Quote:
Originally Posted by Robo
I think you might be overestimating the impact of the "ugliness on the horizon." Bridgeport had buildings many considered ugly, too, but that didn't stop it from being a thriving town. The only difference between thriving Bridgeport and the deserted desert was the "well defined rules."
|
I can't think of a single ugly building as dominating as the any one of the turtle-plex. But that's me.
Quote:
It was a nice experiment, but the HOA didn't make the game more fun.
|
It didn't make it less fun -- I think there are some really cool buildings that resulted from the fact that the hoa existed -- the theater is awesome as is the train station, and I am partial to the mob cube (i'd like it to come over to the new world, actually asap)...
Quote:
I think it will reduce conflict, actually. If you don't have guidelines, there aren't guidelines to disagree about
|
Nah. It will just drive conflict and anger under the surface. Much like libertarian principles of governance drives socially irresponsible behavior by individuals and corporations into the dark.