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View Full Version : New Mobs for 1.7 or 1.8?


drewprops
2014-04-25, 07:36
What are all the new mobs?

I just read about "endermites".

Is that like Batmite?

Also: where are silverfish, and what do they do? Wipe out your bookshelves?




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billybobsky
2014-04-25, 09:14
How have you gone this long without encountering silverfish? They live in stone, and attack you when you mine it.

drewprops
2014-04-25, 09:35
I have NEVER run into silverfish! Seriously. Very interesting, I will go look for videos.


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drewprops
2014-04-25, 09:38
Oh, there's your answer (http://minecraft.gamepedia.com/Silverfish)- I don't go into Strongholds and I guess I haven't mined "extreme hills"?


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709
2014-04-25, 09:38
Silverfish live inside some of the blocks in strongholds and extreme hills (plus a spawner at the foot of stronghold end portals), and pop out when you break the block. They're not really that dangerous - more annoying than anything.

The endermite is new and used to look just like a silverfish, but purple. Since yesterday they now look like this (http://imgur.com/owL2SN1,BrZxwHr#1). Apparently they sometimes spawn when an enderman teleports or if you use an enderpearl to teleport. They're a bit more dangerous than the silverfish (they deal 2 hearts damage; the endermite deals 1). I doubt they'll affect the End Trap, as the endermen can't teleport out of there, but we'll have to wait and see.

Other than the mite I haven't heard of any new mobs planned for 1.8, but you never know. :D

turtle
2014-04-25, 18:47
*Plans to surround Drew in Silverfish blocks*

709
2014-06-03, 15:08
From @jeb_ (https://twitter.com/jeb_/status/473854701554135041)"I'm working on a new hostile mob. It lives under water. It's not a shark. It's going to be nasty, but currently doesn't do much."

I'm guessing it lives in the new underwater temple/stronghold thingys (made of Prismarine (http://minecraft.gamepedia.com/Prismarine) and Sea Lanterns (http://minecraft.gamepedia.com/Sea_Lantern))? Maybe some scary merman type baddie? :eek: :wtf:

turtle
2014-06-03, 20:09
Sounds very interesting. I don't do a whole lot under the water so I should be safe. :p

drewprops
2014-06-04, 00:02
In the past the water has been a safe place to retreat from the nasty land mobs... I've been wondering about a Kraken.


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kscherer
2014-06-10, 12:15
I perceive that any "dangerous" underwater mobs are going to cause more trouble than gaming fun. Even with Aqua Affinity, you cannot see underwater once you go below a certain depth, meaning mob drops and lost bits will be nearly impossible to find. In other words, what's the point? These mobs better drop something awfully special, or I can see plenty of players avoiding the water altogether. Why even go when an encounter with the nasties all but guarantees you lose all your stuff. /back will be useless in many of these situations as your loot will be deeper than normal breathing will allow you to dive. You can write it off almost as certainly as swimming in lava. :\

Also, if these mobs are dangerous for boats, then I predict the spread of nerd "bridges" all across the oceans ( ;) ) or the artificial expansion of the world as wanderers go around large bodies of water instead of across them.

And, as Drew said, the sudden appearance of hostile land mobs might force you into the water only to lose all your stuff to water mobs. Lame! :|

There's no place to run. Oh, the humanity! :p

turtle
2014-06-10, 14:34
I'm thinking we will go back to building tunnels that will allow for rail systems and horse paths. It will be cool to explore places like underwater castles, but defending yourself underwater isn't going to be simple to say the least.

Brad
2014-06-10, 18:47
You know what I just realized? Endermen teleporting in and out of our homes during rainstorms are going to be dropping endermites the whole way. Our nice, safe, secure homes will be much less so... :(

turtle
2014-06-10, 19:14
Well that is going to be no fun. I'm going to go back to two block high ceilings for stuff like that then. Do the endermites de-spawn like other hostile mobs?

709
2014-06-18, 10:23
Oh shit…. the sea is a dangerous place now:

http://i.imgur.com/jij8Lr3.jpg

:eek: :eek: :eek:

drewprops
2014-06-18, 12:30
So.... a Guardian has Fricking lasers!!!!



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kscherer
2014-06-18, 13:18
Looks like the ocean's equivalent of the Ghast?

Yikes! :err:

Brad
2014-06-18, 17:15
It's a shame that these new mobs are in underwater temples which (from what I've read) are entirely submerged under water. It's hard enough just slogging through the slow, murky waters while you're running out of air, but to have to struggle through combat too? I can only imagine how much grinding someone would have to do to gain enough XP and collect enough resources to enchant everything just to get started on such an adventure.

The Mojang guys really need to get a handle on this "balance" word.

Talking about this with gerlocian reminded me how unfair skeletons still are after all this time. They don't have to actually turn in order to nail you, and they don't (appear to) have to pull back their bow to fire. Instead they just randomly fire with perfect accuracy. Get this shit sorted, Mojang!

kscherer
2014-06-18, 18:15
Like I said earlier: If there isn't some new, fancy mob drop / temple treasure, I won't even be looking. What's the point?

