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709
2014-09-02, 22:17
It's been nearly a year since MC has had a full point upgrade! :eek: How time flies! :) A lot lot lot of under the hood stuff, little of which we'll notice as players, but also some neat new blocks/items and a handful of new mobs.

Diorite (http://minecraft.gamepedia.com/Diorite), Andesite (http://minecraft.gamepedia.com/Andesite) & Granite (http://minecraft.gamepedia.com/Granite), and polished versions of each (2x2, same as sandstone). Unfortunately no slabs, stairs, etc. That's a huge oversight imo. :\

Course Dirt (http://minecraft.gamepedia.com/Coarse_Dirt): Basically the grassless dirt in 1.7, except now you can make it: dirt+gravel 2x2 checkerboard.

Red Sandstone (http://minecraft.gamepedia.com/Red_Sandstone): 4x4 square of red sand. Same as sand>sandstone. Smooth Sandstone, Chiseled, Slabs and Stairs craftable. I'm so happy about this. :)

Prismarine (http://minecraft.gamepedia.com/Prismarine), Prismarine Bricks (http://minecraft.gamepedia.com/Prismarine_Bricks), Dark Prismarine (http://minecraft.gamepedia.com/Dark_Prismarine), Sea Lantern (http://minecraft.gamepedia.com/Sea_Lantern).
All making up the new Ocean Monument. The greatest thing is that the Prismarine block has an animated color ramp. That's incredibly cool for MC.

Sponge (http://minecraft.gamepedia.com/Sponge) and its wet counterpart. They are exactly what you think they are.

Slime Block (http://minecraft.gamepedia.com/Slime_Block). Now this is fun. Bouncy bouncy.


Plus there's some other things. Fences (http://minecraft.gamepedia.com/Fence), Gates (http://minecraft.gamepedia.com/Fence_Gate) and Doors (http://minecraft.gamepedia.com/Door) are now wood-color specific (and have individual designs). We have iron trapdoors (http://minecraft.gamepedia.com/Trapdoor) (not easy to open though, only by redstone). Banners (http://minecraft.gamepedia.com/Banner)…. this needs its own post, and lastly, Armor Stands (http://minecraft.gamepedia.com/Armor_Stand).


Some new meats: mutton (http://minecraft.gamepedia.com/Raw_Mutton) and rabbit (http://minecraft.gamepedia.com/Raw_Rabbit). Yum. Plus, rabbit stew (http://minecraft.gamepedia.com/Rabbit_Stew). So lots of new meaty things. Also, kill a rabbit, get a foot (http://minecraft.gamepedia.com/Rabbit%27s_foot), brew a Potion of Leaping (http://minecraft.gamepedia.com/Potion_of_Leaping#Potion_of_Leaping) (new). Also rabbit hide. 2x2 = leather. Cute.


And mobs: The bunnies (http://minecraft.gamepedia.com/Rabbit) that everyone will feel bad about killing, endermite (http://minecraft.gamepedia.com/Endermite) that…. eh, nobody knows anything about this bug, and finally some very bad fish(?) called Guardians (http://minecraft.gamepedia.com/Guardian). They are highly evil, by all accounts.


So, 1.8. :)

turtle
2014-09-03, 07:02
You forgot to mention slaves too! :D I'm looking forward to slaves. Better than killing them right?

Robo
2014-09-04, 22:02
so it updated me to 1.8 and now i can't log in to mcnova i guess :(

turtle
2014-09-04, 22:17
You should be able to chose a new profile in your launcher that you can set back to 1.7.9 and be fine. When you first open the launcher there is a drop down on the lower left side, that's where you make the change.

Robo
2014-09-04, 22:31
thx t

SpecMode
2014-09-04, 22:53
You don't even have to create a new profile – just edit your existing one and manually choose the right version. (It's good to have a second profile specifically for playing on, say, snapshots and such, though.)

709
2014-09-06, 11:26
Should we talk about the move? Let's talk about the move.

I have a rather bold trimming proposal that I'd like input on. I don't know everyone's secret bases or any builds outside of ~ 1000 either direction (sans portal), but since we have new blocks that are in veins underground I figured I'd take a shot at a Maximum Trim™ graphic:

http://www.greychristian.com/AN/CCworldpre1.8.jpg

We should regen most of the directional portals, since nobody has built around them yet. N and NE are flower farms, so, keep. ;) W is the mesa mining area, but I think a regen would be good for that area because red sandstone and mesa caves. I don't mind rebuilding that path – I'm sure Ken would say the same. :) E is iffy because Tricia was plotting something out there and I don't know if she's started yet.

I'm *hoping* we'll get an underwater monument just W of our spawn in the deep oceans if we regen. If not, no biggie. We'll find one. We'll need a farm if we want to craft the new underwater blocks. I hate to destroy, but the closest monument to spawn is toast. ;)

So, looking for some yea and nay and wtf with this. If there's an area that I missed please pipe up. :)

709
2014-09-06, 12:05
Also, should we talk about (Craft)Bukkit? Let's talk about CB.

For anyone not paying attention or not caring (99.999∞), CB may be on its last legs. Long story short: one major developer leaves, creates drama, another leaves, less drama, another one puts his superman underpants on and creates lots of drama by shutting down CraftBukkit via DMCA. It's a long story. Both sides are basically in the right (legally), but it's a standoff where there's nothing that can be done between the two parties to fix it.

So, two options here for us:

• Stay in 1.7.x and enjoy the marketplace, commands like /back /repair &c and the greatest thing of all, TARDIS into new, temporary worlds.
• Move to 1.8 in vanilla and lose all /commands and temp worlds, no economy, no extras. At all. Vanilla as fuck.

Me? I'm up for the latter. :)

I'm sure the CB thing will get sorted over a few months, but that's a long time to wait for bunnies. Bunnies now plz.

709
2014-09-06, 12:45
If we want to get to places quickly now, maybe think about rails. I kind've love that idea. Nether rail line could be fun, plus a few subways up top.

And we should wipe the Nether. That would be fun (and better). If we want a railway we should have wider paths.

kscherer
2014-09-06, 13:29
We should regen most of the directional portals, since nobody has built around them yet. N and NE are flower farms, so, keep. ;) W is the mesa mining area, but I think a regen would be good for that area because red sandstone and mesa caves. I don't mind rebuilding that path – I'm sure Ken would say the same. :) E is iffy because Tricia was plotting something out there and I don't know if she's started yet.

Ken will be glad to help reconstruct said pathways for new mining opportunities! ;) Whether we replace the Nether or not, there will be opportunities to expand out there, again. A Nether Hub will be my first priority! :D

If we want to get to places quickly now, maybe think about rails. I kind've love that idea. Nether rail line could be fun, plus a few subways up top.

And we should wipe the Nether. It's so not sexy as is.

Well, there was a lot of work put into the Nether Hub, but I really don't mind doing it again. I had a lot of fun with that project and it taught me to be fearless in the Nether. I can hunt that place now with zero worries. I also have ideas to reduce the amount of material used while simultaneously increasing the width of the paths and the Grey-will-be-proud-sexyness of the Hub, itself.

A Nether rail system would be pretty cool, provided we can all settle upon a design that looks AWESOME without having to worry about stupid pig-dudes! :grumble: The only trouble with rail is the inability to move diagonally, which reduces the efficiency of the hub while also being less fun/challenging to build. :\

Also, no /back or /repair makes Ken a very unhappy dude, but if that has to happen in order to charge into the future of Cashout Cove, then so be it.

What I want most is a new challenge that also preserves the work I have already done and the vast collection of useless crap I have accumulated!!! :p

Also, I'm sure I don't really need to say it, but PLEASE for the love of creepers give us ample time for one last Cashout Cove Cashout! I'll need crap-tons of materials for a new Nether Hub. :)

Edit: Question: Do pig-dudes spawn on rail, or just beside rail and then wander onto it? That will go a long way in determining a new Hub design.

709
2014-09-06, 14:03
I kind've want to redesign the Nether with everyone. It's so… I don't know… dry? Given, nobody has really given the Nether an aesthetic direction yet, I guess – especially difficult in a world of dramatic highs and lows. I'm not sure how to marry the two just yet. In my mind I see walkways with cobble fence & no overhead glass, but that wouldn't protect any rail system. Basically, I'd like unbreakable walkways to and fro (cobble or whatever), but at the same time leave the danger from above wrt ghasts. It just seems so meh going through the Nether without being targeted… that's the point! :D

So, I'm of two minds, I guess. No surprise. :|

If CBukkit does indeed take the shit then we may want to talk about a high-speed rail line in earnest. Nether and Overworld included.

kscherer
2014-09-06, 14:06
I think the high-speed rail should be discussed regardless. We can do better. I can do better (and want to). :)

Grey, what blocks are "safe" from Ghasts? We know Cobble is. But anything else?

Edit: Never mind. I found this:

The minimum block resistance required to absorb all blast force of the Ghast's fireballs is 20.17, meaning that fences and other blocks with low blast resistance will be destroyed in a fireball explosion. Safe materials that are strong enough to resist a Ghast's fireball include cobblestone, stone, bricks, stone brick, obsidian, Nether brick (including Nether brick fences), iron bars, and iron doors. Netherrack should not be used, as it is easily destroyed by explosions, and fires set on it by Ghast fireballs will not burn out.

…from here (http://minecraft.gamepedia.com/Ghast).

Ghasts will also destroy rail, so unless we want to be flying off the tracks all the time, I suggest any Nether rail system be protected. However, it would be interesting to build an open-top path system, too. Make the comings and goings a bit more hazardous. You're right that the Nether Hub is a bit humdrum, but I get over that by making regular forays into the uncharted Nether searching out Glowstone and Quartz.

If we go rail, I say we enclose it, but make it more prettier! If we go on foot, I'm thinking open-top all the way.

709
2014-09-06, 14:15
Basically the "hard" stuff. Cobble, stone, brick (like, red brick made from clay), and of course nether brick. Probably some others that I haven't tested – stone brick and its variants? Mossy cobble? - my guess is that they'd all work just fine.

[edit]: aha. apparently they haven't tested those either. :D

709
2014-09-06, 14:23
What about just going with Nether Brick? I mean, stick with the country style and all that? I have a ridiculous amount of pretend money… I'd be happy to fill some chests at spawn beneath the Space Needle. At least enough for us to build out as far as we have currently.

I don't know. I'm talking like Nether is already gone. :lol:

It would be nice to make the Nether a community project, where everyone gets a say in design and structure and where to put portals (I'd like all portals on one level, but that's another thread) &c. That could be fun. We haven't had a planned comm project since, well, hmm… the mob trap in BP?

turtle
2014-09-06, 14:36
I am for the purging/trimming the world as proposed. No need in passing on new mining opportunities.

I love the subway system idea. I'll help with that too as I happen to like that kind of stuff too.

Nether rail also sounds good. The thing to remember is that Pigmen form on solid blocks. This includes one with rails on them. If you put glass on the block above the tracks then you can go through without suffocating and the Pigmen can't spawn on the tracks or get in the way. Then you won't only have issues at the hub points.

We could power those rail systems with activator rails to prevent traffic in the wrong direction if we want to build tracks that go one way.

Nether Brick.


Waiting for a bukkit version or go vanilla, I'm torn. I'm totally cool with vanilla but we need to clear out our bank accounts before we do something like that. :D

709
2014-09-06, 14:40
You're right that the Nether Hub is a bit humdrum, but I get over that by making regular forays into the uncharted Nether searching out Glowstone and Quartz.But if /back goes away the Nether becomes xxx scarier. I can't imagine getting ~1000 blocks from spawn in the Nether without that, but that's the way it's supposed to be. /back has made me soft. :lol: No more! :D

709
2014-09-06, 14:44
If you put glass on the block above the tracks then you can go through without suffocating and the Pigmen can't spawn on the tracks or get in the way. Then you won't only have issues at the hub points.

Does that same bug work in 1.8? I haven't tested it or heard that's it's broken, but I didn't want to mention it because of the new version.

709
2014-09-06, 15:01
I'm totally cool with vanilla but we need to clear out our bank accounts before we do something like that. :D:D

Yeah. I think it's a lock that we'll be cashing out before the upgrade. I'd like to wait a bit and see what shakes out from the whole CBukkit drama, but fuck it. It's not productive and as long as I can still be with friends on our server, really, the lack of /whatever isn't going to kill me.

I will miss the TARDIS, though I prefer to think the shutdown will be temporary. I'm sure it is.

turtle
2014-09-06, 15:04
Does that same bug work in 1.8? I haven't tested it or heard that's it's broken, but I didn't want to mention it because of the new version.

Well, it isn't a bug actually, glass isn't a solid block. It does work in 1.8 in my single player world so I can't imagine it not working in the multiplayer one.

Edit: Now with video! (https://www.youtube.com/watch?v=wuuWfyMWZw8)

:D

Yeah. I think it's a lock that we'll be cashing out before the upgrade. I'd like to wait a bit and see what shakes out from the whole CBukkit drama, but fuck it. It's not productive and as long as I can still be with friends on our server, really, the lack of /whatever isn't going to kill me.

