I am a newbie mac owner.....and don't know cocoa or carbon.
I am starting to port some of my c++/SDL/OpenGL game demos to the mac.
I found an SDL framework and example in cocoa and have started learning Objective-C.
The I read that most cross-platform apps (like iTunes) use Carbon while many mac-only apps use cocoa.
Question: If I plan on leaving the bulk of my app in C++, should I still learn/use cocoa or carbon for the base app framework? ( I would like to keep as much of my application cross-platform as possible)
Thanks for any feedback....
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