I've split these posts into a new thread from the 1.6 discussion since it's clear there are lots of 1.7 changes in the works.
Jeb just posted to the blog some juicy details:
https://mojang.com/2013/08/minecraft...erator-update/
Here's the most interesting part of the post:
Quote:
There have been three main problems we have wanted to address:
- Too large oceans
- Too uneven/random biome placement
- Not enough variation
The solution to these problems have been,
- Tweaks to add more islands and checks to avoid huge oceans
- Biomes have been put into four main categories: snow-covered, cold, medium, and dry/warm. Biomes will avoid getting placed next to a biome that is too different to itself (sometimes this still happens, but it’s very rare now and not all over the place)
- We’ve added a whole bunch of new biomes…
- … and most biomes have uncommon/rare variations that you may run into
- We’ve also added a bunch of new terrain features, such as new flowers and trees
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Exciting!