Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Well, I think we have room to double our size as of now.... but you're right, we do not want it huge. If Nether is 1:8 then how much more space does it take on a server?
If we all choose to go big, an SSD would make a huge difference. That's still no where near as fast as a RAMdrive though. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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I tried it today in single player. Went about 200 blocks in the nether (over a huge lava lake, making a 1x1 stone bridge while dodging ghasts) and popped out game-days journey away from my spawn point. It was way further than I expected 8:1 to be. Also, building multiple portals on one side in close proximity will usually all lead to the same portal on the other side... or something like that. Build too many portals and it gets confusing. Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. Last edited by Kraetos : 2011-05-05 at 00:35. |
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Ice Arrow Sniper
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Should we just ignore the Nether entirely, then? If we never go there on the server, it never generates, and we save space.
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Expansion of the real world due to Nether exploration could be limited if portals can only be built real world side as a rule.
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I don't want to limit Nether being built, it is part of the game. Maybe a request for a limit like mentioned would be sufficient. I think if people use common sense it should be fine.
Worst case is someone goes way out and gets pruned. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Can someone warp from Nether to the main world? What about from the main world to Nether?
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Oooo... what is this "mail world" of which you speak???!
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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The post office.
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Okay, so I've forged some mine tracks and I've made a mine cart, but I'm not ready to start building the Olde Towne to Skull Falls route just yet because I need to understand the standard setup for mine-carting.
So far I understand that:
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Member
Join Date: Aug 2009
Location: Within
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I'm playing around with tracks at the moment, and here's what I've picked up.
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Kraetos seems to have the best material-saving approach, if you check out his current G3–W5 run near Old Towne. It's just another block added onto the side of the skyway. Has a very modern feel, walking between tracks or zooming along the edges in the sky... EDIT: Or was this only a quick demo design? Should tracks go beside the skyway for where there are currently no projects, or does anyone suppose it makes more sense to build all stretches 10-15 above ground, as a sort of metal aqueduct? Last edited by arteggio : 2011-05-05 at 09:54. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I like the idea of building a rollercoaster!
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Completely unknown at this point. "Warping" is just moving you from your current coordinates to the coordinates of another player. Since there's no notion of which world you're in based on coordinates, this would have to be a wholly new implemented feature.
The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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I can't take all the credit, I think it was mostly bbskys idea to put the tracks on the side. But it makes the most sense because it saves materials, has a nice view, and it means the stations can be easily constructed underneath the skyway. (See G3-the way to my castle-for how I've built the station.)
Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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Member
Join Date: Aug 2009
Location: Within
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Ah okay, well whether you, bbsky, whoever, it's a pretty cool and material efficient design. I like the skyway being winged by tracks, and the sub-walk stations are a good fit too.
Shall this be the universal design that we'll try to stick with throughout the world? |
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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Space Pirate
Join Date: May 2004
Location: Atlanta
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What about collisions between minecar riders?
If collisions are possible will we be using 2 tracks per walkway, left-hand drive, American style? (opposing traffic is on the lefthand side) I was considering running my track beneath my walkway, but I like the out-rigger nature you're discussing. ... |
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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On collisions: if they occur, nobody takes damage, but then you're stuck on the track and you have to run and jump through a booster to get started again. So I figured that having two-way tracks was just easier. Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. Last edited by Kraetos : 2011-05-05 at 20:32. |
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Member
Join Date: Aug 2009
Location: Within
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I'm currently working on a private station in Ravonia and learning this rail business along the way. I'm setting it up with two rails, copying the button-boosters you've done, Kraetos. I'm also using the American driving style, with incoming/opposing traffic to one's left and outgoing/ahead to the right. I think it's a good idea to set this as a standard, if no one opposes.
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Space Pirate
Join Date: May 2004
Location: Atlanta
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If, say, I'm mining up near Olde Towne and want to send a load of cobble down to the beach on its own, is that a thing? Automated transmission of quantity goods from one location to the other?
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Member
Join Date: Aug 2009
Location: Within
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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It's possible, but storage minecarts tracks require 4x as many boosters. Where a manned minecart will move for 32 blocks with no assistance after receiving power, and unmanned one will only make it 8.
Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. Last edited by Kraetos : 2011-05-05 at 15:36. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Right. Delivery of goods might be better served by a Powered Minecart pushing Storage Minecart(s).
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Space Pirate
Join Date: May 2004
Location: Atlanta
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It's not a terribly long run, so it might work out. The biggest challenge will be reworking my encampment for public use.
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Member
Join Date: Aug 2009
Location: Within
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I'm currently working on the R4 area. Before I do any more, does anyone disagree with the following design approach, seen from below, for the 2-wide, glass-railed skyway variant (of which there is a lot)?
Technically I'm following the same scheme that Kraetos used on the 4-wide skyway, but I've always liked using the glass railing to better see what's over-under the rail. Having a track there inhibits the view a bit. I'm building myself a station at the NW corner of Ravonia to learn all this stuff, and have taken the liberty of bringing the Red line that's north of R4 down through the north wall and shooting it back out through the west wall (to eventually head south), simply meaning that the Red line won't be straight N–S. A normal sub-skyway station wouldn't fit there anyway, and I didn't want to get all fancy with track switching. I'm not sure if anyone else knew this yet, but the optimal amount and spacing for powered rails on an incline seems to be 4 powered rails followed by four rails, repeat. I was going to do something like powered rail, rail, powered rail, rail, etc, but I don't think it will work. Anyone know who's little castle sits between W1 and R4? |
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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Making sawdust
Join Date: May 2004
Location: Minnesota
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Its atariboy's house. His skin is Jesus.
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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to arteggio:
I see a problem with your incline design: if two carts are passing each other in opposite directions on that little section they will lose all momentum. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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A few of you have contacted me about conjuring resources for rails. Rather than pick any individuals to bless with the dark magic, I have created a Federal Stimulus Dropoff Box in the post office and filled it to the brim with rails and boosters. I leave these to you to divide amongst yourselves.
The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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