Maybe if the temple chests have diamond-bladed chainsaws that run on spider eyes or something, I might care. Otherwise, sounds like more of a hassle than it's worth.

709
2014-06-18, 18:18
I was thinking the same about the 'underwaterness' of it all. :D The temples look huge from the few screenshots I was able to see this morning. There's no way to really explore without some enchantment bottles. I guess there's a new boot enchant that allows one to run on the seabed?

The new temples are gorgeous and the new blocks a welcome addition. Hopefully we can keep a good temple intact and not get too crazy destroying them (unless of course they're plentiful). More blocks for the mart! :)

[edit]: speaking of the mart... wtf Brad? The massive drop in mob head prices... any reason for the drop from 5k to 1k? I was using them as a sort of savings account, but now I'm feeling a bit burned for no real market reason that I can figure. The wither skellie spawner can't possibly drop prices down to 1/5th given that they drop heads just as much as they used to (ie: barely ever). Even if so, just drop the sell prices for those and not the others.

Brad
2014-06-18, 19:06
Like I said earlier: If there isn't some new, fancy mob drop / temple treasure, I won't even be looking. What's the point?

Maybe if the temple chests have diamond-bladed chainsaws that run on spider eyes or something, I might care. Otherwise, sounds like more of a hassle than it's worth.

I was thinking the same about the 'underwaterness' of it all. :D The temples look huge from the few screenshots I was able to see this morning. There's no way to really explore without some enchantment bottles. I guess there's a new boot enchant that allows one to run on the seabed?
Agreed, all around!

Continuing on the aforementioned rant I had with gerlocian offline earlier, it's also mildly disappointing that third-party mod developers are able to crank out more comprehensive, interesting, and balanced additions while still having to go to school or work a full-time job, and yet writing Minecraft is Jeb/Dinnerbone/etc's full-time job. *grumble grumble*

Okay, that's out of my system now.

[edit]: speaking of the mart... wtf Brad? The massive drop in mob head prices... any reason for the drop from 5k to 1k? I was using them as a sort of savings account, but now I'm feeling a bit burned for no real market reason that I can figure. The wither skellie spawner can't possibly drop prices down to 1/5th given that they drop heads just as much as they used to (ie: barely ever). Even if so, just drop the sell prices for those and not the others.
I'm pretty sure I've said all along that market prices would be changing; they've never been set in stone. I even discussed the idea of having a script automagically fluctuate market prices periodically, remember? So, you probably shouldn't put too much faith in using them as part of an investment strategy. Sorry. :p

Basically, I looked through the market prices again over the last month (most of them changed at least a few weeks ago and I haven't been online this week) and realized that although some of them were perhaps "fairly" priced given their actual in-game rarity, some of those natural rarities are far from fair. Saddles and name tags, for instance, are stupidly rare given their utility and given that they can't be crafted, and skulls require obscene amounts of tedious grinding for what's just a cosmetic piece (withers aside).

709
2014-06-18, 19:39
Yeah, I really shouldn't have invested and just kept it rolling, but since 1.8 is coming in the next month I figured I'd whittle it down in case the rollover didn't work.

The heads seemed like a no-brainier at 1:1 buy/sell value. Never expected them to drop (well, not 80% overnight) since there's no way to farm them easily.

Ah well. Just a hair under 14M lost. I can't really complain, since there was probably more than half that in gold that you were kind enough to move over for Ghidorah. :D

Upside is I have a chest full of heads that were otherwise unobtainable if not for the mart. Time to think about scariness ;)

kscherer
2014-06-18, 20:59
It's okay, 709. Brad robbed me of my bank, too. 3 large chests of glow dust! Dropped from $500/dust to $50.

Jess and I combed the Nether for weeks and weeks and WEEKS!

That was almost $2million per chest dropped to $200,000. Yowzers! :eek:

But, the price of diamonds dropped by 50%, too. And some other crap came down. Fortunately, some other stuff stayed put. But, yeah. If you're gonna play the markets, you have to be prepared for loss. :(

Brad is Wall Street!

And, honestly, I'm okay with that—Mostly. Although a 24-hour warning would be totally cool, so I can sell my crap before it's worthless. :D

Personally, if these new water fortresses have some super-rare crap, that crap better be worth a TON!

drewprops
2014-06-18, 21:16
I must not be playing this game right... I have no idea how my MC investments are doing... sheesh!


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Robo
2014-06-18, 21:28
wait

minecraft has money now

Brad
2014-06-18, 22:24
I am the one percent.

kscherer
2014-06-19, 09:08
wait

minecraft has money now

Had is the operable term here!

