The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Grey and I have been tossing ideas around regarding the possibility of moving to 1.8 and the wiping of the Nether. If the Nether is wiped (and I agree with Grey that it should be) then a new Nether Hub will need to be constructed.
Nether Hub 1.0 was my first Nether construction project and I was terribly nervous of the ghasts and lava (and died … a lot). However, I am no longer one who lives in fear of the Nether. In fact, I have spent far more time exploring it than the overworld and am comfortable there with or without armor. Simply put, I don't find the Nether to be a scary place any longer. That said, I am far more confident that we can build out a Nether Hub that is far more "sexy" (as Grey likes to say), with wider paths and a more futuristic look. Jess and I have been tossing ideas around in our server at home and have arrived at both a railed and walking path design. I am against the rail idea in the Nether, since travel distances are so short, anyway. A rail-based subway in the new Overworld is a fantastic idea, though! ![]() Anyhow, below are some pictures of the prototype walking tube Jess and I have been building. While I have done the placement, she has a pretty good eye for design and has been tossing lots of ideas (some of which have stuck). So, without any further B.S., here are some pics for comment: — Quote:
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— If you have any input, please make it known. I'm pretty excited to take on another project like this, and I know of at least two other people who are, also. - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) Last edited by kscherer : 2014-09-09 at 22:24. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I do happen to like this idea. The design looks really good.
What about diagonals? |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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I have no plans for diagonals in 2.0, simply because they are hard—going on impossible—to make look good. Personally, I'm not going to build them. If someone else wants to, be my guest. Otherwise, I plan to build out in X, Y, and then connect around the perimeter. I may add a halfway-perimeter (an inside box, if you will) to reduce travel distances for those portals inside the outer ring. I think this would look nice and create a bit more dimension to the system.
At this point, I just haven't seen a diagonal that looks good while being symmetrical. Even the current hub's diagonals are ugly (to me) and I hate them. They are useful, but I'd rather have a pleasant design that can be intersected with in a symmetrical and cool-looking manner. One of the reasons I used the iron bars to "hang" from the ceiling is that the current Hub looks too artificial. There is no structural reality to the tubes. Some may have noticed some pillars going up beneath portals near spawn. That's me looking desperately for something like structural engineering—i.e., support. Anyway, it's still early in the planning stages, and I am waiting patiently for input from others. I don't feel comfortable making a "command" decision on such a project, although that sort of happened with Nether Hub 1.0 due to a lack of input. If we get to 2.0 with little or no input, I'll just start working on it—because it's fun! ![]() Also, there is now a mockup of the system I detail here just past the rail-based mockup, so if anyone wants to take a walkthrough, please do so. ![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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So what you're saying is you aren't up to the challenge...
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Don't make me put lava in your house!
![]() Been putting a lot of thought into it. Having no plans means I haven't sorted it out. If I (or someone else) can come up with a design that works, it'll get built, one way or the other. I know I've said I'm not going to build them, but that's based on the current design thought. ![]() I just don't like the way diagonal paths look in MC. It's a shortcoming. ![]() As it stands, I think we can build a much nicer, more consistent Hub without them. - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) Last edited by kscherer : 2014-09-10 at 11:16. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I like the concept very, very much. The idea that the paths are hanging instead of on stilts (which look terrible) is a nice nod to coming down from above. Like an entrance from the Overworld to Hell was discovered and we're lowering down discovery sections one at a time. I like it. Very Dante. I like the 'rings' with uses of both Overworld and Nether materials, too. Smart stuff.
The very minor things I would adjust is that the 'rings' are way too close together. They're every 5 blocks in the pics above and every 4 in the prototype. Walking through there you don't even get to see the Nether, let alone take in its beauty. I'd say at a minimum every 10 blocks for rings. The chains could be hung every other one (it looks like it's currently 20 blocks in the pics). Secondly I'd put the glowstone down at the middle block instead of each corner of each ring. No need to go for "maximum brightness" in the Nether. It's self lit anyways and a little moodier is better imo. The glowstone down the middle of the path would allow for offshoot paths at just about every block instead of being beholden to the grid, and we all have experience with having to place a portal exactly in place to get it working. Just my 2¢. ![]() Again, the concept is really nice. Chains from above are genius – whoever came up with it gets the 709 "Holy Shit. I Should've Thought Of That." Award. ![]() ![]() So it goes. |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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So, I get credit for the "hanging", the kid gets credit for the iron rail "chains". It's a daddy-daughter cooperation thing … I think. ![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) Last edited by kscherer : 2014-09-10 at 23:35. |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Okay. So Grey built a prototype next to mine and I like the idea. It does give a much nicer view of the Nether and is less expensive in total resources since there are less "rings" and that means less glowstone.
