Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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I found your bug report in GitHub, T, and I'm going to try noodling around with a local copy of the downloaded region in question to see if I've somehow screwed up the file over the years of various manipulations. I suspect Tectonicus "just" needs a bit better error handling and defaults for whatever value is missing, but I'll try to find a fix from our side too.
The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Thank you.
I agree with the error handling. Seems like I would rather a blank block rendered than the whole thing stopped for an unknown block/ID. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Well, I tried, but the latest version of Tectonicus constantly blows up with a different unhelpful error at the very beginning of rendering, and I haven't been able to work past it despite experimenting with several different configs.
![]() For what it's worth, I decided to take another stab at trying other map rendering tools after giving up on Tectonicus. current applenova "map" using papyri - papyri is super fast to generate and very lightweight because it simply loads all in-game maps to stitch together a "full" top-down view based on them. You can see from the output here how we have these huge gaps and low-res areas due to occasional Minecraft version updates breaking our in-game maps. Maybe this would be a good excuse to trash all our current maps and recreate fresh ones? I know 709 has mentioned this in-game at least once recently... current applenova map using overviewer - Overviewer is an isometric projection renderer like Tectonicus, but it only does isometric and offers no top-down view. This is the same tool I mentioned earlier in this thread, but it's been updated for 1.16 and seems to be stable. I limited this render to just the "core" regions of our overworld so I wouldn't have to wait hours for it to finish the whole thing. old applenova 1.14 map using unmined - I tried uNmINeD CLI which used to work well for me with Minecraft 1.14, but it crashed immediately after startup when I tried the latest version with our current world. uNmINeD is closed-source, hasn't been updated for months, and the author's blog isn't very forthcoming about details. I suspect it's buggy and incomplete. That map link is actually an old render I made last December with our 1.14 world. I tried mcmap which is distributed as source only, no binaries. It blew up with compilation errors on macOS. It compiled fine on a local Arch Linux VM, but it also crashed immediately after startup. I suspect it's just buggy or incomplete. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Holy CRAP when did all of that happen??!!
I mean, look at all those buildings!! ... |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I went ahead and posted the chunk to the bug report. I figure there isn't anything that private in it.
If I weren't to use Tectnoicus it would be Overviewer. I used it in the past too but kept going back to Tectonicus because it was easier to script and produce things we like such as the signs and views. When I stopped doing maps it was because everyone was using Google APIs and they killed access without money. So then all the map makers scrambled to get it working with Leaflet. Then life got in my way. Now that Tectonicus is coming back to life, I'll likely stick with it, but trying to get through these bugs. Assuming I keep this going, I'll end up with Overviewer if Tectonicus dies or goes stagnant again. Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Sounds good to me! I don't think there's anything private to worry about.
I'm looking forward to what the dev has to say. Hopefully it's a straightforward fix because, yeah, Tectonicus has otherwise generally treated us well over the years. ![]() The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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I really do miss our isometric map, if only for the alt spoopyness view.
![]() The Papyri thing is very clever! Not really an option for us as we don't all make maps as we go traveling, but I love the idea. RE: maps, yes, I'd favor a clean start. We're at like, 850-900 or so now, and pretty much 95% of the maps got boinked anyways after the move to a new seed in 1.14. PLUS I'd like to take advantage of some custom map images, eventually, if the Overlords allow. ![]() If we go with Overviewer we may want to trim again just to get the world down to a reasonable render. I have 2 additional chunks to save if we do that, so give a warning. ![]() Honestly I'm good with whatever we do. I'm just happy we still have this thing still rolling along. ![]() So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Knowing I'm working to get maps working again I'd like a trim just because it makes the initial rendering much faster.
We will see what happens as this progresses with Tectonicus and assuming that works we will use it again. If not, then I'll look at Overviewer since it has been around and generally stable as well. Edit: What about The End being trimmed? I haven't been in there in a long time so I don't recall where it stands. I'm hoping that I'll be able to run maps for it as well as Nether. Nether always has a challenge rendering something useful though given the blocks for the ceiling. Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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So while I'm working through bugs with the developer for the map maker I'm also trying to get renders of our old worlds. Since none of the old ones will work anymore, I'm going to work on it with the current generator and it "should" work. The thing I'm finding is some of those worlds are still in McRegion as opposed to Anvil. I'm going to keep messing with it, but wanted to let y'all know it is in the works. I just need to figure out how to make it happen.
Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Looks like progress. Anyone recognize where this is? Seems this was one of the chunks causing problems for Tectonicus:
![]() Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Could be! That looks like the opposite angle perspective of this area
https://applenova.com/etc/brad/minec...leNova/render1 I don't understand how that would cause problems, though, because I think all of those blocks are perfectly normal blocks that could be found in creative mode. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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He said it was a name tag.
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Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Huh, that's neat. I wonder if it snagged on one of the heads in the dam complex. Each of the security cameras and computer monitors is actually a head with a custom texture. I've scattered heads all throughout Bradtropolis and probably a few other places too, though. I'm pretty sure it's not been required that head entities have the name tag, or if that was true, it was several major versions in the past. Minecraft has changed the internal data structure of heads several times over the years, to the great frustration of custom builders no doubt. At least versions 1.8, 1.13, and 1.16 each introduced major changes to the NBT tags in heads.
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![]() The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Thanks. While I'm not really a coder I try to do my part. Especially when I really like the item being developed!
Also, he just put out the update that fixes the heads so I'm going to try again this after noon. The initial build always takes forever so we will see how it goes! Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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![]() Thanks! ![]() So it goes. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I'd really rather Brad do the trim. I've done it before and he wrote a nice script for it... I'm just not comfortable with it yet.
Pretty please Brad? Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Happy to!
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New Member
Join Date: Oct 2020
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Hey guys ! I am the dev who made mcmap. Github gives you links to places your project is linked from, so here I am.
Looks like my project is not adapted to your maps, but I feel like you did not manage to use it, so I'll try and help just in case. Brad mentionned compilation errors. Did you use OS=MACOS ? Considering the name of the forum I'll figure you are running on the ol apple hardware. Unfortunately as shady stuff is going on with the compilers on there, you need this flag to enable the tailored settings. Also, looks like you map is huge. It might fail because you do not have enough RAM. Those are problems I am trying to resolve atm, but I am interested by seeing people with a use case. What kind of output do you guys rely on ? Tiled images ? 3gigs PNGs ? |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Hey there spoutnik, Welcome!
Normally we do tiled PNG. 7 zoom levels with there angles as well as The End with one angle. There are a few files to the maps when done. ![]() ![]() Here is another breakdown of the maps: Code:
du -h --max-depth=1 /volume1/web/mcmaps/
184K /volume1/web/mcmaps/Images
136K /volume1/web/mcmaps/Scripts
21G /volume1/web/mcmaps/Map0
21G /volume1/web/mcmaps/Map1
28G /volume1/web/mcmaps/Map2
2.3G /volume1/web/mcmaps/Map3
71G /volume1/web/mcmaps/ Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. Last edited by turtle : 2020-10-16 at 13:36. Reason: Add du results |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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![]() For what it's worth, I'm infinitewarp on GitHub, and I just opened an issue (Regions cause segmentation fault and stack smashing #56) with more information and a terminal recording (mcmap segfaults and stack smashing) that I hope will help provide some meaningful details. I figure the GitHub issue is the best place to continue the conversation, but I'm happy to provide more info here in this forum thread if that's any easier. ![]() Quote:
Cheers! ![]() The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Well, now that the Gibberese have started talking gibberish, again … I'll do my best to translate:
(1) Set MapsBroken (T/F) (2) If (1)=T <exec>FixMaps (3) If (1)=F <exec>PlayMC (4) End Syntax Hope that helps. ![]() ![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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![]() and a closer view of the more central regions… ![]() and what that looks like with 709's recommended trim… ![]() Look good? I'll match up the region IDs to this graphic and update my script to trim the fat, and after a local trial run, I'll plan to run it on T's server tomorrow. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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I noticed something with that top pic.
It appears, although I am only guessing, that 709 has been exploring again. ![]() And from that souther "extension" he appears to have gotten just a little too excited. - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Trim complete! This is the current state of the world on the server:
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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Excellent! Thanks Brad.
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Thank you very much Brad! Once my new server gets in I'll hopefully be able to get some good renders of the maps. I'm going to try again to do it from my MBP, but it doesn't seem to handle that kind of load as well as the other machines.
Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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¡Damned!
Join Date: May 2004
Location: Purgatory.
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I know most everyone's been too busy for some MC these days, but after some hubbub about the new snapshot I created a temp world just to look around, and holy shit. The new cave systems are amazing. I flew around in one cave system for at least 500 blocks, and there were a ton of branching tunnels that I didn't even explore. HUGE caverns and crazy water levels underground. You really have to explore it yourself to get the gist of it.
So it goes. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I saw a diagram on reddit and it seems like they have flooded caverns underground??
... |
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Google Maps | InactionMan | General Discussion | 10 | 2005-02-10 13:51 |