I will miss the TARDIS, though I prefer to think the shutdown will be temporary. I'm sure it is.

The reason I'm torn is that I know it won't be forever before the update to bukkit comes, but is the wait worth it for the bennies with get using bukkit. I'm just not sure.

709
2014-09-06, 15:18
Bukkit isn't dead, but CraftBukkit is essentially a zombie. I'm guessing it will be for months, if not just tossing the project into the pyre while Mojang continues to build their own API. It will be incredibly hurtful to the server community in the meantime. Even if Mojang and the developer come to terms, the door is open now. Basically anyone can issue a DMCA takedown against servers that distribute this mix (or, .jar) as long as they've contributed to the code.

It's DMCA gone wrong (and used correctly, ironically), and if it didn't affect me so much I'd love to be watching on the sidelines on how this all plays out.

turtle
2014-09-06, 15:23
I guess I have aways equated the two as the same. As you can imagine, I've let Brad do all of that stuff and never bothered to pay attention to it. :o

Edit: I googled (http://wiki.bukkit.org/FAQ#What_is_the_difference_between_Bukkit_and_Craf tBukkit.3F). So Bukkit getting updated doesn't matter if we have no way to implement it into the server. What is the point of having Bukkit then? I'm missing something really important here and am slightly lost of this. :\

709
2014-09-06, 15:45
Yeah, it's all very muddy and even I didn't understand the differences until a few days ago.

Long story short: If you're a server owner, go vanilla for 1.8 or stick with 1.7.x and have the toys.

ThunderPoit
2014-09-06, 15:54
No reboot! I like this place!

709
2014-09-06, 16:09
:lol: Yeah, if we were talking a world wipe, I'd be here with torches too ;) This is just a shave and a haircut. 2 bits.

You would know: Has GLeeK started her project out at the East portal? If so I need to adjust my proposed trim map.

ThunderPoit
2014-09-06, 18:14
She hasnt
So youre just talking about taking the current world vanilla. Gonna miss the repairs at the marketplace

kscherer
2014-09-06, 18:21
Just tossing some ideas around. Jess and I came up with this for Nether Hub tunnels.

**Edit: Image removed and replaced a bit later in the thread.**

No pigs have spawned in it yet, just FYI, but still early.

The tunnel is 7 blocks wide with glass making up the outside walls, leaving 5 blocks internally. The floors and ceiling alternate glass; stone slab; glass; stone slab; glass, with every 5th block being stone slabs all the way round. Iron fence runs along the two blocks inside each wall, followed by track over top of a solid stone slab base. Glass lines the center with a redstone torch every 5th block to power the rails. Out on the right, in on the left, with walking path down the center. The tunnels are lit by overhead glowstone every 5th block directly above the powered rails. The design carries through empty space and Netherrack, including the glass lining on the floors and walls.

While I understand the powered rails can be much further apart, I am going for symmetry, here. ;)

The design makes it impossible for pigs to spawn anywhere other than directly on top of rails. While I have heard people say that pigs will spawn on rail block, I have yet to see one do so, since rail is a block in and of itself. Pigmen will not spawn where the torches are sitting, and I don't think they will spawn anywhere another block (transparent, as in rail, or solid) is already residing. Only time will tell.

My suggestion is that we quarantine a section of the Nether for further development and use it as an R&D space. I plan to build this same prototype near the Nether Hub in just such a place so you all can walk through it. Seeing it first hand is much better than a simple pic.

Edit: This system will only work in the X, Y directions. If we want to go diagonal, we'll have to come up with another plan.

kscherer
2014-09-06, 18:43
Gonna miss the repairs at the marketplace

This, times infinity gazillion plus eleventy-three! :mad:

But, such is life. Back to iron picks in the Nether. :\

709
2014-09-06, 18:53
Turn texture packs on!!! Holy shit does that make a difference. :|

dat glass :wtf:

kscherer
2014-09-06, 19:12
The only texture pack I use is the AN pack. And that is supplied by the server, right? :|

Jess and I just play with the default pack on our server. Sorry. I know it will look a lot different in AN, but I've taken that into account. ;)

709
2014-09-06, 19:17
Before you log in to the server, click the 'Edit' button in the lower left. Make 'Server Resource Packs' enabled by default.

. . .

edit: aha. Yeah the stock MC texture pack is weird. Never mind the stupid glowstone, but holy shit glass… and packed ice. ? wtf. The packed ice texture is so egregious even Brad can't touch it. :eek:

kscherer
2014-09-06, 19:25
Yeah, I have that enabled for AN. But, like I said, Jess and I do not have any resource packs on our home server, which is where this prototype was built. ;) We're as vanilla as Vanilla Ice!

turtle
2014-09-06, 19:57
You can always store the texture pack locally (http://applenova.com/etc/brad/minecraft/AppleNovaBradTextures.zip). This would allow you to change to it without having the server serve it out to you. This is also in the Official AppleNova Minecraft Server Details thread.

kscherer
2014-09-06, 20:36
Ok. Following Turtle's advice, I have downloaded and installed the AN resource pack.

So, new screenshot for Grey's :err:.

http://i62.tinypic.com/2ah84us.jpg

kscherer
2014-09-06, 20:37
In about 45 minutes, I plan on logging in and building this prototype on the AN server for walkthrough.

See you then!

709
2014-09-06, 20:39
See? See‽ Seeeee‽‽‽

SO MUCH BETTER :)

kscherer
2014-09-06, 20:40
Here is a screenshot from above:

http://i59.tinypic.com/24vr81t.jpg

kscherer
2014-09-06, 20:41
I want it to be more open and "airy". I think this one accomplishes that so far.

turtle
2014-09-06, 21:31
Well that certainly does do it! Worst case glass could be added later. When we did rails in Nether on a world long ago they would spawn on the tracks there. I only made my rail runs one block wide and they filled the tunnels. Just part of the territory it seems.

Maybe that part has changed now and pigmen won't spawn on the tracks now. That would be very cool.

kscherer
2014-09-07, 01:27
So far, I haven't had a pigman spawn in the prototype.

Speaking of which, there is now a prototype built out in the Nether in the AN map. From spawn, take the North passage until you see a little bump-out in the path (just past Drew's Shooting Gallery). There is a door into the prototype that I would like to keep closed at all times. This keeps the pigs out so we can see if they are spawning.

The prototype is public in every way. Feel free to look about and make changes. However, if you do make changes, I would like it noted here in the thread so we have a running record of what changed and why. Also, changes should take into consideration pigman spawning. Floors should be glass, blocks with something on top of them (such as torches), or slabs at half-height. Near as I can tell, Pigdudes aren't spawning on those things.

I feel the best way to have a community project like this is with both a thread and a running prototype that can be updated and all can walk through.

Just before the wipe, we can all decide on a final design that will get photographed and posted here so we have a template to work from. Should we decide a wipe is imminent, Jess suggested we establish a "donation box" (or boxes … many, many boxes :eek: ). We can build a temporary building near the Space Needle to house said boxes and boxes and boxes. The current prototype will likely use 10+ chests* of glass, 10+ of stone slabs, 1 of iron fence, 1 of glowstone, 1 of rail, and a smattering of miscellaneous supplies. It will be very [expensive] resource heavy.

Should we decide to do this, I plan on cashing out for supplies. Grey has also offered to contribute. We will need a lot. :)

* All measurements are in large chests. ;)

drewprops
2014-09-08, 00:09
I've had a lot of stuff going on but I have no complaints with what you're doing, keep going!


...

kscherer
2014-09-08, 09:41
Putting some more thought into it, is there really a need for a rail system in the Nether? The distances are so short to begin with that it seems like a huge material waste considering the short travel times. Would we be better off putting that material to use building a subway system in the over-world and keeping the Nether a walking transportation system?

Also, I can come up with one very big reason to keep the Nether hub covered and safe: Horses. Jess and I moved a pile of horses through the Nether last night and I can tell you right now the sheer impossibility of such a venture were Ghasts raining fireballs down on our heads.

I think Nether Hub 2.0 should have arms radiating out in X, Y that are fully protected. We can build unprotected runs in the diagonal directions (since those tend to look froggy anyway). That way, we have both protected and unprotected arms, still connected at the perimeter (by protected arms).

Leave the rail for up top?

ThunderPoit
2014-09-08, 11:39
i found a really awesome horse one time, tried leading him into a nether portal. I went thru the portal, but he didnt follow. I went back and all i saw was his saddle waiting for me to pick it up. Now i swim my horses across the sea before i trust a nether portal.

kscherer
2014-09-08, 11:59
It's all about the area around the portal and how much room the animal has when they spawn. Quite often they will spawn with their butts out the entrance and their heads in the wall. They quickly suffocate and die. Portals and animals are tricky business.

Jess figured this all out and we now have a horse-roundup/corral in the Nether. I moved about 30 horses a few weeks ago and her and I just moved another 16 last night.

All portals involved need to have a hollow backside, i.e. at least one empty block on the non-exit side of the portal so the animal's head can safely spawn without getting "lopped off". Preferably, all portals involved should have empty space all the way around of at least 3 blocks.

The OW portal I use at the roundup has nothing blocking either entrance. I back through (past) the portal veil—such that I don't go into the Nether—while pulling the horse right up to the veil. As soon as the horse disappears, I follow it through, lasso it, and maneuver it to a holding pen before going back for more. To get them out, it is roughly the opposite. Jess and I will also push the horses through and tag-team with one of us on each end of the portal. When moving a large number of animals, working in teams is far easier.

Either way, of the 50+ horses we have moved in the past few weeks, we have only lost 2.

If you want to see it in action, you are welcome to visit our roundup at the very far end of the East tunnel (just before the Wither Skellie spawner)

709
2014-09-12, 21:40
Bukkit isn't dead, but CraftBukkit is essentially a zombie. I'm guessing it will be for months, if not just tossing the project into the pyre while Mojang continues to build their own API. It will be incredibly hurtful to the server community in the meantime. Even if Mojang and the developer come to terms, the door is open now. Basically anyone can issue a DMCA takedown against servers that distribute this mix (or, .jar) as long as they've contributed to the code.

It's DMCA gone wrong (and used correctly, ironically), and if it didn't affect me so much I'd love to be watching on the sidelines on how this all plays out.So, more Bukkit developers and support are now leaving in droves, so it looks like the end. Sad. There's a lot of blame to go around, so I don't want to point an angry finger or 3 at the moment, but yeesh, just sad.

Looks like we'll be going native when we go to 1.8. Which is OK. Though, I think I'll miss /repair the most… /pours a drop on the floor /sheds one tear.

Hubbub is that a lot of the mod creators are heading over to Sponge. We'll see. It's early and those people are heady and high-fiving each other off of some slight they think they gave Mojang - who could give zero shits about them at this point.

drewprops
2014-09-13, 00:11
And we lose... or at least my friends like y'all who are really big players.

Oh well :(


...

kscherer
2014-09-13, 12:57
It is what it is. Perhaps there some other /back and /repair options out there? I don't know, since I don't follow that stuff. If those things exist, I think they should be pursued. Honestly, I can do without the market and a ton of the other /things, but /back and /repair are HUGE! :(

Anyway, if and when the knowers get the time/opportunity, perhaps there will be an alternative. If not, then vanilla it is!

Cashout Cove is gonna get one final, massive cash out! Then, I suggest we find a new name. ;)

709
2014-09-26, 19:28
Où est Bradley?

I'm going to PM you, Brad. You know I hate to bug.

turtle
2014-10-15, 09:16
So pre-release for 1.8.1 is out: http://mojang.com/2014/10/minecraft-1-8-1-pre-release-1/

Looks like some good fixes in it too.

Any word from Brad at all?

Edit: that was fast: Nathan Adams
11:01 You can probably expect a 1.8.1-pre2 tomorrow to fix the bugs introduced whilst fixing bugs.

709
2014-10-15, 13:41
I think the rite is something like putting on TOS, staring into the screen, and chanting his secret name 3 times:

"StarfleetX"
"StarfleetX"
"StarfleetX"

We'll see if that shakes the branches.


The .1 update has a feature that I never thought would be fixed. You actually face the right direction after warping through a portal. :eek:

This will affect the Nether rebuild a little bit, but not in a big way. We just need to go to everyone's places and make a note of which way the frames are facing. :)

turtle
2014-10-15, 13:45
I saw that portal thing too! It's only a small detail, but it is a detail.

turtle
2014-10-16, 09:37
1.8.1 pre2 is out. (https://mojang.com/2014/10/minecraft-1-8-1-pre-release-1/)
Update: We have released 1.8.1-pre2 to fix a few more issues:

[Bug MC-69562] – Can't play LAN whilst offline
[Bug MC-73025] – Falling blocks do not animate
[Bug MC-73026] – Unable to hit the ender dragon

drewprops
2014-11-07, 00:38
Jeebus. I've finally gotten to the point on this new machine where I'm downloading MC but I can't remember what I'm supposed to do to get back up and running.

