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MC: 1.13 - Update Aquatic


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MC: 1.13 - Update Aquatic
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2018-08-11, 16:48

While I've been not paying any attention, a new Minecraft update has dropped!



I've skimmed over some release notes on the FAQs and update pages of their wiki and subreddit. Sounds pretty nifty. Best of all, there's a bunch of turtle related content.

Based on what I've seen so far, there are some pretty extensive under-the-hood changes to the game including the world data files. If or when we want to update our old server, we'll need to be very careful with the backups and let it go through a slow one-time conversion step. I suspect I'll need to update my old texture pack for new-version compatibility too because many of the blocks and items have changed their internal names.

We should also plan to trim the world to a reasonable size again before the update, of course.

Has anyone played the new version yet? Anything fun to share? Any interest in blowing the dust off turtle's server and considering an update?

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Bryson
Rocket Surgeon
 
Join Date: Feb 2005
Location: Whitby
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2018-08-12, 09:35

I've been running a Minecraft Pocket Edition Realms server for my daughter and her cousins, and we're using this update. It's good. The water positively teems with life now. It's actually maybe a bit overdone. We have a small lake near the village that has half a dozen dolphins, some turtles and a load of fish in it. I managed to breed some turtles, too.

I have a wicked trident, and I found treasure map in a sunken ship.

Also boats seem a lot better. Not sure if that happened in this update or not.

I am not saying she is engaged in small-scale mining operations for precious metals, but I have never seen her associate with any gentlemen of African American origin who are suffering financial embarrassment.
"...A smell of Petroleum prevails throughout..."
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2018-08-12, 13:18

I fired up my first new local testing world for 1.13 last night, and _wow_ you're right. The water is packed with new stuff. Honestly, I'm surprised that the game keeps up as well as it does on my ancient hackintosh with the thousands of wriggling kelp blocks within my view.

I saw my first sea turtles on a nearby beach, and they're adorable. I found my first shipwreck, swam with dolphins, and got attacked by the new drowned zombies all within just a couple nearby chunks of where I spawned.

It quickly made me wonder: how badly will the new drowned zombies break any old mob traps? I think I read somewhere that regular zombies can "turn" when submerged long enough, which presumably means the old drowning-style traps are no good for them.

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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-13, 09:06

I've only played with some of the snapshots but it looks like a pretty great update. Aside from the massive underwater content there's new types of wooden blocks, prismarine stairs and slabs (!), uses for soul sand and magma blocks, etc. The ability to 'waterlog' certain blocks too! Exciting stuff.

"When fascism comes to America, it will be wrapped in the flag and carrying the cross."
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drewprops
Magnificent Basturd™
sagacious-d
 
Join Date: May 2004
Location: Atlanta
 
2018-08-13, 13:02

Now I won't even be safe in the water?????




...
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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-13, 13:48

But shipwrecks, Drew! Buried treasure!


And yes the undead corpses of those shipwrecked sailors will now hunt and kill you with sharpened tridents.
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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-13, 18:13

Quote:
Originally Posted by Brad View Post
We should also plan to trim the world to a reasonable size again before the update, of course.
If we trim and keep the same seed (which I hope we do*) I'd like to wipe a couple extra chunks from the previous trim since I'm 75% sure that they'd be mostly ocean, and even if not I can take down small islands. The ones NE and SE of the museum (+):




*Hoping we keep the same seed for a few reasons. A) We're in the middle of some massive oceans, so we don't have to go too far to find what we need. B) All of our current handheld maps and our item frame map walls shouldn't explode. I don't know for sure about that but I'm crossing my fingers. C) We'll know where most everything is with T's web map, so that'll cut down on explore paths and world bloat (I promise ). There's so many file-structure/name things changing in 1.13 that we may not even get a updating world map with the mapping tool that T uses. It would be nice to have an old reference on hand even if it's fixed in time.

Thoughts?

"When fascism comes to America, it will be wrapped in the flag and carrying the cross."
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kscherer
Politically Incorrect
 
Join Date: Aug 2004
Location: Boyzeee
 
2018-08-14, 11:09

2 things:

1) The chunk south of the squid trap needs to stay. Reason: The trap must be at least 128 blocks from water sources in order to work. I spent a crap ton of time plugging and filling in order to make that thing work. The last trim resulted in an ocean to the south which Turtle had to fill up.

2) Are the ocean chunks we keep going to spawn all the new things?

Since November 2016, I have tried to live my life without politics or football, and it has been the most peaceful time of my life.
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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-14, 13:30

I've got some bad news for you buddy. Squid don't spawn 'wherever there's water' like they used to, they only spawn in the ocean and rivers now. All land-based squid farms are broken. [edit]: Maybe Brad could work his biome magic on the trap before we upgrade? If we keep the same seed it'll pretty much stay the same in the southern chunk.

Old ocean chunks should get cod and (probably) Drowned. I don't think kelp and seagrass will generate - most likely have to plant those manually if you want the new look. Not sure about temperature... I'm guessing they just stay mid-temp? If they get colder or warmer we'll get extra fish/dolphins depending on which way they go.

