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billybobsky
BANNED
I am worthless beyond hope.
 
Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
 
2012-02-15, 21:58

Water flow would work but lots of things have changed recently about mob behavior:

It is also important to recognize that they don't move after a number of cycles if a player is more than a certain distance away (20, I think) -- this is done to reduce computation, but it is why a significant fraction of the mobs that spawn in the current trap just sit there for a while before despawning. So a trap like the old one will be remarkably broken.

We could create floors that open every some number of cycles and drop mobs to their deaths but it would need to be much larger, i think, to account for all of the lost space for the redstone wiring.
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