I took his ideas back to my server and mocked up another arm, but made a few additional changes. 1) I wrapped the rings in 100% quarts for the sake of continuity. I think it looks much nicer while still keeping the whole "mixed materials" look what with the stone walkway. 2) Rather than going with grey's suggestion to "hang" the rings every 20 blocks, I chose to hang every ring (every 10 blocks) and like the look. 3) I added a piece of quartz to the ceiling where the chains hang to give the appearance of an anchor. 4) I also prototyped a new Spawn Portal. The portal is cubed (4 portals) with a portal facing each arm. I know from trial and error in the AN map that multiple portals in close-quarters will all map to the same over world portal. Thus, all 4 of these should map to Spawn in the over-world. Also, I wrapped the entire spawn in a cube of Obsidian about 15x15x15. I really like the way it looks on both the inside and outside. It gives kind of an eerie look as you walk from this dark thing out into the well-lit arms. Some new pics: Quote:
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![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) Last edited by kscherer : 2014-09-11 at 09:57. |
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Space Pirate
Join Date: May 2004
Location: Atlanta
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I like the "hangers"!
Completely unnecessary, but so so cool! ... |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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I've been going through some numbers just for kicks and giggles. With the design as it stands, I have sorted out a rough materials cost based on the following:
10 blocks to a segment; 20 segments to an arm (200-block length); 12 arms (4 radials plus 8 connecting the outer perimeter); 1 Spawn Cube; miscellaneous crap and bits. Making the segments 10 blocks long is not only prettier, but genius in terms of material calculations. Sort out what it costs to make a single segment; multiply that by 20, then that by 12. As an FYI, there are roughly 240 segments. ![]() ![]() However, I may build that inner ring (halfway between Spawn and the perimeter) which would add about 80 additional segments—an additional cost of about 33%. Anyway, this is how it breaks down (all numbers are rough). Obsidian: 1500 or 1 small chest Stone slabs: 4320 or 3 small chests Glass blocks: 21600 or 16 small chest Glowstone: 480 or 8 stacks Quartz blocks: 3360 or 2 small chests Iron rail: 6000 or 2 small chests (25 per-ring estimate, as these hang from indeterminate height and some rings will not hang) Quartz steps: 960 or 15 stacks Netherrack: 3000 or 1 small chest Iron Picks: 54 or 2 small chests If the design changes, the materials change, but this is a pretty close approximation. I would add 10% to the final number for loss, ghast damage, oopses, etc., and another 33% for the inner ring if we go that route. To translate that into $$ (sans the inner ring), I went to the mart and did some maths. It looks like this: Obsidian $150,000 Stone slabs $2,160 Glass blocks $21,600 Glowstone $96,000 Quartz blocks $1,075,200 Iron rail $225,000 Quartz steps $460,800 Netherrack $6,912 Iron picks $19,200 OR $2,056,872 Adding 10% brings it to $2.2million Hey! I can afford that! ![]() These numbers translate into $9,167 per segment. Shesacostabunch! ![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I can give you some money and even some time to help too. Should be fun.
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Thanks for that. If you're gonna do it, it's gotta be done before the switch to 1.8 (but you already knew that
![]() Believe it or not, I don't actually need the financial help. I have a little over 5 million in the bank, so I can cover the cost in $$. However, I will be converting a lot of that to other needs when we cash out. I won't stop you from "donating" though. ![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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At this point (and thanks to his Grey-ness) all supplies have been accumulated with the exception of quartz blocks and steps. Those should be sorted out soon, but hoping Mr. Brad gets the quartz fixed in the store for faster!
![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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![]() 1) I'm not sure the extra quartz makes it all that better than it was before, but hey, I can go with it. 2) Agreed. This looks really nice. 3) Another good idea. This doesn't need to be quartz, but again, if you're splurging it's your nickel. ![]() 4) This I'm on the fence about. On the one hand it's a fun, spooky concept. On the other it's a WTF coming out of the portal(s) and every time wondering which way you're facing because there's no visual cues at all. I'm willing to give it a shot, but don't be surprised if it gets a ring of purple glass around the middle because I need to see which way is North. ![]() So it goes. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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When 1.8 finally gets here there will be the inevitable player-spike, and I'd hate to have Lynn or Spec or whoever enter their home portal and get ghast-blasted and/or burned-up just because we wanted to make the Nether sexier. So it goes. |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Shanksh!
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Settled, then. Woohoo! Quote:
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1) I think Netherwort in the "basement" is a fab idea! Let's do it! 2) A ring of stained glass around the perimeter is also fab. I will mock it up! 3) 21x21 will just about double our Obsidian requirements, but a good idea none the less. I, too, had been thinking about measurements and symmetry out around the perimeter, so good maths! ![]() Quote:
![]() ![]() - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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More mockups in the prototype!
