Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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mc.net authentication is always buggy. I'd love to have the opportunity to rewrite their authentication layer. I'm sure hundreds of other dev nerds could solve the problem better than it has been "solved" thus far, too.
notch has revealed some pretty damning evidence about their architecture that explains why it can't keep up. It's powered by a single master database, for one, and it uses your login string as the primary key all over the place, for another. *sigh* The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Quote:
As for the optimal location to stand, mobs will not spawn horizontally within 24 blocks of you and will spawn up to ~72 blocks (varying by your location within a chunk) away from you, based on the code people have analyzed from previous versions of the game. It's assumed that beta 1.1 and 1.2 didn't change significantly. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Member
Join Date: Aug 2009
Location: Within
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I considered the fact that it was only a quartered covered, so I did my test at night.
Is the vertical no-spawn zone negligible (or just non-existant)? So assuming what people have deduced so far, standing anywhere around the center of the trap should be best... Perhaps it will work more efficiently during the day when fully covered, to cancel out mobs appearing anywhere else in the map at night. |
BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Actually, I am a bit concerned by this as well...
Surely MOST of it is due to the fact that the trap is only partially covered. It must be stated that the old trap is actually almost the same size as the new one once it is fully covered -- only about 1/3 smaller. In addition, the caves beneath the new trap have not been entirely cleared, whereas they have been cleared beneath the old trap. I lucked out in choosing a location for the first trap without many caves beneath. However, it does strike me that being too deep in the hole does result in fewer spawn falling. This may be do to the despawning algorithm working -- but it is unclear if this is the case. I have the smooth stones to completely cover the remainder of the trap (entire ranch, actually) and will begin that process tonight. Firstly getting enough coal/charcoal to light the damn thing... But if it turns out that the despawning algorithm is at play, it may be easy enough to relocate the grinder to a higher point. |
Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Quote:
Which reminds me of something I've been meaning to mention since I first saw that addition last week — have you noticed that some fraction of mobs no longer die on impact with the water? It's not a problem with the lava blade there, but I was wondering if that was a known/considered issue when building it. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Ice Arrow Sniper
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Notch was with Machinima most of the day doing live streams and playing while answering questions.
CONFIRMED: Stained glass Horses Gates (for fences) Floodgates Diving suits Alternate types of clothing instead of just armor Furniture Redstone light sensors Backpacks Fireworks (including random error factor of shooting off in random direction) POSSIBLE: Mirrors Skinnable Statues (yay!) Colored light...possibly applied through stained glass, possibly not As always, it remains to be seen as to when these things will happen, but Notch confirmed that gates and diving suits are coming sooner than anything else on that list, with horses as soon as they can be coded properly. Authentic Nova Scotia bagpipe innards |
BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Quote:
With flood gates coming (supposedly) we might be able to take the outflow from the trap and shuttle it into different mob traps for shits and giggles... |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Notch also "confirmed" an equally huge pile of things (most of which funnily don't intersect with your list) when he spoke on the Coe's Quest live stream a couple weeks ago, but I doubt many of them will see the light of day for months to come.
The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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One more thought on possible decreased relative yield from new mob trap versus old: size of islands is smaller in new trap necessarily decreasing size of spawned groups of mobs... i am not sure how much it matters but it could be significant if the groups in the old trap are almost always 2x the size in the new trap...
I had thought that islands 6 wide would be ok; it also made water channel design easier... But before we start considering possible problems, we need to do the tests that conclude that there is an issue... |
BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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So Rowdy and I did a test run tonight of the fully enclosed mob trap.
2304 (or so) items per hour. Mind you, while both of the turtles were on at the time, and this is a decent clip in probably everyone's book, we found the trap to be slightly faster with me running around up top and Rowdy waiting patiently by the outflow. It seems that while spiders do not sit in the rivers blocking the flow, they may actually sit above the rivers on the center islands and slow things down significantly. The only actual blocked flow we observed was when two spiders encountered each other at the center coming at cross angles, an exceedingly rare event that lasted maybe 5 seconds before rectifying. It is clear, however, that the flow for this trap as compared to the other one is not well paced, at certain points large numbers of mobs fall at others very few. Clearing out the caves (my next task) might help this a bit as all successful mob spawns will have to occur in the trap as opposed to anywhere else in the surrounding active region. |
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