The pension raiders went through the joint and knocked us down! :p

But, yes. Brad installed some Bukkit/Tekkit business and gave us a market. He lured us to invest. Then snuck out the back door with all our profits! I can hear him, now. "Bwahahahahaha. BWAHAHAHAHAHAHAHAHAHA!!!" You see, that's why he built Enterprise, so he could raid the bank and sneak away at warp factor 9. :eek:

If I hadn't been able to take a little early revenge with some withers and lava, I would be burning hot! :D

Wait, was that a pun? :err:

turtle
2014-06-19, 17:55
So this thing is going to be massive based on these tweets from Jeb:
http://turtle2472.com/an/nGhkfaJ.png


Click for bigger:
http://turtle2472.com/an/EogXL92_small.png (http://turtel2472.com/an/EogXL92.png)

Also, what's the mossy cobble building?

709
2014-06-19, 18:34
Jungle Temple.

kscherer
2014-06-19, 18:43
Other than the new building blocks, that looks suspiciously like a new kind of light block as well.

And I can tell you all right now, the way to hit these temples is going to be from underneath. ;)

Locate it and, from a distance, drop to the bottom and tunnel in. That way, you'll have air and protection from the baddies. Get under it, tunnel up and swipe the goodies! :)

You'll be able to block up the entrance to keep the "fish" out and run wild with the interior. Take buckets along to remove water, or netherrack for quick water-blocking-out, etc. Other than the fish, these will be easy picking, I think.

turtle
2014-06-19, 19:49
I've never seen a jungle temple though they have been in the game since 1.3 it seems. Has anyone else seen one in real life? In our world for that matter?

Ken, I was thinking the exact same thing, underground to get to the monument. Dirt and reeds are good too, this would give you an air source while removing the water block.

Elysium
2014-06-19, 21:51
We had one in the pre-tekkit world right next to spawn.

drewprops
2014-06-19, 23:10
Turtle we had a jungle temple in that Bukkit world with all the magic and jetpacks and stuff... it was over behind the Starbucks!!


(didn't see Ely's post until after mine was submitted, but yah)

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RowdyScot
2014-06-20, 01:27
Watched some vids on them. Properly equipped, these things don't seem too terrifying to take on, but there are a ton of them.

drewprops
2014-06-20, 08:48
Would be fun to explore one together one night!

kscherer
2014-06-24, 16:23
Turns out that other than new blocks, the only payolla in a water temple is 8 blocks of gold. :\

The "treasure room" is hidden behind some random—but cool—blocks:

http://i62.tinypic.com/rjm8u8.jpg

709
2014-07-02, 22:28
So, rabbits. :rolleyes: Apparently they eat your crops if you're not looking. They're jumping griefers, I guess. :\







Wait, let me try this again:

:) :) :) :D :D :D BUNNIES!!! :D :D :D :) :) :)



Fun addition. :) The new rabbit stuff (meat, foot, skin) are nice. Not that a rabbit farm will replace any other meat farm, but they do have a few uses. The 'rabbit stew' item is too good not to have at least one in your hotbar at all times.

The greatest thing about the new mob is that in 1/1000 spawn you get:


http://www.greychristian.com/AN/killerofcaerbannog.jpg

Drew will spoil his armor. I guarantee it.

drewprops
2014-07-02, 22:53
I just frickin' did.

709
2014-07-02, 23:19
"Behold the Cave of Caerbannog" (http://www.youtube.com/watch?v=XcxKIJTb3Hg)

kscherer
2014-07-03, 10:09
Run away!

RowdyScot
2014-07-03, 10:55
Best part? They'll be in the snapshot we use for BattleNova 2. :D

turtle
2014-09-02, 16:02
So 1.8 is out! (https://twitter.com/jeb_/status/506722358854316032) When do we get slaves the new blocks Brad? I mean, how long 'til these bukkit people get a working copy out there?

709
2014-09-02, 17:23
This is likely the last hurrah for Bukkit what with the upcoming API, plus there was some minor trauma a week or so ago with one of the leads quitting (there's a whole story that goes along with that, if you're curious), so I wouldn't hold my breath. Dinnerbone said he would update Bukkit personally for 1.8, but I don't know how much work things like Essentials and the world warping plugin need to be shiny.

turtle
2014-09-02, 17:40
APIs? This sounds very cool and stable for an MC server, I like it.

I am very curious about the bukkit rift. I'm actually relatively out of the loop with all things Minecraft. I kinda catch wind of certain things from Twitter and talk here or in the game but that's about it.

turtle
2014-09-02, 17:55
Oh, I guess this says part of the story (http://forums.bukkit.org/threads/so-long-and-thanks-for-all-the-fish.305350/).

@Dinnerbone says this (https://twitter.com/Dinnerbone/status/502389963606867968).

Drama for effect. (http://forums.bukkit.org/threads/bukkit-its-time-to-say.305106/)

Condensed time line for those wanting the 140 character version. (https://storify.com/lukegb/the-tale-of-bukkit-for-minecraft-1-8)

I can haz gugl.