
Not that I'm really able to play right now, (7 week old babies are Hard Work, man.) but I like the idea of instead of full world reboots that we simply "move" to a new part of the world. Can we move spawn, or is that complicated?

Brad
2012-12-03, 20:10
Not that I'm really able to play right now, (7 week old babies are Hard Work, man.) but I like the idea of instead of full world reboots that we simply "move" to a new part of the world. Can we move spawn, or is that complicated?

Fortunately, yes, we've decided to stay in the same world but move northward. I think I might be able to reset the spawn point closer to our new town (which still needs a name).

gerlocian
2012-12-04, 00:46
I'd like to get some ideas on the town hall building. This weekend I'd like to get a group together to build it.

drewprops
2012-12-04, 09:35
I like this idea. Dellphi has built a good network of warp points, in case anyone needs to get home to their first digs.

...

gerlocian
2012-12-04, 13:24
So Brad and I were talking today about power in the town. We were wondering what people thought about limiting homes to LV solar panels and generators for power production in preparation for a power grid in the future that would power the entire town.

What are peoples thoughts?

SpecMode
2012-12-04, 18:20
Communal HV solar array plant somewhere in (or just outside) town, with underground glass fiber cables for power distribution? People could setup their own MFEs or MFSUs so they'll still have power during the night or bad weather.

We could always go nuclear, too. :D Build a reactor far enough out that the town is outside of blast range (or just encase it in a metric asston of reinforced stone), and just run some cabling to a substation in town that everyone can branch off from.

turtle
2012-12-04, 21:12
I don't even know what I would do with power in the game yet. :o I'm still back in the redstone era.

gerlocian
2012-12-04, 21:12
That's what I think too. We were saying that the houses can be limited to lv solar arrays (maybe only 8 or so) and store power per house in one or two batboxes, then have a power generation station of somekind that provides power to the batboxes. This way, we can power other buildings in the town.

gerlocian
2012-12-04, 21:13
Don't worry turtle, when you are ready to put machines in your house, I can help you get set up.

Brad
2012-12-04, 21:50
Boo. I would be online right now, but neighborhood construction seems to have cut phone and cable lines by mistake. At least I still have power and iPhone...

Fwiw, I'm all in favor of ger's ideas for the new community so far. :) A central power grid could not only sustain homes but could also power street lights. Outside of the residential area, we could erect buildings more suited for machines (eg. with thicker walls to hide cables, made from different materials) that could be powered by the grid. It's all quite exciting!

RowdyScot
2012-12-04, 22:00
I demand that my streetlight be Lime Green. That is all.

Brad
2012-12-07, 17:56
I think the new town is shaping up quite nicely! :)

gerlocian and I have a couple of projects in mind that we're going to try over the weekend. For one, we may start laying some cable under the streets for the power grid and drop boxes on the corner of each lot so people can tap into the main grid if interested.

Brad
2012-12-09, 03:19
We have a pier and dock west of town now, and we have mysterious overseas traders who occasionally drop goodies into the chests in the dock house. You are free and encouraged to take the goodies that we receive there.

gerlocian
2012-12-10, 10:10
If it turns out to not be enough to sustain us, then i can increase the speed and/or amount of deliveries. Right now it's one each of the following every 10 minutes:

1) Iron
2) Gold
3) Bronze
4) Tin
5) Copper
6) Coal
7) Uranium
8) Red Stone Dust
9) Glowstone Dust

Also keep in mind that due to the way chunks work, deliveries are only provided if there is someone online. I would rather not use a world anchor in this case because deliveries are only good if there is someone online to use them. If no one is online, then I'd rather the server not have to keep those chunks alive. Also, even though the deliveries only occur every 10 minutes, the amounts and times are controlled via timers and filters (which can all be tweeked). The collectors that create the materials are most likely full at this point, so we don't have to worry about "running out" of trade supplies. This means that the chunks don't have to stay alive in order for it to create enough stuff for us.

Foj
2012-12-10, 21:41
I picked a lot to build in, but haven't done any official building yet. I put a couple of signs up to make sure people know which one. :)

arteggio
2012-12-11, 12:43
I'm making my way to the new town!

Though, I've just finished trying out the teleporter system. Went to the south pole where I got scared because I didn't understand how to get back because the confangled button system didn't make sense yet. I hacked off red light button and it worked. That teleporter might be broken. :\ :D

It has to be set red to charge or get a high enough voltage once paired with the green panel, or something?