Has Brad vacated entirely?

Are you entirely in charge (and full of instructions) Turtle??


...

turtle
2014-11-10, 23:28
Until Brad actually surfaces and is available then yes, I'm in charge of the MC server. I'm not jumping to make any changes because they aren't worth making right now as it is. Since we will have to move to vanilla with the death of Craftbukkit it's not a huge deal anyway. Now hat Nether is done, shortly after the new update is out we should be upgrading around that time give or take a few days to let others find bugs for us.

turtle
2014-11-26, 21:25
So it looks like 1.8.1 dropped! (http://mcupdate.tumblr.com/post/103461921734/minecraft-1-8-1)

I don't know that I'm going to be able to make a change this weekend with my family in town. I hope Brad can get on and do it before I am available though.

kscherer
2014-11-26, 23:56
I think it's important to put out an all-points-bulletin to everyone that 1.8 is very near.

Some important things to remember:

1) All player inventory will be lost, so dump your stuff.
2) The market is going bye-bye (possibly for permanent for ever for realz!) so spend any loot you have or it goes woosh!
3) /back is going bye-bye!
4) /repair is also going bye-bye

I know jess and I are ready, and I'm pretty sure Grey is, but I know a number of players haven't been on a lot, lately. So word of warning to all. Log in, even if only for the few minutes it will take to unload your inventory into a convenient chest. Take off any armor and put it away. Spend any money you have in the market on neat stuff like diamonds and other shiny things. ;)

Be ready! When Turtle/Brad push the button, we're vanilla all the way! Good or bad, it is what it is. :\

Edit: Oh, and Turtle, turn that server on high, cuz Grey and I are huntin' ocean monuments like there's no tomorrow! :D

drewprops
2014-11-27, 00:57
Thanks for the warning!!!


...

709
2014-11-27, 10:16
Spend any money you have in the market on neat stuff like diamonds and other shiny things. ;)Or cheap, mundane things. :D Most every one of the new blocks in 1.8 (with the exception of monument blocks) can be crafted with existing 1.7 materials, so I've been stocking a few chests full of cheap stuff in preparation.

Best market deals, imo:
Red Sand* (10/$15), Podzol (10/$10), Vine** (10/$10), Hardened Clay (10/$150)

* because of relative rarity and its use in 1.8 to make Red Sandstone.
** because harvesting large quantities of vines is a pain, and they can be used in 1.8 (http://minecraft.gamepedia.com/Vine) to make Mossy Cobble and Mossy Stone Bricks.

Good deal combos for upcoming blocks:
½ stack gravel + ½ stack dirt = 1 stack Course Dirt (http://minecraft.gamepedia.com/Coarse_Dirt). ($64/stack)
4 stacks red sand = 1 stack Red Sandstone (http://minecraft.gamepedia.com/Red_Sandstone). ($384/stack)
9 slimeballs = 1 Slime Block (http://minecraft.gamepedia.com/Slime_Block). ($54/block - $3456/stack)
• Quartz (10/$800) because:
½ quartz + 1 cobble = 1 Andesite (http://minecraft.gamepedia.com/Andesite) ($40/block - $2560/stack)
1 quartz + 1 cobble = 1 Diorite (http://minecraft.gamepedia.com/Diorite) ($80/block - $5120/stack)
2 quartz + 1 cobble = 1 Granite (http://minecraft.gamepedia.com/Granite) ($160/block - $10240/stack)


And yes, closest Monument to CC is getting turned into a Shard (http://minecraft.gamepedia.com/Prismarine_shard) farm. :)

kscherer
2014-11-27, 12:20
And yes, closest Monument to CC is getting turned into a Shard (http://minecraft.gamepedia.com/Prismarine_shard) farm. :)

Let's hope for one in one of the oceans immediately around the main island. Should one be located there, I will do all in my power to contain myself and leave it for corporate use. However, the first one I find outside that area is getting bulldozed! :)

I have my materials already gathered for one, massive leveling project!

turtle
2014-11-27, 15:33
Yeah, I cashed out my stuff last night. I haven't emptied my pockets yet, thanks for the reminder of that one.

ThunderPoit
2014-11-27, 19:21
Gleek and I were just about to do the same, but the server looks like its down, you didn't push the button already, did you?

turtle
2014-11-27, 19:29
I have not upgraded yet.

RowdyScot
2014-11-27, 22:39
I'll get on at some point here.

turtle
2014-11-28, 01:34
So the VM is running as it should whit the cleanup having been completed. I'm likely not going to get to the upgrade to 1.8.1 until Sunday sometime. Though I might actually try to get it done later Saturday evening. That depends on when my family leaves town.

So if you have items you would like to take advantage of with Bukkit you will need to have it done before then. I'm sure all will be well and no issues result, but you will lose your cash and such as noted earlier in the thread.

drewprops
2014-11-28, 01:56
So T, is there some sort of "adventure party" for when you do the world wipe for 1.8.x?

Those are always fun.




...

turtle
2014-11-28, 13:31
At this point, not that I'm planning. I don't have the time available to really do anything like that at this point. If we want to hold off until next weekend for the update then I can probably make that happen.

@All Players: make no changes in Nether or The End. I'm starting to test some stuff to make sure all is well for the switch. Those will be two worlds I won't have to mess with if you leave them alone. Feel free to travel through them and harvest from the XP farm and such, just don't change anything in those world because those changes might get lost.

turtle
2014-11-28, 13:33
Should we talk about the move? Let's talk about the move.

I have a rather bold trimming proposal that I'd like input on. I don't know everyone's secret bases or any builds outside of ~ 1000 either direction (sans portal), but since we have new blocks that are in veins underground I figured I'd take a shot at a Maximum Trim™ graphic:

http://www.greychristian.com/AN/CCworldpre1.8.jpg

We should regen most of the directional portals, since nobody has built around them yet. N and NE are flower farms, so, keep. ;) W is the mesa mining area, but I think a regen would be good for that area because red sandstone and mesa caves. I don't mind rebuilding that path – I'm sure Ken would say the same. :) E is iffy because Tricia was plotting something out there and I don't know if she's started yet.

I'm *hoping* we'll get an underwater monument just W of our spawn in the deep oceans if we regen. If not, no biggie. We'll find one. We'll need a farm if we want to craft the new underwater blocks. I hate to destroy, but the closest monument to spawn is toast. ;)

So, looking for some yea and nay and wtf with this. If there's an area that I missed please pipe up. :)

Is this still the plan for where it should be pruned? I think I need to do one chunk West of me now too with the new guy setting up shop near me. Any others? Anyone else know of a chunk that needs to stay?

709
2014-11-28, 14:54
Ha! I was just about to pull that file up and make the change. :)

Yeah, the chunk W of Turtle Estates needs to be kept now, but other than that it's the same (afaik).

709
2014-11-28, 14:59
Speaking of maps… are we going to lose mcmaps with the move to 1.8? If so it'd be helpful to keep the current world map as a reference, much like you're already doing with the other past worlds and I'm sure you've already thought about this anyways so why am I even asking. ;)

turtle
2014-11-28, 16:18
The map shouldn't be an issue at all. I do plan to make an archive of this one like the others too.

So I have made this world run on my laptop and run 1.8.1 and there I didn't find any issues (other than needing to change my portal direction at the mansion now). I even put my slaves to work on my crops. Did you know the kids work just as hard as the adults? :D

So no I just need to figure out which chunk files to clear and we will be ready. The only other thing that stands out is the Resource Pack. It still needs to be updated for the new blocks. I can't access the file area where Brad has then, but I can change where the auto-download happens from the server.

709
2014-11-28, 16:44
I almost have a 1.8 BradPack completed, but there are a couple of wonky things happening while testing in a fresh world. Not sure if directional sand is a thing, but it's fucking with me atm. Regardless, I'll have it figured out shortly. :)

[edit]: I pulled most of the new blocks from Painterly Pack, cross-referenced the folders for blocks and checked the UIs and made sure they were gs and legit, plus put in the additional icons. Made some judgement calls with doors (I saw nothing that I loved in PP, so went legit MC, as well as a few other things like Monument blocks/pieces). Doors are a problem. I hate MC's and I hate PP's. We'll need to fix those later. I went legit on crystals/shards as well - the PP was close, but not quite right.

Brad
2014-11-28, 16:46
*pokes head out of the sand*

I just strolled around the world for the first time in... a couple of months? Anyhow, I remembered that once we upgrade, there's no going back to old worlds. If anyone has favorite old projects they'd like to see brought over to Cashout Cove, this is your last chance to call for them! I'll be happy to copy things around one last time if anyone would like.

I've always hosted my Resource Pack here on AN.com proper. I think the current pack should work as-is with 1.8; it'll just use default textures for newly added resources. I'm going to take a look at 1.8 this evening and compare with some of the other third-party packs I steal from and see if there's anything that would look nice to override.

Brad
2014-11-28, 16:48
I almost have a 1.8 BradPack completed, but there are a couple of wonky things happening while testing in a fresh world. Not sure if directional sand is a thing, but it's fucking with me atm. Regardless, I'll have it figured out shortly. :)

Oh, maybe I was wrong about compatibility then! If you'd like to share what you have, I'd love to roll your updates into my personal copy. I've actually been maintaining a local git repo to track my changes over the last several major releases.

update: Thanks, Grey! I got his modified copy and am playing around with it now.

709
2014-11-28, 17:26
If anyone has favorite old projects they'd like to see brought over to Cashout Cove, this is your last chance to call for them! I'll be happy to copy things around one last time if anyone would like.Holy shit yes, I thought I'd never get to ask. The Museum. I know the exact spot. Plus, if you wouldn't mind, the Space Shuttle and the Saturn V.

Let me know when you're able to get online and I'll mark it off. :)


[edit:] I was thinking here:

http://www.greychristian.com/AN/MComplex_placement.jpg

It feels like a good place. Close to monsters, but science.

*note: The E planetary thing is not part of what I'm asking for, that was just me a few months ago looking at available land. ;)

Brad
2014-11-28, 17:27
Go ahead and mark them now! :D I'm putzing with 1.8 at the moment, but I'll switch back over before long.

edit: Are the shuttle and rocket going with the museum? Because that would be awesome if you wanted to rebuild your backyard solar system model that we lost.

Brad
2014-11-28, 17:33
Also, I just realized that I *did* start working on a 1.8 update for the resource pack long ago, and it's what I loaded up for use on the server when we did the last couple of BattleNovas. So, I don't have as much to do as I was afraid.

The last time I updated when 1.8 was in snapshots was this version (http://applenova.com/etc/brad/minecraft/AppleNovaBradTextures.1.8b.zip) apparently on August 8th.

709
2014-11-28, 17:49
Go ahead and mark them now! :D I'm putzing with 1.8 at the moment, but I'll switch back over before long.

edit: Are the shuttle and rocket going with the museum? Because that would be awesome if you wanted to rebuild your backyard solar system model that we lost.

I was hoping we'd put them on the museum grounds, yes. :) I assume the Planetarium will come over with the Museum, and for sure, I'll be rebuilding the Planetary Path™.

Not sure how to mark the museum.. can I just mark the NW corner and you fill in from there? plus, i don't remember the height. should be the same though?

709
2014-11-28, 17:57
Also, I just realized that I *did* start working on a 1.8 update for the resource pack long ago, and it's what I loaded up for use on the server when we did the last couple of BattleNovas. So, I don't have as much to do as I was afraid.Some of the things I almost got caught up on is the new UI stuff. The Enchanting Table and the new rabbit-foot charge icon. Tricky if you didn't compare the old/new.

:D I'm talking like I'm an old pro, when in reality I'm riding on the high of just figuring out how to do basic shit. :lol: :p

Brad
2014-11-28, 18:22
I was hoping we'd put them on the museum grounds, yes. :) I assume the Planetarium will come over with the Museum, and for sure, I'll be rebuilding the Planetary Path™.
Planetarium definitely, as much as is there. I think *some* of the path was around too? I can't recall exactly. I'll get whatever I can.

Not sure how to mark the museum.. can I just mark the NW corner and you fill in from there? plus, i don't remember the height. should be the same though?
Sounds good!

Brad
2014-11-28, 18:34
At this point, not that I'm planning. I don't have the time available to really do anything like that at this point. If we want to hold off until next weekend for the update then I can probably make that happen.

I'm going to be busy pulling our awesome builds over from other worlds tonight and tomorrow. So, if you would wait until Sunday (11/30) at least, that would be great. :) Hopefully I'll be done by then.

709
2014-11-28, 18:40
Yeah, the inner planets. They're close enough to the Planetarium where they should be swept up, but no biggie if not.

I marked the NW corner, but… is that enough? The height should be the same from Cactuar, and any groundskeeping is on me, so… what do I need to do? Should I be there? I'd like to be there. I have places for the space vehicles.

709
2014-11-28, 18:41
Wait, so are you back, Brad? You sound back. I feel like you're back. I want to hug you.

turtle
2014-11-28, 18:43
I'm going to be busy pulling our awesome builds over from other worlds tonight and tomorrow. So, if you would wait until Sunday (11/30) at least, that would be great. :) Hopefully I'll be done by then.

