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chucker
 
Join Date: May 2004
Location: near Bremen, Germany
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2021-02-01, 08:43

Quote:
Originally Posted by drewprops View Post
Star Trek Discovery is the perfect example demonstrating how the common denominator for all of these projects is TIME.

I just finished re-watching Star Trek Voyager a few days ago and you can't help but notice how many "small" scenes are peppered through the series - each serving to cement our understanding of the characters' relationships.

Character development is a classic dilemma faced by feature films. It must happen quickly and demonstrably.
Yup. All those bottle episodes don't have an important plot per se but help develop the characters.

It's strange. They clearly have much more budget to get production values up, and can avoid many of the "well, we couldn't afford to build this set" workarounds, and yet… the end result doesn't really feel as good. To me.

It's a bit like video games: much more impressive graphics, sure. And celebrities doing voice acting. OK. But… the gameplay? Did the actual gameplay get any better? Nope, all the tech actually distracts from it.
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