Update: Had to get some sand and went back. I think I fixed it. :)

Brad
2012-12-11, 18:50
Great! There are still a few 16x16 lots in the middle of the neighborhood and on the eastern side. I can mark up a few more lots to the east if you like. I think it's nice that at least in the center of town we're not all packed in together. Open space is nice, plus we need room for whenever sonic and Captain Drew join us.

turtle
2012-12-11, 21:58
RS and I were talking in game about giving up our basements for a power station or whatever the community source was going to be. I will speak for myself for sure, you can have my basement below the last floor down... if you put a floor in though you will have to watch for slimes. Lots of slimes. Lots and lots of slimes. RS can post here if he wants just so you hear from him on this.

RowdyScot
2012-12-11, 23:45
I finished carving mine out last night, and I'd be happy to donate the space of our combined basements to a power station of whatever sort. I doubt we need the entirety of the space, but I would think gerlocian may be the best judge of that.

If we don't need it all, I have an idea for a self automated tree/charcoal farm using Felling Turtles that I might try to build there, or I could try that somewhere in town. I want to research the buggers more, however - still seem to be some glitches with them. It'd be nice to power some lighting for the town, energy for machines all around, etc., though if anyone wants to just deal with their own, I can figure something out for those of us who want to do the much higher resource intensive stuff.

gerlocian
2012-12-12, 21:02
I would much rather move a power station of some kind away from homes just in case something catastrophic happens. I figure that basement areas below homes are used at the discretion of the plot owner, and can use or donate them as they seem fit. If you want to donate any space under your home to the community then we can decide the best use for it as a community. In the case of RowdyScot and Turtle's area, as long as they don't want to use the space, we can setup power storage relays there and distribute power from those relays. However, that's just one idea.

turtle
2012-12-12, 21:07
Whatever works for you guys. The problem with my space is the insane number of slimes. I can't really have floors like that in there because of them. Sad really, I was going to put cattle and such in there. Oh well, now it's for me to share really.

turtle
2012-12-12, 22:48
I built my first wheel in tekkit!
http://turtle2472.com/an/simplemach.png

Add stone to the top left one and fill the chest with glass. Sure it's overkill, but I'm learning the basics.

Why do the engines have to be turned off every now and then? Seems like I should be able to leave them running. I'm guessing they are running "dry" too long waiting on the macerators to finish. Am I right?

What should I build to automate next?

gerlocian
2012-12-13, 21:42
So those are redstone engines and they should never overheat. You should be able to leave those on.

Brad
2012-12-16, 15:01
Also, our new town needs a name! Suggestions?

billybobsky
2012-12-16, 15:04
Technopolis.

turtle
2012-12-21, 00:29
Giant rubber trees and you! So some have figured out there are now giant rubber trees at the eastern side of the town. I though those were the rubber trees I was supposed to have and planted them. Wondered why bonemeal did nothing for them like RS told me to do.

Anyway, We are trying to let at least one "majestic" looking one stay. So once one grows that isn't intermingled with another tree, how about letting it live untouched. I also put a chest there by the trees so we can fill it. Currently I have almost a full chest of rubber. I figure I'll run a load or two to the dock for easy access by any who need it.

drewprops
2012-12-22, 11:11
PEOPLE!!!!!

You CANNOT USE MAGIC inside of the new town!!!

PLEASE STOP!!!

Don't be like me.


...

Brad
2012-12-22, 15:28
Technopolis.
Technopolis it is! Has a nice ring. I like it.

Also, thread split! I figured the new town should have a thread of its own to make it clear what's going on for anyone who has been away for a while. Drew. ;)

709
2012-12-23, 03:08
http://www.greychristian.com/AN/millponds.jpg

Water Mill Ponds!

My overclocked* machines were having a hell of a time at night without solar power - even making awful grindy machine noises, so I decided that I needed a green energy space that worked 'round the clock. The Water Mills weren't nearly as expensive to make as I thought they'd be, and even though individually they don't push out a lot, en masse they fill up the Batboxes pretty quick. I may even add another few now that I see the output potential.

I used cheap tin cable for output to the boxes. I love it. It has an industrial feel but it's all very clean and worky. It's underneath my house if you want to check it out. :) Fun fun. I love this Tekkit thing.


