Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Any chance you got my email sent through the site? I don't know that I mentioned who I was in the email figuring you'd know me.
With map pruning in mind: Mrs T and me have moved out east for a new post. Not sure how far but there is nothing near us. Found one awesome natural bridge and all! We haven't abandoned our other areas, just needed some resources and have set up camp. Skyway will follow in time. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Quote:
When the game creates a new world, it generates a random seed (or as of beta 1.3 allows you to enter one) and saves that seed value to a file. The landscape engine uses that same seed to procedurally generate all chunks in that world for all time; the seed never changes. That's how I'm able to delete chunks and allow them to be regenerated in their original state. Even with beta 1.3, you can only enter a seed at the time of initial world generation. After that point, you cannot edit the seed through any supported means. While technically you one could crack open the dat file in a hex editor (after deflating it), find the right offset, and tweak the bytes, but that's no different today than with any previous release. If I were to hack in a change to the seed for the world at any point, all future generated chunks would use that new seed. This would wreak havoc on the edges of the landscape because changing the seed in even the slightest way will ripple into massive changes in the algorithm's result. Concretely, what would happen is you'd walk along the world (or underground in caves), and you'd hit a cliff or wall as you approached the old-world/new world chunk boundary. This cliff or wall would affect the entire map perimeter as well as any areas where chunks might be deleted from within the map. So, we'd all have to accept that the world could have these crazy cliffs and walls around it. Waterways, mountains, plains, deserts, caves — all would sharply end immediately at the edge with a completely new landscape generated on the other side. What's the benefit? To see something different out there? Bear in mind that we're already pretty constrained on size and probably shouldn't expect to explore too much farther outward. If we start to feel like we've tapped this world of its usefulness, we could always just archive it off and start anew. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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PLEASE try to restrain yourself. Because the world save format has changed, I may no longer be able to prune chunks like I used to. I need to do some investigation on this soon, but consider that for now we do still have that hard limit, and once it's reached, I may have to delete the world and start over.
The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
Member
Join Date: Aug 2009
Location: Within
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Quote:
Speaking of, I have about 5.5 stacks of clay that I have no foreseeable use for (I used it as flooring in my castle's kitchen, but never before, and never since). If you travel to my planned village, right next to the west side of the Skyranch Trap, and make your way to the NW corner skyway staircase, you will find the clay in one of the chests there. You're free to have it. (Or, cough, Brad could give the Community Exchange a stimulus package. ) EDIT: Still failing to log in from the Mac client (even after updating it to fix some Java stuff, as a tweet from Notch informed me to do). Last edited by arteggio : 2011-02-23 at 18:31. |
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Environmental Bloodhound
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Quote:
Quote:
Still can't get the new launcher to work. The old one works just fine for me. Formerly known as cynical_rock censeo tentatio victum There is no snooze button on a cat. |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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I am not really sure what the spawn has to do with anything...
Interesting land isn't increasingly common the further out you are. I actually like being near spawn and have improved the area around spawn because of my desire to have the entire region nice. The rational is clear: i don't like having to walk for 15 minutes to get to my project site. It isn't even all that crowded around spawn compared to say, Bridgeport... Ah well... If we do at some point decide to restart a world, can we be allowed to download the current map for shits and giggles... |
Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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I think the reasoning is that there are actually some very interesting terrain changes outside of the region surrounding the spawn area, including deserts and tundra – and that's ignoring the lack of certain resource blocks in areas generated before the Beta and subsequent updates (partially alleviated by Brad's past chunk purging). Yes, having areas clear of existing projects and such is a nice bonus, but the big advantage is in having different surroundings than the normal grassy hills around Bridgeport (and not having that gigantic floating island almost constantly in view )
Plus, I've yet to find a naturally hollowed-out mountain anywhere near the spawn, except for the half-assed one out by Chichen Itza (which I might well take over once Hollow Mountain I goes away). |
Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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For giggles I decided to sniff my traffic to see how open the username and passwords were for this game, I hope you don't use the same username and password for Minecraft anywhere else.
Code:
Line-based text data: application/x-www-form-urlencoded
username=turtle2472&password=xxxxxxxx No the x's aren't my password but our credentials are sent in the clear. If I hadn't changed it you'd see the real thing.Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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And I just finished all my work for the week. Why does it seem like every time I finish some major assignment, the server is down!? Are the Minecraft gods taunting me? Should I construct a giant golden skull with a lava mouth and diamond eyes to gain their favor? Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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