Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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I don't plan to wipe them, but I don't know what could happen. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I'm going to be desperately looking for another skellie spawned then, because this is my new way of life. I'm not sure if anyone realizes what strides I've made in Owen's World.
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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How different is our seed with a complete new world generation? I'm just wondering how different given that it's got some very rough edges next to our current world.
Personally I'm ok with a wipe, however it's such a pain. I really hope they quit changing it so bad that we feel we must start over regularly. I'm hoping to see a long last world even if we just move spawn to a new area. Sure the world will get massive, but at least we will have the world. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Also, if my experiments today are any indication, some of the new biomes like the clay desert and ice kingdom might be super-rare. I haven't found any yet, but I've found plenty of the kind you'd expect (various plains, various forests, rivers, oceans, hills, extreme hills). The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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So it goes. |
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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I like the idea of moving spawn 10,000 blocks North (say) and resettling....but still being able to get to the old town if we want to.
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Nah, no /tl. Sell your stuff, compact your storage, or take your sweet time going back and forth! The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I'm SFW, Grey.
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Ooooooo... purdy land:
So looks like they are putting out 1.6.3 to help ease the move to 1.7. They mention nether but I wonder if it will impact the cliffs of Jeb in world too? Based on this I'm thinking we go to 1.6.3 when we can then test the jump to 1.7. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Oh wait, we can RUN these snapshots ourselves? Hmmm....
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Out of curiosity I was just looking over the history of snapshots-to-official-release dates, and it may be a while before we see 1.7 officially launched.
1.4 - first snapshot release: 09 August / official release: 25 October 1.5 - first snapshot release: 03 January / official release: 13 March 1.6 - first snapshot release: 18 April / official release: 01 July 1.7 - first snapshot release: 05 September That's around two and a half months on average between first snapshot and official release! By that logic we won't be jumping into 1.7 until mid-November. I guess what I'm saying is, no need to put off building anything in the current world. I'm going to continue along with the pieces for the park, and then hopefully find a spot at new spawn to have them transported to. So it goes. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I'm curious, is it POSSIBLE to transfer chunks of ground? As in an underground skellie-spawner home?
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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I say keep the park at the "old" town. Having some neat attractions like that, the money bin, the space needle, former homes, etc. gives people a reason to visit. Otherwise, we might as well just wipe the area... Certainly, but I think we're set on keeping the defined 1536x1536 plot of land we're currently occupying. So, don't fret about losing your slick subterranean bone grinder. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Are we still wiping the Nether, or are we keeping that as well? I guess with Steve's Mart at old spawn there will be a lot of traffic back and forth, so I wonder if wiping the Nether is worth it. Although, it could be nice to get a fresh Nether with walkways (and certainly a spawn>spawn rail system). Any idea if it'll stay the same, or change somehow with the new terrain algorithms? So it goes. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Red sand introduced in the new snapshot today. Found in mesa biomes.
Not that I think we'll get red glass or anything, but I really hope the sand is craftable into red sandstone blocks/slabs/stairs, etc. That would be an amazing addition. Maybe even NPC villages on mesas? New adobe style temple? So it goes. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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2 new wood types introduced. Acacia and Dark Oak (along with planks/stairs/slabs):
And new top-textures for logs: I'm liking the Acacia a ton. This update is looking better and better. Also, the snapshot today threw off the number/letter tags and is "1.7 Pre-release" – so I'm betting we get 1.7 dropped by Halloween. Here's hoping for red sandstone still, but who knows. So it goes. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I assume we'll be waiting on some bukkit stuff though? Unlikely we'll go to 1.7 this weekend? I need to sell off my balance and buy a shit-ton of fences (er, lumber) if so. So it goes. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Very unlikely indeed! It'll probably be at least a few days if not the following weekend before we can update.
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¡Damned!
Join Date: May 2004
Location: Purgatory
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OK, cool. I figured we had until mid-Nov to get our shit together before the new world, but whatever. I'm excited about this.
That said: So it goes. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Okay Grey, I talked to fakeBrad and he said that we're going to start around 4pm on Friday morning so you'd better hurry up and sell it all tonight.
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I'm trying Drew. I'm trying.
Brad could help a brother out by putting fences and redstone blocks in the mart*, but no. He loves to watch me suffer. *AT A REASONABLE PRICE. ** ** FUCKER So it goes. |
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Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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FWIW, bukkit doesn't even have dev builds available for 1.7 yet...
http://dl.bukkit.org/downloads/craftbukkit/ But tomorrow or Saturday? All bets are off! |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Also, I'm pleasantly surprised to see 709 on the image macro bandwagon.
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¡Damned!
Join Date: May 2004
Location: Purgatory
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$0 motherfuckers!
I'm the king of rails now, so I guess my first order of business in the new world should be to build a high-speed rail in the Nether to and from old spawn. I kind've planned on that anyways since the Mart is at old spawn, but now I have the loot to make it happen easily. So it goes. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Please use the zombie tiger wolfman resistant tracks!!!
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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It's here.
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Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. Last edited by turtle : 2013-10-26 at 13:07. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I have figured out a way to make a Nether safe rail system that will keep pigmen from spawning on the tracks.
The pigmen don't spawn on the glass but do spawn on the stone even though there are tracks down. Basically, if you can put a track on it they can spawn on it. So put a layer of glass one block above the track. You can't walk through it and they can't spawn because there is no room. However, you can't suffocate in glass and the cart goes right under it. This means you travel with no baddies in the way. Feel free to test it out for yourself. I did this with admin powers for that sake of speed. It's near the portal by main spawn heading to the village. I'm not sure who's portal is right by this, but if you head to the village you will see this. It's just for design concept, not polished at all. Obvious improvements can be made. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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If this works it's BRILLIANT!!!!
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