"When fascism comes to America, it will be wrapped in the flag and carrying the cross."
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kscherer
Politically Incorrect
 
Join Date: Aug 2004
Location: Boyzeee
 
2018-08-14, 17:46

Hmmm…

Well, if the trap doesn't work, yeah, maybe Brad can make it work, which means the south chunk thing still applies. Or, we could just forget it and the new guys (if ever we get any) will have to source their black die the old fashioned way (by clobbering squid north of Drew's joint like we used to ). If we decide to forego it, I will go out there and remove all the trap materials and repurpose them elsewhere.

Also, I suggest that we replace all of the ocean chunks to the south, including Jessy's vacation house. She has no time for MC right now, anyway, and told me "Well, I think I've done everything you can do in this game." My little MC helper is all growed up. Sad days! Anyway, I would rather have new oceans that spawn the new stuff. She can (and will) build a new thing if she ever gets the time.

Since November 2016, I have tried to live my life without politics or football, and it has been the most peaceful time of my life.
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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-15, 13:26

Aww. Sad days indeed.

If you take a look at the current map, it does look like the southern chunks would be replaced with mostly ocean. I'd want to keep the rail up to the ice spike station (I like that little area) but south of that can go too. Something like this?:


"When fascism comes to America, it will be wrapped in the flag and carrying the cross."
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kscherer
Politically Incorrect
 
Join Date: Aug 2004
Location: Boyzeee
 
2018-08-15, 15:59

Turtle would have to say, but can we kill off the chunk just north of the Guardian trap? I know the little view thing is kind of neat, but it would better as new ocean, especially considering how easy that chunk is to get to for exploration.

Since November 2016, I have tried to live my life without politics or football, and it has been the most peaceful time of my life.
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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-15, 16:27

That chunk would just fill in with land if we killed it off. Save the Monument Tour Company!
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kscherer
Politically Incorrect
 
Join Date: Aug 2004
Location: Boyzeee
 
2018-08-15, 18:08

Okeedokes!
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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-15, 18:16

Also, mojang is into the pre-pre-releases now for 1.13.1, so maybe wait for that more stable update. And OptiFine is at 70% today, so hopefully the two will be complete around the same time.

"When fascism comes to America, it will be wrapped in the flag and carrying the cross."
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2018-08-16, 16:31

I also want to try to figure out a way to parse and strip away part of the supporting world files that track "visited" chunks for generated structures like monuments. I have the sneaky suspicion, though I need to confirm this, that new things won't generate in places where existing chunks were deleted.

(Unless any of you already know the answer to that!)

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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-16, 19:02

Just deleting the .dat files won't reset the villages and whatnot? Or are you talking about monuments specifically because we keep that .dat file around for the guardian dropper to function?

Moving to a new seed would fix all of that I suppose...

[edit]: NBTExplorer?
[edit2]: .dat no longer used in 1.13?

"When fascism comes to America, it will be wrapped in the flag and carrying the cross."

Last edited by 709 : 2018-08-16 at 19:17.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2018-08-16, 19:16

Yeah, the extra dat files track positions of things like villages, monuments, etc. If you nuke it, it should cause new ones to be generated in new chunks, but any special effects around existing locations will hypothetically cease. Guardians won't spawn at and patrol an area if the monument data is gone. Villagers won't congregate and breed if their village data is gone, but there might be a special case for them magically designating a new area as a "village".

You can look inside the files with apps like NBTExplorer, but doing a massive search-and-destroy while preserving specific entities would require writing a small custom program. Not rocket science, but it's something to consider.

Some documented examples of these files:
https://minecraft.gamepedia.com/Villages.dat_format
https://minecraft.gamepedia.com/Gene...ta_file_format

…but now that I read that second link, I see:
Quote:
This format is no longer used in 1.13. They are no longer seperate files from chunks, and instead included in chunk files/format.
…which means that although my concerns were valid for previous versions, maybe they're not any more? This warrants some more investigation on my part!

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
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709
Damned
 
Join Date: May 2004
Location: City of Dis
 
2018-08-16, 19:21

Ha! See my edit2.

So yeah... maybe nuke the structure .dat files (except for monument?), world trim, go through the weird new 1.12->1.13 conversion and all may be well? My trading maps will probably go kaput but oh well.

"When fascism comes to America, it will be wrapped in the flag and carrying the cross."
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kscherer
Politically Incorrect
 
Join Date: Aug 2004
Location: Boyzeee
 
Yesterday, 14:21

Nuke it all!



No, let's not do that.
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turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
Yesterday, 17:53

I'm game for whatever here. I'm good with change and all.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
Today, 15:57

I've started porting my resource pack to the new format. There's still plenty more to fix, but if anyone wants to try out my very in-progress update (and maybe point out anything that's mising or totally broken!), this link will always have the latest and greatest until I call it done and ready to release. History of changes here.

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