First, good to see you back. Hope all is truly well with you and your family.

I don't mind waiting at all. I would rather you do it so I don't mess with your system. I'm pretty sure I followed your methods, you will see a 1.8.x-vanilla folder for the current 1.8.1 jar. I didn't move Nether or The End into their respective folders on the server, though I have on my local copy. I was only moving forward because you weren't around to do it and was going to try to stay consistent with your formatting on the server.

So the server is back in your hands then?

Brad
2014-11-28, 18:54
Wait, so are you back, Brad? You sound back. I feel like you're back. I want to hug you.

http://i.imgur.com/AC7oNbI.png


....man, that just isn't the same without Bender's voice! I gotta figure out how to jam some html5 video elements into the forums one day.

709
2014-11-28, 18:55
I want to be sure about the Nether-build ban, because I was just about to do just that. Just some path changes, so no biggie, but if there's a hard ban on building, let me know. I won't start until.

Brad
2014-11-28, 18:56
I marked the NW corner, but… is that enough? The height should be the same from Cactuar, and any groundskeeping is on me, so… what do I need to do? Should I be there? I'd like to be there. I have places for the space vehicles.
Hold tight! I'm on my way now. edit: D'oh! Missed ya. I'll get started anyhow.

edit2: Maybe just give me a general idea where you marked it for starters?

kscherer
2014-11-28, 19:24
Welcome back, Brad. :)

That's it. All I got. I'm in Drew land with all this .megablock move-to-switch-fest stuff.

Looking forward to 1.8. Let's dew et!

709
2014-11-29, 10:24
Oh man, what fun. CC has a bunch of new stuff going on! :D Fast food! Giant creepers! Loot Exchange! Gherkin! Mario Land! Super-tall-tree-thing/lookout! And more more more! :lol:

Thanks again, Brad, for doing all that. So much new! So much to do! I love it. :)

kscherer
2014-11-29, 10:33
Nice stuff. I haven't been on yet, but I saw it all on the map. Glad to see Whammerstein has a new neighbor. I look forward to leading some creepers into that fancy joint! :D

Just wondering though: There's a dude down between the library and the Eiffel Tower. What the hell is he running from?

709
2014-11-29, 10:43
I believe he is a ska cactus. Cactuar's patron saint.

turtle
2014-11-29, 15:00
I was thinking through the places I have had and the builds I did for what I would want moved over that isn't already. I would like my bridge from Bridgeport over but I have no idea where to put it.

Maybe around here:
http://turtle2472.com/an/Screenshot_ 20141129_150453.png

kscherer
2014-11-29, 15:22
I have nothing from the past worlds. Can that be moved over?

turtle
2014-11-29, 18:02
How about the floating island behind the Money Bin in Bridgeport too! I think that would look nice in our world somewhere.

Edit: I just discovered that it's already here!

Edit: what about the Zelda place from Bridgeport Brad?
http://turtle2472.com/an/Screenshot_ 20141129_183419.png

Brad
2014-11-29, 19:46
Just wondering though: There's a dude down between the library and the Eiffel Tower. What the hell is he running from?

He's running away from his problems and responsibilities.

...






...





Nah, he's just a cactuar (http://finalfantasy.wikia.com/wiki/Cactuar).

Brad
2014-11-29, 19:48
I was thinking through the places I have had and the builds I did for what I would want moved over that isn't already. I would like my bridge from Bridgeport over but I have no idea where to put it.

Maybe around here:
http://turtle2472.com/an/Screenshot_ 20141129_150453.png

Sure! I'll see if I can make it fit along that top part.

Brad
2014-11-29, 19:54
How about the floating island behind the Money Bin in Bridgeport too! I think that would look nice in our world somewhere.

Edit: I just discovered that it's already here!
:)

Edit: what about the Zelda place from Bridgeport Brad?
http://turtle2472.com/an/Screenshot_ 20141129_183419.png

Hoo boy, I've been trying to think of a way to make that happen. It takes up so much space! I'm still considering where it might fit.

On a related note, I'm also thinking about how to make Parapa Palace fit. I'm thinking of putting it in the desert south of downtown with Chichen Itza II.

turtle
2014-11-29, 20:07
That sounds fitting. I'm not imagining many people building in that desert anyway. Would be awesome I think.

turtle
2014-11-29, 20:19
New idea, the sign:
http://applenova.com/etc/brad/minecraft/images/AN-crew-2.png

Brad
2014-11-29, 20:28
That said, here's a list of what I've transported so far (including previous copypasta sessions):

Bridgeport:
- tavern and skyway access tower
- floating island
- creeper statue
- mana tree
- gherkin
- space shuttle
- house of the risen son
- chichen itza ii
- paulydome
- rink of pain
- rexy the dinosaur
- pirate ship
- viking ship
- library
- castle arteggio
- ancient creeper head
- grande theater
- skyranch
- airplanes
- turtle's highway bridge
- parapa palace
- hyrule castle
- barfy skull
- space invaders and ufo
- applenova "hollywood" sign
- rowdy's gay bar
- apple logo

Loch Greene:
- space needle 1.0
- sea serpent & shipwreck
- pei pyramid

Terranova:
- tower of the gods
- subway station
- the exchange 2.0
- ely's western outpost tower
- mob head cube
- 13topia
- bobsky atoll
- space pirate mountain
- phantasma valley (nuclear city)
- brad's office building
- beacon of hope

Cactuar:
- tall jungle tree
- cactuar statue
- mcdonald's
- super mario world
- museum (incomplete)
- jungle temple
- lighthouse
- hylian symbol
- arts centre (theater 2.0)
- gojira (incomplete)
- ARoS (rainbow walkway ring thing)
- fort knox

Pre-Tekkit:
- tree farm "trashcan" 2.0
- SC2k-style marina

Brad
2014-11-29, 20:40
New idea, the sign:
I like! :)

OK, here's my copypasta todo list as it currently stands:

Bridgeport:
- applenova "hollywood" sign done
- turtle's highway bridge done
- parapa palace done
- hyrule castle done
- barfy skull (or the more symmetrical version from loch greene) done
- ijak's forest castle (maybe)
- space invaders and ufo done

Terranova:
- my office building done
- beacon of hope done
- stonehenge (maybe)

Cactuar:
- arteggio's house (maybe)
- that floating rainbow walkway ring thing (maybe) done
- fort knox (maybe) done
- dellphi's hideaway (maybe)

Pre-Tekkit:
- SC2k-style marina (maybe) done

RowdyScot
2014-11-29, 22:14
Near Chichen Itza II would be nice for Parapa, considering how close of a view it was for the original :)

Brad
2014-11-29, 22:24
Parapa Palace has a new home.

http://i.imgur.com/GfpDk6l.jpg

Tread carefully! :)

Robo
2014-11-30, 15:12
just wanted to say OMG BRAD IS HERE!!! welcome back <3 <3

ThunderPoit
2014-11-30, 19:46
Brad, are you referring to that place i built on top of a mountain? don't worry about it. Only things i built worth copying from bridgeport was the paulydome.

709
2014-11-30, 19:55
Remember the days when ladders stuck to glowstone?

Pepperidge Farm does.

:(

kscherer
2014-11-30, 20:24
So, that's why we got stuck in there. Here we though there was a hidden button or something. We had to nerd pole outta there last night. :\

Speaking of nerd poles, there are a few remnants of them in that giant tree, too. Some kind of weird "come in and die" trap in there.

709
2014-11-30, 23:07
I'm farting around for a bit tonight, checking out the new fun.

Brad, if you need a wingman, I'd love to help you move anything else over.

Brad
2014-12-01, 19:34
So I totally lost track of time yesterday and didn't finish off all that I wanted, nor obviously did I knock out the upgrade. Sorry! Unless turtle wants to jump on it sooner, how about we upgrade this Friday?

I've also been spending some time updating a bunch of custom textures. This evening I've been totally redoing the doors, basing them on a mix of the defaults, some inspiration from Painterly, and new work from scratch. I've even redone the default oak wood door in a lighter style since other darker variations are now available.

http://i.imgur.com/cKoUwhE.jpg
http://i.imgur.com/nzpaC5D.jpg


Brad, are you referring to that place i built on top of a mountain? don't worry about it. Only things i built worth copying from bridgeport was the paulydome.

Yeah, the one in Bridgeport, just outside of downtown closer to where Drew settled. I always thought the little street shops were cool, but no huge loss if I skip it.

Remember the days when ladders stuck to glowstone?

Pepperidge Farm does.

I was really hoping ladders would stick to sea lanterns, but still no go. :( If you don't mind losing one side to torches or levers, ladders stick at least to redstone lamps.

just wanted to say OMG BRAD IS HERE!!! welcome back <3 <3
Thanks Jack. :)

Brad
2014-12-01, 19:58
Not sure if directional sand is a thing, but it's fucking with me atm.
BTW, sand (both white and red) are smoothly flowing in a uniform direction in my pack. Because fuck that noise.

kscherer
2014-12-01, 20:33
So I totally lost track of time yesterday and didn't finish off all that I wanted, nor obviously did I knock out the upgrade. Sorry! Unless turtle wants to jump on it sooner, how about we upgrade this Friday?

I won't be on Friday night, but if it's Friday, then it's Friday.

Whichever day it is, I'm laying claim to a westerly exploration from Castle Whammerstein for an Ocean Monument. :)

turtle
2014-12-01, 20:47
I'm very cool with Friday being the upgrade day. This is a wild week for me overall and I don't want to deal with an imperfect upgrade should one happen. I have time to upgrade, but not troubleshoot if there were to be an issue.

...

Whichever day it is, I'm laying claim to a westerly exploration from Castle Whammerstein for an Ocean Monument. :)

That ocean isn't going to be pruned. There are builds in there that belong to one of the ladies that I can't recall her name at this moment.

turtle
2014-12-01, 20:54
I didn't see my bridge from Bridgeport on your list. Did it now make the cut Brad?

Speaking of that, we wouldn't want to upgrade until you're done copying over and have time to prune the map again.

ThunderPoit
2014-12-01, 21:39
Ok, now I'm confused. Brad, can you post a pic of what you're referring to? It doesn't ring a bell to me.

Brad
2014-12-01, 21:42
I didn't see my bridge from Bridgeport on your list. Did it now make the cut Brad?
Whoops, I forgot to mention it and just haven't gotten to copying yet. I'll go edit that list!

Ok, now I'm confused. Brad, can you post a pic of what you're referring to? It doesn't ring a bell to me.

Maybe I misremember and it belonged to someone else?

http://i.imgur.com/yiJPNzC.png

ThunderPoit
2014-12-01, 22:13
Nope, not mine.

turtle
2014-12-01, 22:48
Just so everyone is aware. I checked to be sure the terrain generation was unchanged and I was right. I spawned a new world with 1.8.1 and our seed and the map is the same less the areas we carried over from Cashout Cove. Some examples being my mansion that was new and the area east of Castle Whammerstein where the village area is. That is the same land as is there now.

So, looks like the ocean to search is south of the castle. And I noticed Mushroom Islands too!

kscherer
2014-12-02, 10:58
That ocean isn't going to be pruned. There are builds in there that belong to one of the ladies that I can't recall her name at this moment.

Sorry. I meant East. I got my directions messed up. But I might head SE, too, toward the old mushroom islands. There was a lot of ocean there and if we use the same world seed, it will be easier hunting and less map explosion.

Although a new seed might be fun, too. However, we would know exactly where the Nether Hub portals lead with the existing seed. :\

I don't know. Dow what needs to be done, and we'll all just make it work.

drewprops
2014-12-02, 11:54
Has the changeover happened yet?

Did all my money go away yet!!??

I wanted to buy a lot of the good stuff...

If not yet, when??!!

...

kscherer
2014-12-02, 11:58
Looks like Friday. Better log in and spend the goods while you got 'em! :)

709
2014-12-02, 12:27
Brad, the ARoS ring could go into the mountains behind Mothra since those (well, the Western parts) are coming over with 1.8. Just a thought since it was in the tall mountains in Cactuar. Plus now that we have stained-glass panes Bryson may want to revisit it. :)

Otherwise I'd say put it above the Arts Centre.

kscherer
2014-12-02, 23:22
Did something change? The enchanting table is now asking for Lapis. I thought that was a 1.8 thing?

drewprops
2014-12-02, 23:28
Otherwise I'd say put it above the Arts Centre.

Good thinking, Grey.

When we wipe this world for 1.9 we can at least come back and visit this old stuff!!



...

Bryson
2014-12-03, 01:32
OK, I have no idea what ARoS means. I'm sure it'll be painfully obvious when someone tells me.

drewprops
2014-12-03, 09:15
Is that his rainbow-ringed mountaintop?


...

709
2014-12-03, 09:42
ARoS (http://en.aros.dk) Aarhus Kunstmuseum.

