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Wait what
 
Join Date: Feb 2005
Location: El Dorado County, California
 
2011-05-21, 00:56

It's the load on the server that's likely to be the problem. Remember the performance issues we saw when we switched to the first new server? That was caused by maxing the CPU (since the server program is apparently single-threaded, it will only ever use one CPU core, so the speed of a single core is your effective limit). If the server is having to manage two world maps at once, it's that much easier to hit that limit and kill performance for everyone.
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