*My god. Could overclocks/upgrades be any more difficult? I suspect there's a special level of MineCraft Hell where the offenders (child molesters and people who talk at the theatre) are tasked to make water cells for eternity. "THEY DON'T EVEN STACK!" the damned would yell at MC Satan. :\

drewprops
2012-12-23, 03:11
I don't even slightly understand that post, Grey.

"Batboxes"??

As in "Na Na Na Na Na Na Na Na???"


...

709
2012-12-23, 03:20
Hey Jude?


Battery Boxes. Drew.... you *have* to make a Batbox. But first of all you need to settle your ass in town into one of our plots. Damn the MySQL! This is important! ;)

RowdyScot
2012-12-23, 19:44
Awesome! I'd considered setting something up like that for the backup system. I'll have to check it out.

709
2013-01-12, 19:54
Rowdy, your UU-Matter creator is a thing of beauty. Super cool. :)

Haven't been on much in the last couple of weeks because I'm absolutely crushed with work projects, but I have some time tonight and hopefully I can finish up the lighthouse. Then I may be able to play in the greenhouse (finally). ;)

RowdyScot
2013-01-12, 22:36
I haven't been on much due to taking care of two sick bears (one with strep, one with pneumonia), but I've been planning a mega-machine for mass production of HV Solar Arrays. I'm...kinda shuddering at the amount of work that will go into it, but the process of UU-Matter -> HV Solar Array is horrific. The whole Tin Ore -> Tin -> Bucket -> Iron -> Refined Iron step is one I really don't recommend doing without automation. Doing UU straight to Iron Ore uses almost 3 times the UU, however.

709
2013-01-12, 22:55
One thing I did notice though - it must suck a shit-ton of power. For a minute I thought I broke it by clicking on a machine to see what it was :| , but as soon as daylight came up it started working again.

RowdyScot
2013-01-13, 23:19
It does. Hence needing the HV arrays. I *may* have an actual solution to the power running out draining at night. I need to discuss it with Brad, but I may have a 100% safe nuclear reactor plan utilizing UU-Matter. I'd just have to shut it down when I log off to make sure server mechanics wouldn't make it splode inside the safe room.

709
2013-01-16, 18:15
Lighthouse is done! :)

http://www.greychristian.com/AN/lighthouse0113.jpg

One thing I did notice - the lights at the tip are on a timer, and if you get too far away the timer (and lights) stop working. :\ Is this normal? I may replace the timer with a torch if so. I *really* wanted to see the blips from town, but whatever. Goddamn MC/tekkit.

I still need to make a path from the docks to the entrance, but it's pretty much finished otherwise.

[edit]: It looks a lot taller in that pic than it actually is. I made a point not to go too tall as to not fit in with everything else. I don't think it's even at our old max height.

Brad
2013-01-16, 20:17
Very well done, 709! I like it much.

I don't know about the timer issue. How far away are you before it stops working? It's probably a matter of Tekkit disabling processing in distant chunks to reduce strain on the server, client, and bandwidth.

SpecMode
2013-01-16, 21:00
I can confirm the timer issue; they stop going once you get a fair distance away. I have a few blinking red lights around Mob Hill, but they don't actually work until you get within a couple dozen blocks or so.

709
2013-01-16, 22:13
I can confirm the timer issue; they stop going once you get a fair distance away. I have a few blinking red lights around Mob Hill, but they don't actually work until you get within a couple dozen blocks or so.Gah. I'm just going to make it constantly lighted then. Bummer. :\

Very well done, 709! I like it much.Thanks. :) I wasn't sure about the red lights up the center, but Anna demanded that red be in there somewhere. I like it.

RowdyScot
2013-01-17, 12:56
It's an issue of chunks unloading from a distance, hence the existence of World Anchors. World Anchors will leave whichever chunk they are in permanently loaded, and all circuits/machinery active. They basically act as a person staying on the server in that location.

turtle
2013-01-17, 22:27
BTW, I filled a chest at the dock with UU-mater. Free for any who want it.

ThunderPoit
2013-02-04, 20:38
Sure, i show up 3 nights in a row after being too busy for months and nobody is on at all?

Brad
2013-02-04, 20:55
Just in time for this world to draw to a close... :lol:

RowdyScot
2013-02-04, 20:56
The AN server is largely unplayable for me now, for whatever reason. I'm slowing way down in SMP, no matter where I am or how far from anything I am. I'm fine in SSP or vanilla SMP on other servers, though. Has anything changed on Lenny, or did something change with Tekkit of which I'm unaware?

