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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2012-03-03, 13:44

Quote:
Originally Posted by billybobsky View Post
I don't see much of a difference between hoarding and rapidly building a structure. In fact, I'd actually prefer that people hoard and build nice structures than feel the need to rush to completion on creative day.
Agreed, and this is part of why I'm not forcibly preventing people from hoarding. If someone can plan out well enough his resource needs for a creative build, go ahead and stock up for that build.

Quote:
Originally Posted by billybobsky View Post
I like 709's idea that big structures created on creative day should be done in a separate section of the map
I played around with the idea of roping off a creative section of the world, but I think that's more trouble than necessary for starting off, and I'd like to see things play out naturally at first. A creative area may even naturally spring up. For instance, if I decide to bring over or recreate my little city from TN, I'd love for others to add their own buildings to expand the city, but I'm not going to require that people build in/near it.

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