¡Damned!
Join Date: May 2004
Location: Purgatory.
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![]() Village(r)s! All villages are revamped & rebuilt with new structures: ![]() ![]() ![]() + new Snowy Tundra villages: ![]() The old villager trading system is thrown out, and so is the way a village is defined. No more door calculation! Villagers now have professions with specific 'job site blocks' they claim ownership to: ![]() Armorer with Blast Furnace, Butcher with Smoker, Cartographer with Cartography Table, Cleric with Brewing Stand, Farmer with Composter, Fisherman with Barrel, Fletcher with Fletching Table, Leatherworker with Cauldron, Librarian with Lectern, Mason with Stonecutter, Shepherd with Loom, Toolsmith with Smithing Table, Weaponsmith with Grindstone, Nitwit Kind of like they 'level up' currently, trades depend on a villagers trading experience. It shows the level on their badge: ![]() stone (novice), iron (apprentice), gold (journeyman), emerald (expert), and diamond (master). These Wandering Trader wierdos show up out of nowhere with their fancy llamas and offer trades. They drink invisibility potion to hide at night and milk at sunrise to reverse the effects: ![]() Also, villagers now have a biome-specific look: ![]() ![]() ![]() ![]() ![]() ![]() ![]() plains, desert, savanna, snowy, taiga, jungle, swamp Pillagers! ![]() ![]() ![]() Crossbow-wielding baddies that show up unannounced in Illager Patrols with their Vindicator buddies, sometimes riding the dreaded Ravenger beast. Occasionally you will find them in a Pillager Outpost near a village, plotting a raid: ![]() Kill the outpost captain and you'll carry a curse for days. Enter a village while carrying the curse and the village will be attacked by raiding parties. If raiding pillagers kill all the villagers in a village, the pillagers will celebrate their victory by jumping and laughing.‌ ![]() ![]() Other Stuff! A few new mobs: • Cats now found in villages (Ocelots won't turn into cats anymore when tamed) • Foxes now spawn in taiga biomes • Pandas now spawn in the new 'bamboo jungle' biome Speaking of, bamboo! Primarily used to create scaffolding – a quicker, easier way to climb upwards and over. Break the bottom block and it all comes down: ![]() • 3 new flowers (1 deadly) • Very nice lanterns and a village bell • A tasty berry bush • Slabs, stairs & walls in almost all of the stone and brick flavors • Campfires for cooking and sending smoke signals • Signs now come in all 6 wood colors, and you can change the text color with dye! • Leather horse armor, dyeable of course • Some other stuff, I'm sure The new 'profession blocks' will take some getting used to, but I'm excited to have some more useful, specific tools. Current villagers will likely lose their trades (maybe?), so that'll take some starting over. Oh well. Time for a purge down there in the cells anyways. ![]() ![]() Small note: Barrels hold the same amount as a chest, and apparently they cut down on lag significantly. I'll be switching over my main storage rooms for sure – and unlike chests they even stack to the ceiling! So it goes. Last edited by 709 : 2019-05-21 at 16:45. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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OptiFine for 1.14 is 90% finished, so 1.14.1 shouldn't be too far behind.
So we probably have a week-ish to go through our usual list of things: • Trim? (Yes, please. New villages depend on it.) • New seed? (I really like our current seed, but we haven't had a new one in a while...) • Any new areas we have to save? (I don't think so, we haven't expanded much (at all?) since last trim.) • Any texture pack voodoo? (Unfortunately, yes. We should use vanilla villager textures now that they're so varied – not sure how easy those are to strip away while keeping important stuff like smooth glowstone and clear glass) Probably some other stuff I'm forgetting. But yeah, let's get the ball rolling! ![]() ![]() So it goes. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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Also, I've been looking at trying my hand at creating a data pack just for funzies. I think even with my limited code experience it looks like a neat thing I could pull off. There's all sorts of bullshit things that could be made somewhat less painful obtaining with a crafting recipe. Nautilus, Heart of the Sea, Coral Blocks... there's loads of things we could do.
The Market is dead, long live The Market. Maybe this could add a little of that spice it held back in the day. So it goes. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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WOW!!!!
That's a lot of new stuff! ... |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Nice. I might just have to get my test MC server updated and see what the new stuff's all about. Should be fun. We can look at trimming and updating the main server too. Of course, I default to Brad for that.
Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Member
Join Date: Aug 2009
Location: Within
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I have no preference on the seed, as long as snow can be put back on my mountain region if a new seed would change it. ![]() Bamboo, what a saving grace for scaffolding! No more dirt & stone contraptions. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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I sensed a great disturbance in the force… as if several voices spoke up about Minecraft… and asked for… a trim and an upgrade.
