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Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Portland, OR
 
2011-10-04, 14:39

Continuing this discussion from the soon-to-be-closed thread in Speculation & Rumors:

Quote:
Originally Posted by Partial View Post
Not it's not. That's a really stupid stance to take. Does it really matter if it's 320DPI or 295? Who cares? We use displays all day that are much lower DPI and don't bitch about it.
Maybe not. But it matters if some iPhones are 320 dpi and some iPhones are 295.

Let's say you wanted to make an app with a one-inch-wide circular button. You'd either have to make two buttons of slightly different sizes in pixels, or ignore it and have the button be slightly different sizes on different iPhones. Neither seems ideal.

That's why I'm in favor of Apple "doing it right" with the addition of a second screen size at the same dpi. Adding more pixels, not blowing them up. That way, if you were making a game, say, and you wanted the HUD to be the same size on all iPhones, you wouldn't have to make two different sets of graphics for the HUDs in the corners — players would just have a better view of the game in between them.

It helps that I think Apple has more room to grow into the top and bottom bezels of the iPhone than the sides, meaning any larger screen would lend itself better to 16:9/9:16 aspect ratio than a blown-up 3:2/2:3. So I think they'd change the size, pixel count and aspect ratio of the iPhone in one clean swoop — they'd change everything but the ppi.

and i guess i've known it all along / the truth is, you have to be soft to be strong
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