Quote:
Originally Posted by 709
He was probably talking about Item Entities, which are extra bits of code attached to a chest to remember what it contains. They do add to the machine overhead, but not nearly as much as literally rendering every block face inside every chest. My Stone storage alone would bring 13topia to a grinding halt if that was the case.
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But an FPS drop on a client machine for extra bits of code handled server side?
On this point, shouldn't the AdvancedOpenGL option kill blocks rendering that are occluded?