I thought the rainbow panorama was Bryson's build? If it's not than don't put it above the Arts Centre! That would be weird. :)

709
2014-12-03, 11:01
I was really hoping ladders would stick to sea lanterns, but still no go. :( If you don't mind losing one side to torches or levers, ladders stick at least to redstone lamps.I tried to get around the lever issue by powering the lamps with redstone blocks, but ladders don't stick to those either. Ain't that some shit.

kscherer
2014-12-05, 17:00
Soooooooo ... is it gonna explode today?

709
2014-12-05, 18:41
I'm prepared, but there's still a handful of structures to move over, yes? I'd rather wait on the update if it means losing some of those forever.

In the meantime…. are we thinking about a new name? :)

kscherer
2014-12-05, 19:57
Well, Cashout Cove is silly given that we can no longer "cash out". :err:

Oddtropolis
Creeperville
Strangeport
City of Things
Junker's Joint


I don't know. :\

One I really like: Panner's Point

The main land comes to a point out by Bradtropolis. A panner (gold panner) is a miner. It's like miner's point, but Panner's Point. A nod to Minecraft and the general shape of the land. We could put up a sign: Welcome to Panner's Point

OK. I'll go away, now.

709
2014-12-05, 20:07
The central city section will always be Cashout Cove. :) Did the Vineyard area change names when Martha died? :D :lol: Besides, I was wondering more about the log-in name ala "Biomepalooza!"

Ideally it'd have some hook into one of the very many new things (http://minecraft.gamepedia.com/1.8). Like, "Fish Lasers & Hasenpfeffer" :D but not that

kscherer
2014-12-05, 20:16
OK, fine. Diorite Farms it is! :p

709
2014-12-05, 20:20
Since Brad isn't popping in I'd assume it's a bust anyways. There's blocks to be moved across worlds before 1.8, and that will likely take hours.

I can wait until tomorrow, or Monday, or whenever. This update breaks things, so let's get everything settled before we just jump in.

That said, if we are waiting a spell, it'd be keen if we could get a new TARDIS world in the meantime. We need to train a newb or two how to survive in the wild without gear, and a new world would take the edge off. ;) :)



[edit]: hmm. that's two "it'd" in the course of two posts. Interesting, but not intentional. I almost never ever see it in the wild, but I like it. I like the shape it makes. In a different font with tighter kerning it might reasonably be confused for a hieroglyph. I should use it more.

Elysium
2014-12-05, 21:06
It'd be good to have a new chance to try out a fresh TARDIS before it goes by the wayside. I need to try one out for once.

709
2014-12-05, 21:13
Still though, Brad. I've had people that don't visit the forums that often (yes, I know) ask me "when?" and I got all Antoine Dodson on them lest they lose all their loot tonight. Now I'm a Chicken Little, Brad. A fucking Henny Penny, Brad.

Brad.

drewprops
2014-12-05, 21:31
I may pop in and you can train me as soon as my catch-up episode of a TV show finishes.

AS IF.

#ultimateWarriorDrew



...

709
2014-12-05, 21:37
It'd be good to have a new chance to try out a fresh TARDIS before it goes by the wayside. I need to try one out for once.Oh man, if you have AN's server pack on by default, you will squee. I know I did. :)

A new TARDIS world would be a great thing, especially since we're likely on the last gasp of CraftBukkit.

Obviously 1.8 isn't happening tonight, so, let's just get the other builds moved over when there's time, then realistically set a date.

drewprops
2014-12-05, 21:49
dude me and ely are in right now, fighting daleks!


...

709
2014-12-06, 14:44
Brad.

Brad
2014-12-06, 15:06
Sorry guys. I hate giving excuses, but it's been a total shit week at work and I haven't had any downtime at night for Minecraft fun. I'll be on this evening to finish the copies and update the game.

709
2014-12-06, 15:25
Brad!

kscherer
2014-12-06, 17:34
We're updating tonight?

:eek: :cool: :) :D

There goes my night! :|

turtle
2014-12-06, 23:00
It's the weekend Brad, any help you give is appreciated. Hope your weekend ends up better than your week did.

709
2014-12-06, 23:38
Absolutely. Relax and have a cocktail. There's no hard and fast that needs to be for 1.8. :)

drewprops
2014-12-07, 10:35
Remember that one world with all the tall stuff??


...

Brad
2014-12-07, 11:21
Did something change? The enchanting table is now asking for Lapis. I thought that was a 1.8 thing?

Whoops... my bad. I jumped the gun and had already configured the server to point to the new 1.8 resource pack thinking that all the textures were compatible with 1.7, but I forgot that the table actually *changed*. I'm sure you've long since figured it out, but the table doesn't actually require lapis yet. It just has the graphic for it.

I'm copying over structures now. Having trouble finding a place for turtle's bridge and the AppleNova sign, though. Any suggestions that would fit?

709
2014-12-07, 12:48
For the bridge, maybe the spot S of Gojira where there's an underwater tunnel? We could connect the roadways on both sides pretty easily and leave the tunnel accessible as well. The spot won't mess with Future Rodan, in fact it could be cool having him fly above it.

Robo
2014-12-07, 12:54
get hype

i can't wait to play mc again with you all because i has 1.8 and i can't figure out how to make a separate downgraded profile :(

but i'm confused, do we already know what this world looks like then? what is the seed?

Brad
2014-12-07, 13:17
For the bridge, maybe the spot S of Gojira where there's an underwater tunnel? We could connect the roadways on both sides pretty easily and leave the tunnel accessible as well. The spot won't mess with Future Rodan, in fact it could be cool having him fly above it.

Good idea. I'll give that a try.

edit: Wow, it's almost a perfect fit! :eek: There are a dozen or so blocks of free space on either end, but that's easy to connect up later.

turtle
2014-12-07, 14:45
get hype

i can't wait to play mc again with you all because i has 1.8 and i can't figure out how to make a separate downgraded profile :(

but i'm confused, do we already know what this world looks like then? what is the seed?

The map is going to end up looking just like it does now. The seed is going to stay the same. So after the prune any expansion will uncover the map you see now. There isn't any real change in the land generation based on my testing using the same world we use now.

For making a new profile though, click "New Profile" after you open the launcher:
http://turtle2472.com/an/ss 20141207_144004.png

Then change the name to something different, and chose 1.7.9 in the dropdown for the world version:
http://turtle2472.com/an/ss 20141207_144159.png

Feel free to play with other settings too if you wish. When you finish saving, select the new profile in your dropdown by the profile selection:
http://turtle2472.com/an/ss 20141207_144431.png

Robo
2014-12-07, 15:13
i swear i did that before and it didn't work :( anyway thx!

Bryson
2014-12-07, 16:18
ARoS (http://en.aros.dk) Aarhus Kunstmuseum.

I thought the rainbow panorama was Bryson's build? If it's not than don't put it above the Arts Centre! That would be weird. :)

Ah! I forgot what it was called. Yes, that was mine. Above the Arts Centre is great. And yes, I may indeed revisit it now we have stained glass.

Brad
2014-12-07, 17:47
Ah! I forgot what it was called. Yes, that was mine. Above the Arts Centre is great. And yes, I may indeed revisit it now we have stained glass.

Whoops... too late! It's in the mountain range behind Mothra like 709 first suggested.

Brad
2014-12-07, 17:49
Also…

LAST CALL for anything fun/personal/interesting/etc. you want copied over from previous worlds. I'm taking a break to eat some dinner and I have some boring real work to do after that, but then I'll be back to Minecraft. If there's nothing else from the old worlds that we want to keep, it's upgrade time.

Robo
2014-12-07, 17:59
is the gay bar in

Bryson
2014-12-07, 18:42
Whoops... too late! It's in the mountain range behind Mothra like 709 first suggested.

Also cool. Thanks!

turtle
2014-12-07, 18:49
Anyone note the coordinates of the mushroom islands so we can put a portal out to it?

Also, please do a full save before switching so I can make archived maps of the world prior to the switch.

Bryson
2014-12-07, 19:03
Did you move the APPLENOVA sign yet?

Brad
2014-12-07, 19:49
Did you move the APPLENOVA sign yet?

Nope... haven't found a good place for it where it actually fits.

Brad
2014-12-07, 19:49
is the gay bar in

It's on the list now! Finding a place for it now.

Robo
2014-12-07, 19:58
:lol: I was sort of joking, but I'm sure Rowdy will be pleased. :D

drewprops
2014-12-07, 22:31
I logged in successfully AFTER dying in the TARDIS world and losing my inventory there, but that's okay because it was bullshit screw-around inventory.

Seems to work.



...

turtle
2014-12-08, 14:14
709, the only player I know who can personally pull a full +2Mb/s from the game server. What are you doing man? I got into my router to take a look at things and had to figure out what this odd traffic level was. MC server never sees that much so I figured it might be an attack. From one IP. 709's. :p

Nevermind. False alarm.

turtle
2014-12-08, 21:56
Brad, can we get an update on the texture pack in the main game thread (http://forums.applenova.com/showthread.php?t=35763)? Might want to also update it to say we are running 1.8.1 now too.

Brad
2014-12-11, 15:58
I'm about to pick out the files to keep/delete for pruning the world. Based on 709 and turtle's earlier conversation, it looks like all the chunks in red are safe to wipe, yes?

http://i.imgur.com/Ctizda0.jpg

kscherer
2014-12-11, 17:28
Seems right to me.

Brad
2014-12-11, 23:36
OK! :) Then tomorrow night I'll prune the world as defined above and turtle will rerun his map tool from a clean slate.

709
2014-12-12, 14:52
I finished up the Nether path out to the Mooshroom Isles last night and figured I'd post a couple pics. :) The path branches off from the SouthEast Portal and heads south, jogs east to meet a Fortress then heads south a bit more to the Isle Portal. Basically, follow the stone-slab path:

http://greychristian.com/AN/anmc12dec_2.jpg

The Fortress path is mostly protected, but there are still open archways where the arms jut off. So, be mindful of baddies. Where the path jogs south again I've put in a portal that leads to a very large Extreme Hills+ area. I figured after the wipe we might use that area as a place to mine? Andesite/Diorite/Granite deposits are ridiculously prevalent and quite large, so they leave quite the land-scar.

http://greychristian.com/AN/anmc12dec_3.jpg

http://greychristian.com/AN/anmc12dec_4.jpg


Also, I put up a temporary pile of the new goodies at Trader Steve's, just in case, you know, people want to see them in-game or whatever.

http://greychristian.com/AN/anmc12dec_1.jpg


Finally, check THIS out! :eek:

http://greychristian.com/AN/anmc12dec_5.jpg

I was testing out my fancy new Water Strider boots and stumbled across these guys right in the north bay between Drew and Mario (inset). They respawn too, so they're here to stay. Grab some armor and a Looting sword and get shards! A fun way to make some Prismarine blocks while waiting for the grinder to be built. ;) They are nasty though, so I recommend Depth Strider boots to haul-ass away from them when they gang up on you. :D

kscherer
2014-12-12, 15:44
Funny. I thought those turds were biome specific (ocean monument). We best be watching ourselves in the depths. :\

Edit: Maybe a monument would normally have spawned there? The update brought in the "biome" without the monument?

709
2014-12-12, 16:26
That's what I think happened. I did a difference matte of the two world maps and that's one of 3 places that has a large body of water in both worlds.


