Well, I
tried, but the latest version of Tectonicus constantly blows up with a
different unhelpful error at the very beginning of rendering, and I haven't been able to work past it despite experimenting with several different configs.
I
might file a bug for that one too.
For what it's worth, I decided to take another stab at trying other map rendering tools after giving up on Tectonicus.
current applenova "map" using papyri -
papyri is
super fast to generate and very lightweight because it simply loads all in-game maps to stitch together a "full" top-down view based on them. You can see from the output here how we have these huge gaps and low-res areas due to occasional Minecraft version updates breaking our in-game maps. Maybe this would be a good excuse to trash all our current maps and recreate fresh ones? I know 709 has mentioned this in-game at least once recently...
current applenova map using overviewer -
Overviewer is an isometric projection renderer like Tectonicus, but it
only does isometric and offers no top-down view. This is the same tool I mentioned earlier in this thread, but it's been updated for 1.16 and seems to be stable. I limited this render to just the "core" regions of our overworld so I wouldn't have to wait hours for it to finish the whole thing.
old applenova 1.14 map using unmined - I tried
uNmINeD CLI which
used to work well for me with Minecraft 1.14, but it crashed immediately after startup when I tried the latest version with our current world. uNmINeD is closed-source, hasn't been updated for months, and the author's blog isn't very forthcoming about details. I suspect it's buggy and incomplete. That map link is actually an old render I made last December with our 1.14 world.
I tried
mcmap which is distributed as source only, no binaries. It blew up with compilation errors on macOS. It compiled fine on a local Arch Linux VM, but it also crashed immediately after startup. I suspect it's just buggy or incomplete.