¡Damned!
Join Date: May 2004
Location: Purgatory
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Quote:
The maps are going to be a HUGE spoiler though for people wanting to discover Monuments as they're meant to be. That's half the fun to me, finding these things. Hearing some "scchhhhuuut" "schuuuutttt" electrical scary while out in the deep ocean is what MC is all about. This is key. Too many times has Bryson run naked through my house and slept in my bed. It's a real problem. So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Quote:
This is exactly what came to my mind! Update on the map updates: they are now the maps are current and back on the typical 4 times per day update schedule. This means that only newly discovered items will be found. Also, did you (709) try to put the portal to the mushroom island already? Two chunks have popped up SE but they aren't for the mushroom island. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Environmental Bloodhound
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I think one is the SE portal and the other is one for a monument.
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I haven't put anything out at the Isles yet, no. Since it's more of an observational platform than a shack meant for hiding I need to think about it for a bit.
So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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With the recent prune I've pulled the maps again so we can make fresh ones again right now. I'll enable the automation tomorrow again some time after the initial maps finish.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Maps are going to be down for a bit. The HDD in Beast that was used in making the maps is on it's last leg. Trying to pull data off of it now in hopes to pick up where I left off.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I was able to get everything off the dying drive before it completely failed. This means I'm getting everything back the way it was. Maps should resume normal operations by the end of today.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Maps are completely automated again! After a clean install of Beast's upgrade to Mavericks I was able to resume normal map generation goodness.
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I did some changing of HDDs in Beast and this broke the maps for a bit. I just discovered the issue last night but am pretty sure I've corrected all the code now for the drive moves. I'm running the maps again now and they look like they are going to take a while. They should update as they go along from here though.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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As always, T, thanks for your continued support with all of this. Things may be a bit slow now, but 1.9: The Combat Update might change that, since the peeps here seem to love that blocky murder-porn series UHF or something.
So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Thanks 709. I am glad to help as always even if the server is really slow right now. It would be nice to see some of the older players back on again. I seem to miss everyone when I get on there. I was tempted to look through the logs to get an idea of who is playing, but the map showing no player movement might be a pretty good indicator too.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Eh. It's ebbs and flows per usual. Updates and such tend to pull players back in.
One thing I noticed - names haven't updated on the map since the ability to change those… so that might have to be manually tweaked? So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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It isn't something that I can. Basically it has to connect to the MC.net server to pull the names since people can change them. The players that haven't logged into the server since the name change ability haven't updated.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Hmm. Changed names still aren't showing up on the map. I checked a skins website to make sure that 709 was now me with my old skin, and it was changed. I wonder why the maps still retain the old names... is there a name cache of some sort? Just spitballing of course.
So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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The map does operate off of a caching system so it doesn't have to regenerate everything. It's possible that the player data is still pulling from that cache and doesn't look for changes. I'll see if I can dump your player data and force it to update.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Looks like clearing that player cache made the difference. You and Ken have the right names and some other players have new skins as well.
Looking around even more, it also fixed all the players that had "null" for names. Guess I should have done this a lot sooner. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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So much better! Thanks T.
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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No problem. I'm glad you noticed. I had no idea it didn't update your names. I knew about the issue with the "null" players, I just thought it was because those guys haven't logged into the server since the name format change.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Turning off automated map generation. There has been so much expansion that the maps are having a hard time processing in the 6 hour window given. So for now I'm going to remove the automation. I'll put it back one I have time to figure out how to make it look for the java process before continuing with the next run.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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So maps are not going to be updating for a while.
I realized that I never updated the minecraft jar to 1.8.8 last night so I did that around midnight. It is still currently generating the first run of the first map. Also, with all the land expansion maps now take more than 4 hours to run each time when there is no activity. Over 6 when there is activity. I'm needing to rewrite my scripts too so that it will see if the map process is running and then not try to start another. When the script runs while it's already running it makes it worse. It's a simple fix, just taking the time to stop and make it happen that's a pain. Someone like Brad could so it while sleeping though... Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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I love a friendly challenge like this.
Oh which of your servers does the Tectonicus program run? If there's an SSH route to there from the machine I usually hop onto (192.168.10.28), I'd be happy to look at and make/suggest some changes/replacement for your current script. Just point me in the right direction! Also, since it would probably help a lot, I could certainly trim those chunks sooner than later. I'll crosspost in the other thread to see if anyone would object. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I think I will take you up on this. The machine that runs the maps is isolated to a degree. I'll get with you in PMs for details. Currently I'm going some cleanup stuff with the script like adding variables for things that might need to be changed.
This whole thing started as a few lines, then grew and I never followed a dev standard. So it was one more line after another with copy and paste. At least it's a .command file so I can edit with TextEdit instead of vi. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Maps are automated again. The initial run through with the major land expansion made the initial run take about 2 1/2 days. Now it takes about 3 1/2 hours per run.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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With the recent trim I'm doing a final map of the world prior to the trim. If you look at the maps online now you will see jagged edges and such, I'm fixing that now and will archive the world as we see it. I'll post a link to that archive once it's done and moved too.
Then I'll start a fresh map with only the new current world. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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So um... I'm having to build the world map again with the full size. So maps are going to be gone for a few days while it rebuilds the full expanded map to be archived. Once that is done I'll start it over again with where we are now. Then I'll automate them again with the trimmed world. I'll post the link to the archive once it's online as an archive too.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Just an update on the maps. I'm still rebuilding the maps from the trim. Almost all the maps are correct and you can see them on the normal site for them. The overhead map (day) isn't right though. For some reason it just wouldn't render properly so I'm running a new render again. This is taking a long time.
In the middle of doing this I think I figured out what the skins and names weren't updating right. There seems to be a bug with the handling of names since the update from Mojang that allows the changing of usernames. Anyway, right now everyone's skin and name is correct on the maps. I'll see if I can keep it that way too. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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So the maps have been a royal pain to make the completed archive of the world prior to the trim. I'm running it again now to fix and issue I ran into this last time (my scratch drive filled) and then I'll archive it and make the current world go where you see it now. Sorry it's taking so long, but to give you an idea of how long the expanded world takes:
Code:
Render Stats
Render time: 2 days 22 hours 57 minutes 56 seconds
Peak memory usage: 4.8Mb
Created on Tue, 22 Dec 2015
Created at 21:28 EST This run should be finished tonight before I head to bed. Then I'll begin to render the new/current world and we can see Tall Town and all the other updates since the trim.Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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No worries, T. We're just really grateful that you're providing these maps in the first place!
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Seriously. The maps really are an invaluable asset.
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Senior Member
Join Date: Feb 2015
Location: UK's most densely packed city. It's not London...
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I know I appreciated them when I was still on the server!
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