[edit: here it is quick-n-dirty if you're interested]
http://greychristian.com/AN/mapmatte.jpg

Brad
2014-12-12, 20:20
https://i.imgur.com/UTwJIN4.jpg

709
2014-12-12, 20:58
http://i.imgur.com/2gSQw.png

kscherer
2014-12-12, 21:32
:lol:

http://i59.tinypic.com/20uddeh.jpg

709
2014-12-12, 22:41
So are we doing this tonight? I have a pocket full of obsidian to make for good, friendly portals. :D

Brad
2014-12-12, 22:57
Perfect timing. I'm about to prune it now! :)

Brad
2014-12-12, 23:12
Mostly for turtle's edification...
[bsmith@anmc current]$ pwd
/opt/minecraft/current
[bsmith@anmc current]$ python ~/prune.py ./world/region/ ./region.bak/
Archiving './world/region/r.-2.0.mca' to './region.bak/r.-2.0.mca'
Archiving './world/region/r.-3.4.mca' to './region.bak/r.-3.4.mca'
Archiving './world/region/r.5.-3.mca' to './region.bak/r.5.-3.mca'
Archiving './world/region/r.4.-4.mca' to './region.bak/r.4.-4.mca'
Archiving './world/region/r.-3.-1.mca' to './region.bak/r.-3.-1.mca'
Archiving './world/region/r.-4.6.mca' to './region.bak/r.-4.6.mca'
Archiving './world/region/r.-4.-6.mca' to './region.bak/r.-4.-6.mca'
Archiving './world/region/r.8.15.mca' to './region.bak/r.8.15.mca'
Archiving './world/region/r.-6.4.mca' to './region.bak/r.-6.4.mca'
Archiving './world/region/r.-7.1.mca' to './region.bak/r.-7.1.mca'
Archiving './world/region/r.-9.5.mca' to './region.bak/r.-9.5.mca'
Archiving './world/region/r.3.-6.mca' to './region.bak/r.3.-6.mca'
Archiving './world/region/r.5.2.mca' to './region.bak/r.5.2.mca'
Archiving './world/region/r.-9.2.mca' to './region.bak/r.-9.2.mca'
Archiving './world/region/r.-6.-1.mca' to './region.bak/r.-6.-1.mca'
Archiving './world/region/r.-9.1.mca' to './region.bak/r.-9.1.mca'
Archiving './world/region/r.-3.8.mca' to './region.bak/r.-3.8.mca'
Archiving './world/region/r.6.7.mca' to './region.bak/r.6.7.mca'
Archiving './world/region/r.7.10.mca' to './region.bak/r.7.10.mca'
Archiving './world/region/r.0.3.mca' to './region.bak/r.0.3.mca'
Archiving './world/region/r.-3.1.mca' to './region.bak/r.-3.1.mca'
Archiving './world/region/r.-7.-3.mca' to './region.bak/r.-7.-3.mca'
Archiving './world/region/r.-5.5.mca' to './region.bak/r.-5.5.mca'
Archiving './world/region/r.8.8.mca' to './region.bak/r.8.8.mca'
Archiving './world/region/r.-3.11.mca' to './region.bak/r.-3.11.mca'
Archiving './world/region/r.8.13.mca' to './region.bak/r.8.13.mca'
Archiving './world/region/r.8.12.mca' to './region.bak/r.8.12.mca'
Archiving './world/region/r.1.-6.mca' to './region.bak/r.1.-6.mca'
Archiving './world/region/r.-4.5.mca' to './region.bak/r.-4.5.mca'
Archiving './world/region/r.-5.-4.mca' to './region.bak/r.-5.-4.mca'
Archiving './world/region/r.-3.3.mca' to './region.bak/r.-3.3.mca'
Archiving './world/region/r.-2.7.mca' to './region.bak/r.-2.7.mca'
Archiving './world/region/r.2.4.mca' to './region.bak/r.2.4.mca'
Archiving './world/region/r.1.-3.mca' to './region.bak/r.1.-3.mca'
Archiving './world/region/r.-5.2.mca' to './region.bak/r.-5.2.mca'
Archiving './world/region/r.8.14.mca' to './region.bak/r.8.14.mca'
Archiving './world/region/r.4.-2.mca' to './region.bak/r.4.-2.mca'
Archiving './world/region/r.7.6.mca' to './region.bak/r.7.6.mca'
Archiving './world/region/r.7.11.mca' to './region.bak/r.7.11.mca'
Archiving './world/region/r.-10.-3.mca' to './region.bak/r.-10.-3.mca'
Archiving './world/region/r.0.-4.mca' to './region.bak/r.0.-4.mca'
Archiving './world/region/r.-6.2.mca' to './region.bak/r.-6.2.mca'
Archiving './world/region/r.1.2.mca' to './region.bak/r.1.2.mca'
Archiving './world/region/r.-3.6.mca' to './region.bak/r.-3.6.mca'
Archiving './world/region/r.-1.-6.mca' to './region.bak/r.-1.-6.mca'
Archiving './world/region/r.-1.-5.mca' to './region.bak/r.-1.-5.mca'
Archiving './world/region/r.-5.6.mca' to './region.bak/r.-5.6.mca'
Archiving './world/region/r.2.7.mca' to './region.bak/r.2.7.mca'
Archiving './world/region/r.0.-8.mca' to './region.bak/r.0.-8.mca'
Archiving './world/region/r.-2.-2.mca' to './region.bak/r.-2.-2.mca'
Archiving './world/region/r.11.7.mca' to './region.bak/r.11.7.mca'
Archiving './world/region/r.-10.-2.mca' to './region.bak/r.-10.-2.mca'
Archiving './world/region/r.10.5.mca' to './region.bak/r.10.5.mca'
Archiving './world/region/r.0.-7.mca' to './region.bak/r.0.-7.mca'
Archiving './world/region/r.6.8.mca' to './region.bak/r.6.8.mca'
Archiving './world/region/r.4.4.mca' to './region.bak/r.4.4.mca'
Archiving './world/region/r.-4.11.mca' to './region.bak/r.-4.11.mca'
Archiving './world/region/r.-5.-5.mca' to './region.bak/r.-5.-5.mca'
Archiving './world/region/r.7.7.mca' to './region.bak/r.7.7.mca'
Archiving './world/region/r.-4.2.mca' to './region.bak/r.-4.2.mca'
Archiving './world/region/r.-5.-2.mca' to './region.bak/r.-5.-2.mca'
Archiving './world/region/r.-7.5.mca' to './region.bak/r.-7.5.mca'
Archiving './world/region/r.-4.3.mca' to './region.bak/r.-4.3.mca'
Archiving './world/region/r.-7.0.mca' to './region.bak/r.-7.0.mca'
Archiving './world/region/r.4.5.mca' to './region.bak/r.4.5.mca'
Archiving './world/region/r.-2.-6.mca' to './region.bak/r.-2.-6.mca'
Archiving './world/region/r.5.11.mca' to './region.bak/r.5.11.mca'
Archiving './world/region/r.4.-5.mca' to './region.bak/r.4.-5.mca'
Archiving './world/region/r.7.16.mca' to './region.bak/r.7.16.mca'
Archiving './world/region/r.3.7.mca' to './region.bak/r.3.7.mca'
Archiving './world/region/r.6.14.mca' to './region.bak/r.6.14.mca'
Archiving './world/region/r.7.15.mca' to './region.bak/r.7.15.mca'
Archiving './world/region/r.-2.2.mca' to './region.bak/r.-2.2.mca'
Archiving './world/region/r.3.-5.mca' to './region.bak/r.3.-5.mca'
Archiving './world/region/r.0.4.mca' to './region.bak/r.0.4.mca'
Archiving './world/region/r.-8.-4.mca' to './region.bak/r.-8.-4.mca'
Archiving './world/region/r.-6.-3.mca' to './region.bak/r.-6.-3.mca'
Archiving './world/region/r.3.5.mca' to './region.bak/r.3.5.mca'
Archiving './world/region/r.7.-2.mca' to './region.bak/r.7.-2.mca'
Archiving './world/region/r.3.1.mca' to './region.bak/r.3.1.mca'
Archiving './world/region/r.-4.12.mca' to './region.bak/r.-4.12.mca'
Archiving './world/region/r.8.9.mca' to './region.bak/r.8.9.mca'
Archiving './world/region/r.-8.-1.mca' to './region.bak/r.-8.-1.mca'
Archiving './world/region/r.9.9.mca' to './region.bak/r.9.9.mca'
Archiving './world/region/r.3.2.mca' to './region.bak/r.3.2.mca'
Archiving './world/region/r.5.0.mca' to './region.bak/r.5.0.mca'
Archiving './world/region/r.4.-1.mca' to './region.bak/r.4.-1.mca'
Archiving './world/region/r.4.7.mca' to './region.bak/r.4.7.mca'
Archiving './world/region/r.3.0.mca' to './region.bak/r.3.0.mca'
Archiving './world/region/r.-2.-4.mca' to './region.bak/r.-2.-4.mca'
Archiving './world/region/r.4.1.mca' to './region.bak/r.4.1.mca'
Archiving './world/region/r.-1.7.mca' to './region.bak/r.-1.7.mca'
Archiving './world/region/r.-5.4.mca' to './region.bak/r.-5.4.mca'
Archiving './world/region/r.2.9.mca' to './region.bak/r.2.9.mca'
Archiving './world/region/r.5.4.mca' to './region.bak/r.5.4.mca'
Archiving './world/region/r.-3.-2.mca' to './region.bak/r.-3.-2.mca'
Archiving './world/region/r.6.10.mca' to './region.bak/r.6.10.mca'
Archiving './world/region/r.-7.-1.mca' to './region.bak/r.-7.-1.mca'
Archiving './world/region/r.-1.8.mca' to './region.bak/r.-1.8.mca'
Archiving './world/region/r.8.7.mca' to './region.bak/r.8.7.mca'
Archiving './world/region/r.5.12.mca' to './region.bak/r.5.12.mca'
Archiving './world/region/r.5.8.mca' to './region.bak/r.5.8.mca'
Archiving './world/region/r.6.6.mca' to './region.bak/r.6.6.mca'
Archiving './world/region/r.9.10.mca' to './region.bak/r.9.10.mca'
Archiving './world/region/r.4.11.mca' to './region.bak/r.4.11.mca'
Archiving './world/region/r.1.3.mca' to './region.bak/r.1.3.mca'
Archiving './world/region/r.2.3.mca' to './region.bak/r.2.3.mca'
Archiving './world/region/r.-5.9.mca' to './region.bak/r.-5.9.mca'
Archiving './world/region/r.1.5.mca' to './region.bak/r.1.5.mca'
Archiving './world/region/r.3.11.mca' to './region.bak/r.3.11.mca'
Archiving './world/region/r.10.8.mca' to './region.bak/r.10.8.mca'
Archiving './world/region/r.-1.-7.mca' to './region.bak/r.-1.-7.mca'
Archiving './world/region/r.7.-3.mca' to './region.bak/r.7.-3.mca'
Archiving './world/region/r.-7.2.mca' to './region.bak/r.-7.2.mca'
Archiving './world/region/r.3.-7.mca' to './region.bak/r.3.-7.mca'
Archiving './world/region/r.2.-5.mca' to './region.bak/r.2.-5.mca'
Archiving './world/region/r.2.8.mca' to './region.bak/r.2.8.mca'
Archiving './world/region/r.6.-3.mca' to './region.bak/r.6.-3.mca'
Archiving './world/region/r.0.-5.mca' to './region.bak/r.0.-5.mca'
Archiving './world/region/r.5.6.mca' to './region.bak/r.5.6.mca'
Archiving './world/region/r.-5.10.mca' to './region.bak/r.-5.10.mca'
Archiving './world/region/r.3.8.mca' to './region.bak/r.3.8.mca'
Archiving './world/region/r.4.8.mca' to './region.bak/r.4.8.mca'
Archiving './world/region/r.-3.5.mca' to './region.bak/r.-3.5.mca'
Archiving './world/region/r.-4.-2.mca' to './region.bak/r.-4.-2.mca'
Archiving './world/region/r.-8.5.mca' to './region.bak/r.-8.5.mca'
Archiving './world/region/r.6.12.mca' to './region.bak/r.6.12.mca'
Archiving './world/region/r.-4.8.mca' to './region.bak/r.-4.8.mca'
Archiving './world/region/r.7.8.mca' to './region.bak/r.7.8.mca'
Archiving './world/region/r.-2.11.mca' to './region.bak/r.-2.11.mca'
Archiving './world/region/r.4.9.mca' to './region.bak/r.4.9.mca'
Archiving './world/region/r.-9.-3.mca' to './region.bak/r.-9.-3.mca'
Archiving './world/region/r.7.9.mca' to './region.bak/r.7.9.mca'
Archiving './world/region/r.1.-7.mca' to './region.bak/r.1.-7.mca'
Archiving './world/region/r.0.9.mca' to './region.bak/r.0.9.mca'
Archiving './world/region/r.2.5.mca' to './region.bak/r.2.5.mca'
Archiving './world/region/r.1.4.mca' to './region.bak/r.1.4.mca'
Archiving './world/region/r.7.5.mca' to './region.bak/r.7.5.mca'
Archiving './world/region/r.-9.4.mca' to './region.bak/r.-9.4.mca'
Archiving './world/region/r.-3.-6.mca' to './region.bak/r.-3.-6.mca'
Archiving './world/region/r.-5.12.mca' to './region.bak/r.-5.12.mca'
Archiving './world/region/r.5.9.mca' to './region.bak/r.5.9.mca'
Archiving './world/region/r.3.3.mca' to './region.bak/r.3.3.mca'
Archiving './world/region/r.-1.-8.mca' to './region.bak/r.-1.-8.mca'
Archiving './world/region/r.-9.6.mca' to './region.bak/r.-9.6.mca'
Archiving './world/region/r.7.4.mca' to './region.bak/r.7.4.mca'
Archiving './world/region/r.-8.4.mca' to './region.bak/r.-8.4.mca'
Archiving './world/region/r.8.6.mca' to './region.bak/r.8.6.mca'
Archiving './world/region/r.2.10.mca' to './region.bak/r.2.10.mca'
Archiving './world/region/r.5.10.mca' to './region.bak/r.5.10.mca'
Archiving './world/region/r.5.7.mca' to './region.bak/r.5.7.mca'
Archiving './world/region/r.-2.-1.mca' to './region.bak/r.-2.-1.mca'
Archiving './world/region/r.-3.-4.mca' to './region.bak/r.-3.-4.mca'
Archiving './world/region/r.-8.-3.mca' to './region.bak/r.-8.-3.mca'
Archiving './world/region/r.10.9.mca' to './region.bak/r.10.9.mca'
Archiving './world/region/r.-4.4.mca' to './region.bak/r.-4.4.mca'
Archiving './world/region/r.-3.0.mca' to './region.bak/r.-3.0.mca'
Archiving './world/region/r.4.0.mca' to './region.bak/r.4.0.mca'
Archiving './world/region/r.-5.-3.mca' to './region.bak/r.-5.-3.mca'
Archiving './world/region/r.0.-9.mca' to './region.bak/r.0.-9.mca'
Archiving './world/region/r.1.-5.mca' to './region.bak/r.1.-5.mca'
Archiving './world/region/r.7.13.mca' to './region.bak/r.7.13.mca'
Archiving './world/region/r.3.-1.mca' to './region.bak/r.3.-1.mca'
Archiving './world/region/r.2.-2.mca' to './region.bak/r.2.-2.mca'
Archiving './world/region/r.9.16.mca' to './region.bak/r.9.16.mca'
Archiving './world/region/r.11.8.mca' to './region.bak/r.11.8.mca'
Archiving './world/region/r.2.6.mca' to './region.bak/r.2.6.mca'
Archiving './world/region/r.-4.-3.mca' to './region.bak/r.-4.-3.mca'
Archiving './world/region/r.-9.3.mca' to './region.bak/r.-9.3.mca'
Archiving './world/region/r.-2.5.mca' to './region.bak/r.-2.5.mca'
Archiving './world/region/r.-5.7.mca' to './region.bak/r.-5.7.mca'
Archiving './world/region/r.5.-2.mca' to './region.bak/r.5.-2.mca'
Archiving './world/region/r.-8.2.mca' to './region.bak/r.-8.2.mca'
Archiving './world/region/r.6.-4.mca' to './region.bak/r.6.-4.mca'
Archiving './world/region/r.-9.-4.mca' to './region.bak/r.-9.-4.mca'
Archiving './world/region/r.4.3.mca' to './region.bak/r.4.3.mca'
Archiving './world/region/r.-2.-5.mca' to './region.bak/r.-2.-5.mca'
Archiving './world/region/r.1.-2.mca' to './region.bak/r.1.-2.mca'
Archiving './world/region/r.-6.5.mca' to './region.bak/r.-6.5.mca'
Archiving './world/region/r.0.5.mca' to './region.bak/r.0.5.mca'
Archiving './world/region/r.3.-4.mca' to './region.bak/r.3.-4.mca'
Archiving './world/region/r.8.-3.mca' to './region.bak/r.8.-3.mca'
Archiving './world/region/r.0.6.mca' to './region.bak/r.0.6.mca'
Archiving './world/region/r.-1.5.mca' to './region.bak/r.-1.5.mca'
Archiving './world/region/r.-2.1.mca' to './region.bak/r.-2.1.mca'
Archiving './world/region/r.4.-3.mca' to './region.bak/r.4.-3.mca'
Archiving './world/region/r.8.10.mca' to './region.bak/r.8.10.mca'
Archiving './world/region/r.0.7.mca' to './region.bak/r.0.7.mca'
Archiving './world/region/r.0.-6.mca' to './region.bak/r.0.-6.mca'
Archiving './world/region/r.9.8.mca' to './region.bak/r.9.8.mca'
Archiving './world/region/r.-8.0.mca' to './region.bak/r.-8.0.mca'
Archiving './world/region/r.-2.12.mca' to './region.bak/r.-2.12.mca'
Archiving './world/region/r.-1.3.mca' to './region.bak/r.-1.3.mca'
Archiving './world/region/r.4.2.mca' to './region.bak/r.4.2.mca'
Archiving './world/region/r.-7.3.mca' to './region.bak/r.-7.3.mca'
Archiving './world/region/r.6.5.mca' to './region.bak/r.6.5.mca'
Archiving './world/region/r.-4.-4.mca' to './region.bak/r.-4.-4.mca'
Archiving './world/region/r.4.6.mca' to './region.bak/r.4.6.mca'
Archiving './world/region/r.-7.4.mca' to './region.bak/r.-7.4.mca'
Archiving './world/region/r.-6.-2.mca' to './region.bak/r.-6.-2.mca'
Archiving './world/region/r.-4.10.mca' to './region.bak/r.-4.10.mca'
Archiving './world/region/r.-3.2.mca' to './region.bak/r.-3.2.mca'
Archiving './world/region/r.3.-2.mca' to './region.bak/r.3.-2.mca'
Archiving './world/region/r.-6.6.mca' to './region.bak/r.-6.6.mca'
Archiving './world/region/r.4.10.mca' to './region.bak/r.4.10.mca'
Archiving './world/region/r.-4.9.mca' to './region.bak/r.-4.9.mca'
Archiving './world/region/r.9.14.mca' to './region.bak/r.9.14.mca'
Archiving './world/region/r.2.-7.mca' to './region.bak/r.2.-7.mca'
Archiving './world/region/r.-7.-2.mca' to './region.bak/r.-7.-2.mca'
Archiving './world/region/r.-5.3.mca' to './region.bak/r.-5.3.mca'
Archiving './world/region/r.-3.10.mca' to './region.bak/r.-3.10.mca'
Archiving './world/region/r.9.5.mca' to './region.bak/r.9.5.mca'
Archiving './world/region/r.-2.10.mca' to './region.bak/r.-2.10.mca'
Archiving './world/region/r.1.6.mca' to './region.bak/r.1.6.mca'
Archiving './world/region/r.2.-4.mca' to './region.bak/r.2.-4.mca'
Archiving './world/region/r.-4.-5.mca' to './region.bak/r.-4.-5.mca'
Archiving './world/region/r.5.1.mca' to './region.bak/r.5.1.mca'
Archiving './world/region/r.1.8.mca' to './region.bak/r.1.8.mca'
Archiving './world/region/r.-4.7.mca' to './region.bak/r.-4.7.mca'
Archiving './world/region/r.5.5.mca' to './region.bak/r.5.5.mca'
Archiving './world/region/r.7.12.mca' to './region.bak/r.7.12.mca'
Archiving './world/region/r.-3.7.mca' to './region.bak/r.-3.7.mca'
Archiving './world/region/r.1.-4.mca' to './region.bak/r.1.-4.mca'
Archiving './world/region/r.-3.9.mca' to './region.bak/r.-3.9.mca'
Archiving './world/region/r.-9.-1.mca' to './region.bak/r.-9.-1.mca'
Archiving './world/region/r.-2.-3.mca' to './region.bak/r.-2.-3.mca'
Archiving './world/region/r.2.-6.mca' to './region.bak/r.2.-6.mca'
Archiving './world/region/r.2.-3.mca' to './region.bak/r.2.-3.mca'
Archiving './world/region/r.8.16.mca' to './region.bak/r.8.16.mca'
Archiving './world/region/r.0.8.mca' to './region.bak/r.0.8.mca'
Archiving './world/region/r.2.2.mca' to './region.bak/r.2.2.mca'
Archiving './world/region/r.8.11.mca' to './region.bak/r.8.11.mca'
Archiving './world/region/r.3.10.mca' to './region.bak/r.3.10.mca'
Archiving './world/region/r.9.15.mca' to './region.bak/r.9.15.mca'
Archiving './world/region/r.6.11.mca' to './region.bak/r.6.11.mca'
Archiving './world/region/r.-9.-2.mca' to './region.bak/r.-9.-2.mca'
Archiving './world/region/r.-3.12.mca' to './region.bak/r.-3.12.mca'
Archiving './world/region/r.-10.-4.mca' to './region.bak/r.-10.-4.mca'
Archiving './world/region/r.5.3.mca' to './region.bak/r.5.3.mca'
Archiving './world/region/r.1.7.mca' to './region.bak/r.1.7.mca'
Archiving './world/region/r.3.9.mca' to './region.bak/r.3.9.mca'
Archiving './world/region/r.-1.-4.mca' to './region.bak/r.-1.-4.mca'
Archiving './world/region/r.-2.8.mca' to './region.bak/r.-2.8.mca'
Archiving './world/region/r.-1.6.mca' to './region.bak/r.-1.6.mca'
Archiving './world/region/r.6.9.mca' to './region.bak/r.6.9.mca'
Archiving './world/region/r.10.7.mca' to './region.bak/r.10.7.mca'
Archiving './world/region/r.-2.9.mca' to './region.bak/r.-2.9.mca'
Archiving './world/region/r.-1.-3.mca' to './region.bak/r.-1.-3.mca'
Archiving './world/region/r.3.6.mca' to './region.bak/r.3.6.mca'
Archiving './world/region/r.-6.3.mca' to './region.bak/r.-6.3.mca'
Archiving './world/region/r.-2.3.mca' to './region.bak/r.-2.3.mca'
Archiving './world/region/r.10.6.mca' to './region.bak/r.10.6.mca'
Archiving './world/region/r.7.14.mca' to './region.bak/r.7.14.mca'
Archiving './world/region/r.6.-2.mca' to './region.bak/r.6.-2.mca'
Archiving './world/region/r.-3.-3.mca' to './region.bak/r.-3.-3.mca'
Archiving './world/region/r.5.-4.mca' to './region.bak/r.5.-4.mca'
Archiving './world/region/r.-8.6.mca' to './region.bak/r.-8.6.mca'
Archiving './world/region/r.-3.-5.mca' to './region.bak/r.-3.-5.mca'
Archiving './world/region/r.-7.6.mca' to './region.bak/r.-7.6.mca'
Archiving './world/region/r.-5.11.mca' to './region.bak/r.-5.11.mca'
Archiving './world/region/r.8.-2.mca' to './region.bak/r.8.-2.mca'
Archiving './world/region/r.-1.4.mca' to './region.bak/r.-1.4.mca'
Archiving './world/region/r.-2.4.mca' to './region.bak/r.-2.4.mca'
Archiving './world/region/r.6.13.mca' to './region.bak/r.6.13.mca'
Archiving './world/region/r.-2.6.mca' to './region.bak/r.-2.6.mca'
Archiving './world/region/r.-8.-2.mca' to './region.bak/r.-8.-2.mca'
Archiving './world/region/r.-4.1.mca' to './region.bak/r.-4.1.mca'
Archiving './world/region/r.9.6.mca' to './region.bak/r.9.6.mca'
Archiving './world/region/r.4.-6.mca' to './region.bak/r.4.-6.mca'
Archiving './world/region/r.9.7.mca' to './region.bak/r.9.7.mca'
Archiving './world/region/r.3.4.mca' to './region.bak/r.3.4.mca'
Archiving './world/region/r.5.-5.mca' to './region.bak/r.5.-5.mca'
Archiving './world/region/r.-8.1.mca' to './region.bak/r.-8.1.mca'
Archiving './world/region/r.-8.3.mca' to './region.bak/r.-8.3.mca'
Archiving './world/region/r.2.11.mca' to './region.bak/r.2.11.mca'
Archiving './world/region/r.6.4.mca' to './region.bak/r.6.4.mca'

