Welp… apparently WorldEdit's biome functionality has been broken since some time last year and nobody has bothered to fix it, but a little thing like a broken feature in
the de facto mod never stopped me before.
So, tonight I've started writing my own Forge mod, and so far things are starting to come together! I've created a rudimentary server-side command that can print the current biome at a coordinate and another that can set a custom biome at a coordinate.
Code:
/biomeget 5 5
biome at (5, 5) is minecraft:river
/biomeget -5 -5
biome at (-5, -5) is minecraft:forest
/biomeset 5 5 minecraft:forest
biome at (5, 5) is now minecraft:forest
/biomeget 5 5
biome at (5, 5) is minecraft:forest
/biomeset 5 5 minecraft:river
biome at (5, 5) is now minecraft:river
I need to add some error handling so it doesn't just explode on bad inputs and add a command that takes
two sets of coordinates to iterate over a region, and then we might be in business.