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¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2021-11-29, 14:01

Quote:
Originally Posted by turtle View Post
I will say, my only hesitation with a new world is losing our familiar works. I mean, Robo might not ever play on the server again, but his LEGO house is still there. Things like that.
Brad mentioned that he could probably voodoo over any favorites, but I get what you're saying. And as much as I've warmed up to starting a new Overworld, 1.18 might not be the time. 1.19 will add the Deep Dark (which we expected to show up in 1.18) and underground cities, plus at least one new biome variant (Mangrove swamp)... maybe to get the greatest chance of underground cities beneath us we start a fresh Overworld in 1.19 and just add the caves beneath CC in this round? Just a thought.

If we do keep this world for another spin, we should talk trim just to get the most out of the new terrain. Here's where we were at after the last trim:




Here's the map with each region labeled:




I'd like to add a region (r.-2.-2) to the saved areas - there's a Pillager outpost out that way and I've found much enjoyment going out there to needle the little buggers. We could, depending on go-aheads from whoever's closest by land or attached in some other way, probably lop off some regions as well. The Mooshroom island (r.-2.3) could go, as there's new, close islands that generate in 1.18, and we have a lot of areas that Brad performed his biome-changing magic on if you're looking for some relatively safe caving. The west outcrop of ocean (r.-2.0) could maybe go (arteggio?). Probably the southermost region (r.0.4) past Southlantic Station too.

Thoughts? Adds? Others?

So it goes.
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