Quote:
Originally Posted by billybobsky
I don't know the pygame modules, but wouldn't it possible to force the distribution to become more even at every generation, by eliminating a certain region of the map surrounding already placed items from contention for the placement of the next item?
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I'm just using pygame for drawing. The distribution is literally just picking random coordinates and making sure there's not already something assigned to them.
That said, I tweaked the code to enforce a clear radius around each item to try to get a more even distribution. Here's a sample run with the reduced TNT count of 10 plus a water bucket.
edit: removed
Does that sort of arrangement look more fair?