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When we build this, we will need to build the Cube first, since everything else works from it. That said, the Nether Hub will be just about useless until the Cube is built, as construction will involve removing a crap-ton of netherrack from the immediate area around the Cube (21x21x21, or 9261 blocks!) Why I loaded a chest with netherrack I do not know, as there will be plenty of it! Also, building out the Cube will be quite tricky if we spawn in an area like this, since the bottom will effectively be floating in the air! ![]() ![]() — In terms of constructing the arms, when building Nether Hub 1.0 a lot of material was lost to ghasts. Dirty little buggers shoot at you and destroy your work. With 1.0, however, half the arms are cobble, which doesn't die in a ghast attack. It was usually the glass that was lost (and I lost a lot of it). Nether Hub 2.0 is far more fragile during construction, so ghast attacks are going to be disastrous. However, I have come up with a construction method that I think will just about eliminate all ghast damage to expensive items. This method is why the materials list calls for netherrack. I plan to build out a 5x5 netherack tube over exposed areas and then replace the netherack with permanent materials afterword. An example follows: Quote:
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![]() ![]() With the loss of /back and /repair, I think this method will go much further towards our safety than hanging our asses out over lava with expensive loads of inventory items (like glowstone and quartz). This is only a suggestion (one I plan on using) and is in no way a requirement for those who want to help. — With stone slabs instead of quartz for the rings, we can bring the amount of quartz down, but the amount of stone will go up: Stone slabs will increase by 20 per segment (that doubles the amount of stone needed) Quartz will drop from 14 per segment to 4. 4x240 - call it an even 1200 quartz blocks (hub+20%). We'll make it easy and call it 1 small chest. 20 x 240 - call it an even 6000 additional stone slabs (hub+20%). Easy will be an additional 4 small chests. 10x25 - call it an even 300 of purple-stained glass. Easy is 5 stacks. — One final thing: I know Grey does not like intersections and we have agreed to eliminate those when we add tubes out to player portals. However, I think we should have intersections out where the arms meet the perimeter (there would only be 4 T's and 4 corners). Doing so will add anchor points for the tube to hang and provide a clearly defined intersection/portal. - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) Last edited by kscherer : 2014-09-13 at 20:26. |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Grey:
Since we are going to be assisting our comrades with their Nether portals, it seems wise to make a running list of the over-world coordinates for all player-built portals in the over-world, then get those trimmed to Nether coordinates. If we are going to be building these things, it's gonna be a whole lot easier if we have a complete list—prior to the wipe—that we can refer to while building out the new system. Also, I am going to recommend building out the entire thing in netherack, then covering it over in pretty afterwards. That way, we can get all the paths laid so the hub is useful for those who could give a rip about our pretty bits. Turtle: Is there any way all the over-world portals give up their coordinates in some way that does not involve a trip to each one; you know, a list of some kind? - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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I've already made a list.
![]() If you view the MCmap with portals on you can click on each one and it'll give coords. ![]() |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Yeah, I was going to say that was possible. I think there is a file I can look at to post them, though that doesn't seem needed now.
![]() Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Code:
var Map0_portalData=[
{
worldPos: new WorldCoord(-385.5, 35.0, -193.5)
},
{
worldPos: new WorldCoord(-28.5, 49.0, -272.5)
},
{
worldPos: new WorldCoord(-52.5, 73.0, 353.5)
},
{
worldPos: new WorldCoord(-455.5, 31.0, 714.5)
},
{
