Thread: MC: Currency
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arteggio
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Join Date: Aug 2009
Location: Within
 
2011-04-26, 11:51

Quote:
Originally Posted by Robo View Post
Like Kraetos, you seem to be arguing for something different than 709 — a closed, "realistic" economy, rather than casino chips or bubblegum or the little prize tickets you get from arcades.
I think I did sound that way, while juggling my various thoughts.

But no, I don't think it has to be closed, or imperative that everyone make use of it even. I want to see if it can work as an alternative, perhaps. When the situation could call for something different than what we've done. Or what if the currency could only be used for the hard-to-gets? (Is that what 709 was originally proposing so many posts ago? ) Money usable for: lapis, diamonds, golden apples, etc. Why would wool or sand need to "cost" anything? Go punch a frikkin sheep or mine up a beach! Even I'm not that lazy.

Quote:
I still don't see how Kraetos's idea of receiving slimeball "grants" for new projects, and then — let's be real — giving those right back to Bradmart
Yeah, I see this point. I have no good counter argument for it, so. My lazy side would still like to see a full-stocked market, at least for the rarities and valuables; of course, my dignified side would hate going there often and "just taking". Slimeballs: never feel bad again!

I know some fellow players oppose this get-it-for-nothing, but, I don't know if I care. I just want to build. If, for example, any of us could gather any resource at any quantity without mining those resources, I don't see how our world will be debased from it. We will still build quality things, and a ton of gilded mansions won't pop up. Could you imagine if kids (and other people) had to build their own lego bricks before building structures with those bricks? That's just how I feel with the Minecraft ordeal. I don't feel a week of mining is worth building Great Things, but I do think it's worth building Great Things. Call this a personal video game paradox in me if you want.

Bobsky's Skyranch would've been done months ago and he could have built three more since then. Parapa Palace could be surrounded by a whole Zelda Universe. I know this anti-mining stance is not exactly the point of this thread, but I still wanted to say I'd rather be building more or less non-stop than digging for the sake of digging. I don't know.

Even without going this far, to Get Everything For Nothing, I don't think a currency will harm things. From my point of view, one would potentially have more time to build, without the need to hunt down the little obscure blocks or hoping someone will have them and be generous. Obviously, more time to build is the most important thing in my little world.

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The fact that people feel bad about bugging Brad for resources is the closest thing we can ever get to a functioning economy.
I don't think our current economy has been brought up this exact way yet here (or I only just really took it in), and I think I'll have to go with you on this. Admittedly, the balance of one's self-dignity and the degree of generosity felt by Brad has done us well.

Quote:
A month of twenty Minecrafters bugging Brad for Gooey Guilt-free Grants and he'll wish he had kids.
I would still like to try it — even if just for two weeks — to see how some of us integrate it, how others go all luddite about it, etc. I'm interested, because I like the idea but I see that perhaps it won't work. Or, it will work a little bit, and that little bit can be retained!

Quote:
Don't make me quote John Lennon.
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