![]() Sorry, even at hyperspeed information takes a while to cross the galaxy. ![]() Soooooo… did I miss anything yet? ![]() I remember trying out one of the weekly 1.14 builds in single-player many months ago, maybe over the Christmas-New Year's time frame. The new bits and bobs seemed pretty nifty, and not everything was quite there yet! I think I could pencil in some time over the upcoming week to sort through any world trimmings, server updates, seed changes, etc. if we wanted to jump in on things. ![]() And, yes, I too played a bit with the new data pack format when I was trying out the 1.14 weeklies, and IIRC it's pretty straightforward to add some custom recipes to the server. Back when I was trying it out, I could only successfully define and load recipes for a certain subset of things (I don't recall which), but hopefully by now that's been expanded to most if not all items. Market replacement indeed! Finally maybe we could craft saddles, horse armors, and elytra, oh my! As for biomes, arteggio, as long as a chunk doesn't get wiped, its biome data should be permanently baked into it. That means that wherever we defined the winter wonderland before should remain across any upgrades and seed changes. Of course, if it were to be trimmed away, all bets are off because it would get completely regenerated and replaced by whatever seed we would choose. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Environmental Bloodhound
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Note to self: Get caught up on updates 1 to Quadrillion.
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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Here's arteggio's 2 northern chunks added to the previous trim:
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Yeah, I'm pretty ready too! I might not play a whole lot, but now that I've stopped Pokemon Go I'll have more time here.
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Environmental Bloodhound
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Yep, no more gifts from me!
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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![]() The leather horse armor icon feels a little out of place, but I think the actual leather armor skin is fine. 1.14.3 is in Pre-Release 2 now, and OptiFine is very close (96%) to releasing for 1.14.2 (with 1.14.3 not too far behind I'm sure), so we should probably hold off updating the server until those are sorted out. ![]() So it goes. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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sssshhhhhh
guys guys don't tell ken that guy wants me work on things like keeping the forums running or something psht slave-driver but hey check this i just cracked open my custom resource pack project and well i thought let me try something ![]() ![]() it's a secret to everyone don't tell ken ... The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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Brad is going to make my 10 years of grinding all for naught and I fucking love it.
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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just you wait until you see the "dirt + dirt => diamond block" recipe!
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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FWIW, I have been fiddling with my aforementioned resource pack bit over the past couple evenings, and it's getting pretty darn close to ready to release for use with 1.14. Several things have moved around and changed, and of course there are new things as well. Some (but not all…) of the officially re-done 1.14 textures have gotten good enough IMHO that I've actually dropped some of their custom replacements from my pack, but there are still lots of opinionated tweaks I'm keeping.
![]() In my local test world, I've had to figure out the various admin commands for spawning villagers of each biome and profession. All existing pre-1.14 villagers basically get reset to generic jobless villagers when the upgrade happens, as far as I can tell, and if we want to recreate some of them with variety in special places around our shared world, I'd be happy to assist with that. I'm hoping this weekend to take a stab at updating my world-trimming script per the earlier comments here, testing a dry-run, and maaaayyybe booping Turtle's server up to 1.14.2. Orrrrrrrrrrr we can wait longer for 1.14.3. Here's the official changelog for the 1.14.3 pre-release builds: https://www.minecraft.net/en-us/arti...-pre-release-1 The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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I (obviously) wasn't able to make time to work on the server this weekend, but I don't want to leave you guys completely empty handed too. So, if any of you are playing around with 1.14 locally or elsewhere, would you mind taking my pack for a spin and giving me feedback especially on anything that might be broken or clearly missed?
https://applenova.com/etc/brad/minec...ures.1.14a.zip It's still a work in progress, as usual, but I think I have most of the stray bits nailed down. Thanks in advance. ![]() The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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I had a few minutes while waiting on a render this morning to load it up and I think it looks great.
![]() ![]() Thanks for taking the time, Brad, and nice work, as always! ![]() [edit]: Holy crap I just discovered the custom UIs for the job site blocks.... ![]() So it goes. Last edited by 709 : 2019-06-17 at 11:40. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Take a closer look at those taters, precious. You'll find they are similar to the new 1.14 defaults but improved as I like to do.
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![]() ![]() The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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![]() [edit]: for comparison ![]() ![]() So it goes. Last edited by 709 : 2019-06-17 at 16:51. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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I pulled down a copy of the latest backup and generated the following map, and I added an overlay per 709's suggested trims above.
![]() As Elysium said, you can see some black spots in the regions to the left because those region files were wiped last time and they haven't been explored enough to be filled back out. What say we about this arrangement? Should I drop the two chunks with missing areas or keep them? How does the rest of the map look? The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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I'd like to keep the mesa/bryce region (I'll go out and fill in the missing area this morning). No preference for the western-most chunk. Everything else looks peachy.
![]() So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Trim looks fine to me.
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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This afternoon I’ll do a local dry-run test of the trim, and then I plan to run it to the server in preparation of the update (to update later, not today). We’re getting closer!
When it comes time to the actual 1.14 update itself, now that we’ve had some time to think about it, what are all your opinions on using a new seed? Have any of you started exploring any random seeds that you think might be a good fit around our expansive borders? |
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Thread | Thread Starter | Forum | Replies | Last Post |
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The Village (not a spoiler) | EmC | AppleOutsider | 30 | 2004-08-06 18:48 |