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¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-25, 16:47

Quote:
Originally Posted by Kraetos View Post
RE: Admin magic. Has anyone else ever thought about having a currency system so when you need rare and unobtainable stuff, you can "buy" it from Brad and turtle? The currency would, of course, be slimeballs, and the major sources of money would be killing slimes, trading with other players, and the casino!

We could have set prices, and charge by the stack. A stack of logs or cobble would be 1 slimeball, stuff like sand, glass, wool, flower dyes, coal and iron would be in the 2-16 slimeball range, stuff like lapis and diamonds could be 32+. It would also make trading easier, because we wouldn't be bartering anymore.

I think it would be fun to have to save up for (or try and win) stuff like Glowstone and Netherrack. Or you could just use it to buy diamonds if your lazy. But in practical terms it would mean that no material is unobtainable and it would add a new layer of fun to the game. I know a lot of servers use currency systems for exactly this purpose and whenever it comes up in forums and/or r/minecraft, people seem to praise it.
I suggested this a while back in game (not with slimeballs ), but it never gained any traction. When Brad gave me 13x64 of netherrack, I put 13x64 of redstone ore into the community exchange just so I felt I was "paying for it." That's a shit-ton of redstone and it dwindled my supply down quite a bit, but I was thankful for the only thing that could bring Flaming Mountain back to life (and it's on my list! I swear!). I've been slower in paying back the glowstone gifts, but I will.

So it goes.
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