Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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1.6 is dropping next week and that means Nether. I think we should plan out how we are going to utilize the Nether before we start building portals willy-nilly.
Specifically I think we should require strict permission from Brad to build any portals. The problem is that portals become unpredictable when placed in close proximity. If we all build portals near Bridgeport, the connections between those portals and the portals in the Nether can get weird. So here's what I think we should do. I think we destroy all portals currently on the map so we don't get confused. Then I think we should build a portal in the middle or near the middle of Bridgeport. Then we should put portals at the extremes of the current skyway network. Then we would have five portals... and no more. No more portal construction after that, in either world. Then we link them with a large stone structure in the Nether (rails? maybe, if they get fixed) so transit is ghast-free. I'm up for building most of this structure, I have experience with Nether construction and I also have a lot of free time so I will be able to do it pretty quickly. And then we will have super fast transit from Bridgeport to the extremes of the map. It will also serve as a sort of "soft" boundary for exploring, i.e. don't go past the portals in either world. Sound good? Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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Well, I only know of two existing portals: the "trick" one at spawn and the one at Flaming Mountain.
If we de-trickyify the one at spawn it could stay. You'll have to talk to Grey about the one at FM: I personally think it should be "grandfathered" as it's kind of part of the design there. Although how he plans to get onto that balcony now, I'm not sure. ![]() Before we make the Nether fully safe and not at all scary: isn't that kind of the point? I like the idea that a trip to the nether must be prepared for: so not just a simpler mode of transit but a proper adventure! |
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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The one at FM might have to go because it might interfere with the one at the spawn. We can do some testing, though. Quote:
![]() I know from talking on the server that at least few players would prefer a protected Nether transit system. Also, I really wanna build it ![]() Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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I just love the concept:
"Hey guys, I managed to discover a way to make a PORTAL INTO HELL. Woah, holy shit dude, what are you going to do with it? I'll make it part of our Integrated Transit Policy." WTF? ![]() |
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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I prefer to think of it as hyperspace.
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I'll probably move the one that's currently on my balcony. The prospect of a ghast appearing in my living room does not excite me in the least.
![]() There will still be one at Flaming Mountain though, I just have to figure out where to best put it. The, um, thing I'm building in hell directly under FM will need it. ![]() Where to put the portal in BP is up for discussion. I'm fine with it where it is at spawn, but if y'all think it needs to be downtown I'm fine with that too. So it goes. |
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I think it's far enough away, but sure, we'll test it.
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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I've been testing portals in SMP and the portal interference range is much further than it feels like it should be. I had portals about 500 blocks apart (only 60 blocks in the Nether) act strangely. FM is about 580 blocks from the spawn which is only 72 blocks in the Nether. That's definitely close enough for portal interference.
It might be okay, but it might not. If FM is too close for an independent portal then I think the priority should be the spawn. Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I'm cool with the one staying in spawn for the BP area. Other than that, I'd say somewhat of a coordinated effort is definitely in order. Seeing what it does the to server and game performance being near the top of the list.
If we are all ok with experimentation, there are backups that could be used in the event of catastrophe. I like the idea of one at Flaming Mountain too. Plus, I know 709 wants one there. So how far away would it need to be to prevent issues? Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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And these are just the obvious issues we actually know before launch. Think of the disasters weird performance issues we're having with minecart rails that nobody anticipated (or with the introduction of wolves, or reintroduction of slimes, or signs in the trap); no doubt there will be mystery problems aplenty with the nether that no one will recognize for a while and won't be fully understood even after we run a bunch of controlled tests. I hate for you guys to make a ton of plans for nether like you did for rails and then a week later realize, whoops, you burned through a lot of time and thought and work but it doesn't work for Players A or B because of Mystery Problems X, Y, and Z. If it was just up to me, I wouldn't even enable the nether (assuming there's an admin/mgmt option at all), but since you guys are hyped for it, on it will go. ![]() ![]() My two slime cents. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Ice Arrow Sniper
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I like the idea of using it, but only if it can realistically be used. I'm doubting it will be.
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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Okay, well here's the thing about portals. If we dont do it organized-like, then they will quickly become useless since the connections won't be predictable. So either we can place them in an organized fashion or we can just put portals everywhere and forget about using them for transport.
It's obviously up to you guys. I would prefer to have an organized transit system but if you guys care more about having portals in all your castles, then so be it. The way to reduce server load and to try and make the nether usable is to limit the number of portals and the size of the nether. Hence my 5 portal boundary suggestion. But again, if people would prefer chaos, then go for it. Chaos seems fitting given the nature of the Nether. Also, I'm not trying to be a party pooper, but at >600 blocks, I think the two existing portals will interfere with each other. We'll know next week, I guess. Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Uh.... I don't think they need to be that far apart, K... I was looking at the size constraints and it seems that for most people beyond the 10-16 meter range the portals don't get bounced...
Also: easiest way to control massive map expansion is to forbid building portals in the nether. Portals can only be built topside, no exceptions. This prevents the nether from getting too large (assuming exploration is limited ) and absolutely prevents the topside map from getting larger due to the nether. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I'm unqualified to have an opinion about portals. I like the idea of having a hyperspace. I don't like the idea of unknown things happening, which is what computers tend to do when you're beta testing someone's code.
Caution!! Excelsior!! ... |
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Ice Arrow Sniper
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My worry is that using them will be what causes the issues. What happens to anyone using Clear?
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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It no different than loading up a world...
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Ice Arrow Sniper
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But both worlds are active on the server...simultaneously.
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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I am not sure how you think that might affect the end user who is only getting data from one of the worlds...
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Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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It's the load on the server that's likely to be the problem. Remember the performance issues we saw when we switched to the first new server? That was caused by maxing the CPU (since the server program is apparently single-threaded, it will only ever use one CPU core, so the speed of a single core is your effective limit). If the server is having to manage two world maps at once, it's that much easier to hit that limit and kill performance for everyone.
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Yes, exactly... It will be an issue spread to all users and not just those on shitty internet like myself and Robo...
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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There's an option to turn off the nether completely. Should we do that?
I think we probably should, because I have a feeling that it will crush server performance. Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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We should at least take a peek inside and maybe gather some resources in the immediate area. As long as there's no expeditions for hundreds and hundreds of blocks (unlikely) it may be OK to keep it open, at least temporarily.
Would an Overworld prune help? We're probably due for one. So it goes. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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Off-topic (click to toggle):
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I seems like we should allow it for the sake of seeing it if nothing else. Then we can disable it later if it is a problem.
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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"What could go wrong?"
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Imma wait until you're all inside exploring and unlight the portal.
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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Does the portal on the other end then disappear? Or simply need relighting?
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Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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Dunno. There's never been a situation where it would happen, so I guess you guys get to find out the hard way!
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