I just moved the old region files instead of deleting them juuuuust in case I missed something. :) If all works as expected, you are now clear to obliterate your generated map images and restart cleanly!

Also...
[bsmith@anmc current]$ du -sh region.bak
754M region.bak
Quite the exploratory expansion. :eek:

709
2014-12-12, 23:12
Obligatory: Hang on to your butts!

709
2014-12-12, 23:13
BOOM. literally seconds too late. :|

kscherer
2014-12-13, 12:40
Grey mentioned this in-game, and I thought I would toss it up on the boards:

We all need to carry beds with us, again. /afk is gone, too, and getting stuck out in the boonies is, once again, a very nasty reality. So, if you're on, please have a bed in your inventory so we can sleep the night away. :)

709
2014-12-13, 13:28
I think there's a problem with the world trim. All the ores and ites and whatnot are fine and good, but when I went out to mark the spots of my NE monuments, they were non-existant, only the death-fish were there to mark the spot(s). They were well into the red "wipe zone" too, so, wtf.

Can anyone else that knows monument coords verify this? That would be super helpful.

I'd just put in a mining hut + beacon at the Hills area, but if this means a re-wipe I can let it all go.

turtle
2014-12-13, 15:52
I'm going to guess that it isn't a biome specific thing for monuments but rather like villages or other random location items. Though do villages always re-spawn in the same location? IWO, maybe we have to find new ones again. Just guessing, I have no idea. I still haven't seen one in game yet. I don't have good enough enchantments on my armor.

Brad
2014-12-13, 17:25
I may have found the cause, but it will require me to trim the newly generated chunks again. Any objections?

Specifically, Minecraft now writes data about monuments, villages, strongholds, etc. to separate files. We have a Monuments.dat file that describes 18 locations, but I'm guessing those were generated when people were exploring *before* the trim. Now the game thinks they already exist because they're in that file, and the server is not attempting to generate their structures.

Elysium
2014-12-13, 17:27
Fine by me.

kscherer
2014-12-13, 22:00
Yes, Grey. Having the same problem. Talked to Brad and he is gonna re-wipe!

Stupid fish!

