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chucker
 
Join Date: May 2004
Location: near Bremen, Germany
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2022-03-17, 15:06

Quote:
Originally Posted by Matsu View Post
Can someone explain apple's display scaling? I've read some conflicting stuff online about how Apple handles 3rd party hardware resolutions. When they first doubled everything to create Retina, that made UI design simple enough. Now that there are other resolutions, what exactly is the OS scaling if I use a 4K display? Surely, just the UI elements, not the pixels that display the contents within my windows and apps?
Double and triple is all that macOS and iOS support (alas).

For bitmaps, every pixel becomes 2x2 or 3x3 unless a second bitmap with the @2x or @3x suffix is supplied.

For vector graphics, you just scale.
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