Quote:
Originally Posted by billybobsky
A few of us have been discussing making a communal mob trap since each additional trap added to the map decreases the efficiency of all others when they are in use.
|
I don't follow. Can you elaborate on this a little further? Is there something in the algorithm that limits the number of baddies spawned? How does one trap, all the way across the map, have anything to do with another trap?