Speaking of villages, I'm also planning to nuke some of the not-chunk data files that remember when villages, ocean monuments, etc. are generated. Hopefully that will result in trimmed villages being appropriately repopulated when the chunks are explored again "for the first time". IIRC, regenerated villages have typically been deserted after chunk trims. This should fix that.
The only gotcha is that this may ruin any existing ocean monuments within the chunks we don't delete, keeping them from spawning baddies. I can make an exception for the monument trap in the northeast. Are there any others around worth trying to preserve?
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