Thread: MC: Currency
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¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-26, 01:58

Quote:
Originally Posted by Brad View Post
I think I'm missing the point then. If we're trying to assign value to the slimeballs, how else to we do it besides restricting or structuring trade?

K's casino has been discussed out in the open in the game. That's no secret. Is that what this is about?

Or are you just trying to dissuade resource creation by me and the turtles? If that's it, just say so.

I'm not trying to be argumentative here. I just honestly don't get the direction you're steering.
Whoa. I missed this post entirely.

1) Um, by making it fun? Seriously, trading a stack of (X) for a certain amount of slimeballs is akin to what evil? Do you think you're going to have to dump a bunch of tea in the bay or something?

2) No. I didn't even know about the casino until tonight. I mentioned the idea of a monetary system before, so this is not a new idea. Learning about it earlier brought it back to my mind though.

3) Of course not. You've been more than generous to me and everyone else, and I appreciate it immensely. Sure, I may have an issue with turtle's admin use, but only because it's so blatant and gaudy (though the dispensers are perfect). That's just taste though.

4) Nor am I. I really thought this would be a fun no-brainer. Everything would stay exactly as it is now, except that we could buy stacks of material instead of asking. I don't know. Maybe some of us feel more comfortable paying for items. Nothing against you or anyone handing out goodies - I love getting presents - but I do hate to have to ask for anything.

So it goes.
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