Brad
2014-12-13, 22:00
OK, I'm shutting down the game to try pruning again…

Brad
2014-12-13, 22:03
And we're back. Hopefully that did it! Ken or Grey, go find your monuments. :)

Brad
2014-12-13, 22:21
Ken says he found a monument where he expected it. Great success!

turtle
2014-12-13, 22:55
Also, would you all mind too terribly much not doing massive land expansions? You can look at the archive map to see what has already been discovered if you would like. While I don't generally mind because we do have enough space on the drive for it, it's just much larger than we need it to be.

709
2014-12-21, 17:41
The path off of the NE portal that heads out over the ocean to the (eventual) Guardian Grinder has to be one of the nicest walks out of New Bridgeport. At night it's especially stunning. Just saying. :)

I was wondering if we might put a sand mine out there, in the desert beyond the little ghost town at the foot of the path. Any thoughts about that?

kscherer
2014-12-21, 18:12
Dooo et! ;)

709
2014-12-21, 18:31
Well, I was thinking more of a community area ala BP, so it may have to be a bit E of the ghost town. Which is OK.

Dispenser-making is fucking torture*, so I may take a break and look around for a fun, suitable area.


* unstackable bows. fuckity fuck fucking things are a bane. And when i need ~ 2000…. :| . Nevermind string, of course, which I need TRIPLE for each one dispenser. :( :wtf:

S'kay, since I have patience and spider grinders, but still, fuck those things. ;)

kscherer
2014-12-21, 19:39
I have ape-loads of string if you need it. A full large if i remember. You're welcome to it. :)

Also, if you need help with dispensers, I can make a bunch tomorrow.

turtle
2014-12-21, 20:15
I can help you get dispensers or at least the parts to them. Where would you like them? What would you like me to work on for you for that part? No admin magic, just manual help. Gives me a project to work on while I'm thinking about my next project.

709
2014-12-21, 21:08
Thanks, both of you, but I've got it I think. And also thanks for the offers. :)

This may sound a bit crass and offish, but I really don't want any help with the GGrinder project. It's a thing that I'd like to just massage and experiment with, without any pressure from the outside to do it any other way. I've already fucked up a few times. I'd like not to fuck up again… but when I do, I want it to be on the list.

709
2014-12-21, 21:14
That said, SAND MINE. :)

We should have one. We haven't since BP I think, but why not try one again...

turtle
2014-12-21, 22:42
How about the area by Spec's Eastern area? Or maybe the area by the North West portal?
http://turtle2472.com/an/ss_20141221_223944.png

SpecMode
2014-12-22, 00:54
Wait, my eastern area? I don't have anything further east than Mob Hill in the middle of Cashout Cove proper (that I know of, anyway). You mean the (more or less abandoned) mountain out past the mesa biome to the west?

709
2014-12-22, 08:49
How about the area by Spec's Eastern area? Or maybe the area by the North West portal?
http://turtle2472.com/an/ss_20141221_223944.pngI like the NW desert idea. There's a decent sized sea there as well that probably has a monument or two.

709
2014-12-22, 10:55
Also, 1WTC!

http://www.greychristian.com/AN/1wtc.jpg

It's glorious, Brad. :)

turtle
2014-12-23, 20:00
Wait, my eastern area? I don't have anything further east than Mob Hill in the middle of Cashout Cove proper (that I know of, anyway). You mean the (more or less abandoned) mountain out past the mesa biome to the west?

Yeah, I meant western area. I never noticed it said eastern in my original post. Maybe I should proofread. :p

The thing about that area by the NW is that we can prune it regularly. For that I would hope there won't be a monument near it. :p

kscherer
2014-12-23, 20:43
You know, we could say that any monuments in the "pruning" area are a public resource and subject to wipe/restore from time to time. Locate a monument there? Go ahead and wipe it out, but it might get replaced once in a while.

Just a thought. :)

turtle
2014-12-26, 13:01
http://turtle2472.com/an/ss_20141226_125506.png
Coming soon is the Monument Tour company! For those interested in seeing a monument without fear of drowning you will soon be able to walk through this monument with relative ease. Sure it won't be pristine because I'm going to have to put up ladders and such, but you'll get the feel for it.

When it is open for visitors, please do not harvest anything. It is going to be as untouched as possible to allow you to enjoy it.

709
2014-12-27, 22:29
This will be great. :)

Can we talk about a path? The scrubby desert nub seems ripe for a 90° thing that goes from me to you and back.

kscherer
2014-12-28, 00:31
… When it is open for visitors, please do not harvest anything …

Isn't that a bit like telling the kids not to lick the frosting? :D

turtle
2014-12-28, 14:16
For the path I'm not exactly sure of how I want to do this. All enclosed when underwater or make them swim a portion to allow the visitors to see the guardians a little closer. :p

For now I'm thinking a surface path that stops just shy of the square above the monument. Then go below the surface and circle around the perimeter in an all glass tunnel that's 3x3 inside. This will allow visitors to see the squids being attacked an such. People can swim if they want by not going in the tunnel or walk on the tunnel. The glass will be one block below the surface of the water.

As of now, I'm thinking I'll have a chute that goes from the tunnel around the monument that ends right before the opening of the monument. This will require a little bit of time in the water, but will limit the modification to the monument.

709, if you have a specific design for the path to that tunnel, feel free to get it started. I lit a two torch wide stretch of the desert that points to the opening of my monument. That will make lining up a little easier I hope.
http://turtle2472.com/an/ss_20141228_141507.png

turtle
2014-12-28, 14:16
Isn't that a bit like telling the kids not to lick the frosting? :D

Yes, it sure is. Maybe I should go back and edit my post. :p

709
2014-12-28, 15:10
I wasn't thinking anything fancy, it's a desert ghost town ffs. :D

A desert temple(ish) would be appropriate, imo. np. ;)

turtle
2014-12-29, 17:49
Path is there now.

For those who do come out I would recommend a night viewing in the water. You can't see that well through the glass but at night there are fireworks!

Shouldn't be much longer and I should have it open for visitors too!

drewprops
2014-12-29, 22:22
Trying to head to the new temple right now, stopped by my place to get armor and there was a ding dang rabbit in there!!? Did that just happen or was it introduced there by one of you guys?

Also: where is this temple thingy???

I hate having to read all of this again....


Okay, it's poorly documented in the wayfinding through the nether, but I found it after consulting the map.

It looks like you defeated a temple and are building your own from the prismarine blocks you found, is that correct?

Also: you found a village!

It looked like you had a lava highway over there too.... or something.... I'll check it out next time I log in ;)










...

709
2014-12-30, 16:30
make buckets, fill buckets, place buckets. make buckets, fill buckets, place buckets. make buckets, fill buckets, place buckets.

:| fuuuuuuuuu :wtf:

709
2014-12-30, 16:37
Okay, it's poorly documented in the wayfinding through the nether, but I found it after consulting the map.The Nether is getting better, with signs and all, but s'true. I haven't placed a sign in there for the current project because a) not finished by a longshot and b) no idea what to call it. :D When it's about to be opened, sure, but that will be a while still. It's a massive thing, even if it doesn't look like it from the surface.

709
2014-12-30, 21:22
make buckets, fill buckets, place buckets. make buckets, fill buckets, place buckets. make buckets, fill buckets, place buckets.

And done. Phase IV complete. That either has to do with my last bucket placement or a society of ants that are way way smarter than us. :)

709
2014-12-30, 21:31
Path is there now.Orange is a really good color out there. Like, damn. Nize. :D

kscherer
2014-12-31, 12:25
And done. Phase IV complete. That either has to do with my last bucket placement or a society of ants that are way way smarter than us. :)

I think it's the ants. ;)

709
2015-01-08, 20:35
http://greychristian.com/AN/trapteaser.jpg

wut

drewprops
2015-01-08, 21:54
Hey evurbuddy - Grey KILLED ME in the game the other night with his dangerous fish trap!!!

Be VERY careful!!!


:p



...

709
2015-01-08, 22:12
Wait is that your bow and death loot that someone put in a chest out there? I forget the name, like Power Sucker or Yamma Jamma or something. It still lives. It's in a chest up top. Someone was kind enough to pick up the pieces. :)

drewprops
2015-01-08, 22:36
Titty Fucker.

That's my pick.


...

JohnnyTheA
2015-01-09, 15:08
Folks,

I got lost in the game and somehow I think it expanded the world. I am in some HUGE mountainous region that is NEW to the MC maps... Is this possible?


JTA

turtle
2015-01-09, 18:52
Yeah, I meant to tell people here that I put stuff in a chest but kept the XP. :p BTW, I didn't see pick. :\ I did put everything I did find into the chest though. 709 moved it to the path at his monument as you enter it.

turtle
2015-01-09, 20:38
Monument Tour Company is now open for business!
http://turtle2472.com/an/2015-01-09_19.46.20.png

Take the portal to the North East and then go through the monument trap 709 is building. Turn left off of the road to the path to the monument. Once you walk through the path you will see an entrance to go below the surface:
http://turtle2472.com/an/2015-01-09_19.46.54.png

The best time to go seems to be night, but because there is water flow on the glass blocks you can only see so much:
http://turtle2472.com/an/2015-01-09_19.47.23.png

Then on the opposite side of the above surface entrance you will see a ladder set going down:
http://turtle2472.com/an/2015-01-09_19.47.59.png

Head down there and you will see an opening to swim to the entrance to the monument:
http://turtle2472.com/an/2015-01-09_19.48.29.png

Once inside there you will be able to walk normally. You might want to watch out for the guardians though, they can get you from the water:
http://turtle2472.com/an/2015-01-09_19.52.15.png

From there enjoy the tour. I have placed a chest with sand and ladders. Please take some with you as you tour the monument in case I missed something and you need to get out. Most important:
http://turtle2472.com/an/2015-01-09_19.48.47.png

709
2015-01-12, 21:36
The Guardian Dropper is very close to completion. :) It's functional-ish in its raw state right now, so while I work on finishing it I'm going to leave it on and let the chests fill up. If I don't respond, don't take it personally :D. I may afk through the night just to get the chests full.

note: it's not open to the public yet, so please don't grab any of the chest loot. This first round is to fill some inventory chests, but once the quota is met it'll be open to everyone. :)

kscherer
2015-01-13, 11:05
I'm sneaking in there, today, and taking everything! :p

709
2015-01-17, 17:56
SOON. :D

I've finished the mural and torched as many caves as I could find, so, opening soon. :) I've been camping to get some loot from my labor, but have no idea what the average drops/hr is. I'm sure it's a lot less than the YouTube people that build something in the middle of nowhere and don't have to contend with 'real-world' issues like packs of squid spawning in the ocean, but I bet it's a bunch.

kscherer
2015-01-19, 13:19
Watch your step! :eek:

I did a little open-pit mining out at the "ite" mining area. There is a death-hole there, now, that will kill you dead no matter what armor you're wearing. And, since it is a long trek (even by Nether Hub) and the bottom of the pit is a jumble of bedrock and stone, you may never get your loot back. The pit is surrounded by a 2-block high wall to keep out the baddies and the blind. If you want to have a peek, be my guest. There is an entrance at the SE corner into which you can test your falling skills.

And, if you want to jump from a really high place, the mountain to the north has also been carved up and presents quite the view into the pit.

Of note: the pit is roughly 40x40 (not exact, but I wasn't trying to be) and yielded up about 14 large chests of must-haves. I dug the pit as an experiment to determine whether open-pit mining or vein-following had a better overall yield for the "ites". Honestly, I'm not sure. The open pit took several hours and 1.2 demon picks (repaired) to accomplish. Comparing this to my first foray to the "ite" mines where I followed surface veins which yielded about 2.5 large chests and took maybe 1/4 the time. Doing the math, I think a deep, 40x40 open pit has the best overall yield, especially with a demon pick which is super fast and lasts forever—and which also yields other goodies such as diamonds and emeralds (see below).

The "ites" don't spawn above ground level, so don't waste too much time hunting in the high mountains for the stuff. The corner of the mountain I cut out yielded exactly zero "ite" blocks. However, as with mining rules in other locations, please don't leave overhanging crap.

As far as diamonds and emeralds go, I was quite surprised at the ratio between the two. When I went hunting for emeralds in 1.7, I found 4 stacks of diamond ore for 1 stack of emeralds (Extreme Hills bio). That's a 4-1 ratio and what I expected to find at the "ite" mine. However, what I actually found was 59 emeralds to 56 diamonds. That's almost 1-1, and in the emerald's favor. :err: I can only come up with two possible reasons for this: 1) 1.8 changed the ratio of diamonds to emeralds; or 2) The "ites" are so prolific that they actually disperse blocks of diamonds that would otherwise have spawned. Take this into account if you are hunting diamonds in Extreme Hills biomes.

If anyone wants to dig in/on/around the pit, please beware: there are a number of "ite" veins that have been emptied along the walls and they are unlit/unfilled, so plenty of death traps await. I would suggest moving at least 20 blocks to the side of the pit if you plan to follow me down into the depths of anguish! I remove my torches on the way out of of veins. Some may argue this tactic, but I found it gives the monsters more places to spawn that are not where I am working. ;)