Brad
2013-02-04, 21:01
The AN server is largely unplayable for me now, for whatever reason. I'm slowing way down in SMP, no matter where I am or how far from anything I am. I'm fine in SSP or vanilla SMP on other servers, though. Has anything changed on Lenny, or did something change with Tekkit of which I'm unaware?

I noticed that too when I tried connecting over the weekend. Everything was cripplingly slow, and the world refused to load new chunks as I moved around. Not sure if it's someone's machinery gone haywire or something wrong with Lenny or T's network connection.

RowdyScot
2013-02-04, 21:03
Would machinery cause that over 1000 blocks away? I tried going way out to the NPC village south of the spawn village across the ocean and still had those issues.

Brad
2013-02-04, 21:06
Only if someone has a world anchor in place. Not sure how I'd hunt those down short of downloading a copy of the world and scrubbing the data.

I assume that's not the case, which means something is wrong with Lenny or T's network.

RowdyScot
2013-02-04, 21:08
I think I was the only one that even asked or considered a world anchor, but I thought we had a ban on them anyway, so I never put one in place. Have you given any thought to a new world or anything like that, Brad? I don't think we've seen your thoughts yet on what we do next. :)

Brad
2013-02-04, 21:11
I think I was the only one that even asked or considered a world anchor, but I thought we had a ban on them anyway, so I never put one in place. Have you given any thought to a new world or anything like that, Brad? I don't think we've seen your thoughts yet on what we do next. :)

http://forums.applenova.com/showthread.php?p=768028#post768028 ;)

ThunderPoit
2013-02-04, 21:39
Just in time for this world to draw to a close... :lol:

What? Nuking this world already? but im getting so far on my really deep hole!

turtle
2013-02-05, 19:29
RS, the issue you might be having could be due to the chickens in my basement. :o
http://turtle2472.com/an/chickenstekkit.png

Also, from my Mac Server direct connected to the router one port over from Lenny:
http://www.speedtest.net/result/2489169214.png (http://www.speedtest.net)

My connection is good. Maybe services could use a restart on Lenny. Also, Cent OS 5.9 is out and might be a good time to update.

709
2013-02-05, 22:23
I've had the same problem in the last week or so with chunks not rendering until I was literally right on top of them. Movement has still been smooth for me though.

turtle
2013-02-05, 22:45
I culled the herd to see if it helps. I killed all the adult chickens I had and am left with the babies that were hatched from the eggs I just collected and threw.

709
2013-02-05, 23:09
Nope. Still super glitchy. :(

You don't see the chunks not loading on your end?

turtle
2013-02-06, 19:58
http://turtle2472.com/an/specshouse.png

Yeah, so it's happening to me too. I didn't pay much attention to it before. Seems like an issue with the MC server.

While this won't make much of a difference, it does need to be done:
Install 1 Package(s)
Upgrade 137 Package(s)
Remove 1 Package(s)
Reinstall 0 Package(s)
Downgrade 0 Package(s)

Total download size: 171 M

RowdyScot
2013-02-07, 02:36
I thought the issue was in town at first, but I'm having that loading issue world-wide. It doesn't matter where I am. Tried it back around Spawn. Tried it out in the NPC village way south of spawn. Chunks just aren't loading. :/

Brad
2013-02-08, 20:00
Tonight I'll be shutting down the world and running some tests on the server. Hopefully the problem is just something in our overloaded world. Not a problem if we're about to reboot the world anyway...

drewprops
2013-02-15, 20:05
This is a funny story that Dellphi is too lazy to type...

...we were in the nether the other night, building out a platform, when a ghast attacked. I was wearing my ring of power and my fancypants armor and was afraid to get any closer.

Dellphi started laughing at me and said "you have the indestructible armor and you're still a chicken".... he went on to inform me that I could walk on lava, drop from 500 meters without getting hurt, I could never drown, bad guys could never get within 5 or 6 blocks of me, etc, etc, and yet I kept hiding behind some stone blocks, terrified.

It seemed to entertain him immensely.



:)


...

Brad
2013-02-16, 01:52
Technopolis is official closed... new thread is here:

http://forums.applenova.com/showthread.php?t=37373