Quote:
Originally Posted by Brad
Let the terrain be dynamic and smooth, but overlay a wide wireframe or grid to keep that "techy" old-school feel.
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Yeah, that's what I was trying to describe. In the video, they used real footage of like a waterfall and stuff, but they overlaid a grid over it all and had it only roughly match the actual shape of the scenery. It looks pretty and Max Headroom at the same time.