worldPos: new WorldCoord(-236.5, 63.0, 587.5)
},
{
worldPos: new WorldCoord(-21.5, 65.0, 682.5)
},
{
worldPos: new WorldCoord(-19.5, 65.0, 680.5)
},
{
worldPos: new WorldCoord(-1303.5, 53.0, -1333.5)
},
{
worldPos: new WorldCoord(-1368.5, 71.0, 201.5)
},
{
worldPos: new WorldCoord(-1360.5, 65.0, 1765.5)
},
{
worldPos: new WorldCoord(-1943.5, 150.0, 62.5)
},
{
worldPos: new WorldCoord(-2175.5, 73.0, -255.5)
},
{
worldPos: new WorldCoord(-2496.5, 69.0, 561.5)
},
{
worldPos: new WorldCoord(-2575.5, 16.0, 1234.5)
},
{
worldPos: new WorldCoord(239.5, 21.0, -76.5)
},
{
worldPos: new WorldCoord(241.5, 21.0, -76.5)
},
{
worldPos: new WorldCoord(333.5, 33.0, -250.5)
},
{
worldPos: new WorldCoord(1.5, 156.0, -800.5)
},
{
worldPos: new WorldCoord(220.5, 65.0, -1341.5)
},
{
worldPos: new WorldCoord(21.5, 12.0, 137.5)
},
{
worldPos: new WorldCoord(92.5, 52.0, 152.5)
},
{
worldPos: new WorldCoord(248.5, 60.0, 220.5)
},
{
worldPos: new WorldCoord(322.5, 142.0, 200.5)
},
{
worldPos: new WorldCoord(324.5, 142.0, 200.5)
},
{
worldPos: new WorldCoord(347.5, 86.0, 77.5)
},
{
worldPos: new WorldCoord(442.5, 59.0, 16.5)
},
{
worldPos: new WorldCoord(449.5, 64.0, 117.5)
},
{
worldPos: new WorldCoord(336.5, 51.0, 802.5)
},
{
worldPos: new WorldCoord(408.5, 104.0, 974.5)
},
{
worldPos: new WorldCoord(135.5, 111.0, 1125.5)
},
{
worldPos: new WorldCoord(261.5, 66.0, 1765.5)
},
{
worldPos: new WorldCoord(513.5, 120.0, -394.5)
},
{
worldPos: new WorldCoord(716.5, 40.0, -253.5)
},
{
worldPos: new WorldCoord(516.5, 98.0, 150.5)
},
{
worldPos: new WorldCoord(776.5, 64.0, 296.5)
},
{
worldPos: new WorldCoord(789.5, 57.0, 79.5)
},
{
worldPos: new WorldCoord(939.5, 5.0, 97.5)
},
{
worldPos: new WorldCoord(635.5, 42.0, 807.5)
},
{
worldPos: new WorldCoord(780.5, 55.0, 654.5)
},
{
worldPos: new WorldCoord(996.5, 65.0, 796.5)
},
{
worldPos: new WorldCoord(1815.5, 64.0, -1318.5)
},
{
worldPos: new WorldCoord(1826.5, 68.0, 222.5)
},
{
worldPos: new WorldCoord(1800.5, 68.0, 1810.5)
},
{
worldPos: new WorldCoord(2533.5, 77.0, 713.5)
}
]; ![]() |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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It's not that bad. The directional portals don't need to be rebuilt down to the x/z block and others won't need to be rebuilt at all. Here's T's list with names added:
(248.5, 60.0, 220.5) - Spawn (space needle) (-28.5, 49.0, -272.5) - bobsky's Atoll (-52.5, 73.0, 353.5) - BryCo Petroleum (-236.5, 63.0, 587.5) - Hockey Arena (-21.5, 65.0, 682.5) (-19.5, 65.0, 680.5) Desert Pyramid (-1943.5, 150.0, 62.5) - Spec's Mountain (-2496.5, 69.0, 561.5) - Ely's Mountain (239.5, 21.0, -76.5) (241.5, 21.0, -76.5) - Drew's (1.5, 156.0, -800.5) - Skyranch (21.5, 12.0, 137.5) - Spider/Skellie Spawner (92.5, 52.0, 152.5) - Grey's (322.5, 142.0, 200.5) (324.5, 142.0, 200.5) - Whammerdome (347.5, 86.0, 77.5) - Spec's (442.5, 59.0, 16.5) - Eiffel Tower (449.5, 64.0, 117.5) - iJak's (336.5, 51.0, 802.5) - Elysium's (408.5, 104.0, 974.5) - Drew's Mountain (135.5, 111.0, 1125.5) - Turtle's Mountain (513.5, 120.0, -394.5) - Mob Trap (716.5, 40.0, -253.5) - 13topia (516.5, 98.0, 150.5) - Paulydome (776.5, 64.0, 296.5) - grendagle's (789.5, 57.0, 79.5) - Bradtropolis (635.5, 42.0, 807.5) - Lynn's (780.5, 55.0, 654.5) - Whammer's (996.5, 65.0, 796.5) - Castle Whammerstein (-1303.5, 53.0, -1333.5) - NW (-1368.5, 71.0, 201.5) - W (-1360.5, 65.0, 1765.5) - SW (261.5, 66.0, 1765.5) - S (220.5, 65.0, -1341.5) - N (1815.5, 64.0, -1318.5) - NE (1826.5, 68.0, 222.5) - E (1800.5, 68.0, 1810.5) - SE (2533.5, 77.0, 713.5) - Ken's temp horse portal (-2175.5, 73.0, -255.5) - Grey's temp horse portal (-2575.5, 16.0, 1234.5) - iJak's ocean escape - not connected (939.5, 5.0, 97.5) - Eastern end portal (-455.5, 31.0, 714.5) - Western end portal - not connected (-385.5, 35.0, -193.5) - cave portal W of Dellphi's - not connected (333.5, 33.0, -250.5) - ocean portal N of Drew's - not connected So it goes. |
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The Ban Hammer
Join Date: Aug 2004
Location: Boyzeee
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Looking at this list, are there at least some portals that should be dropped?
(248.5, 60.0, 220.5) - Spawn (space needle) (-28.5, 49.0, -272.5) - bobsky's Atoll (Perhaps the atoll can be unconnected? Go by boat?) (-52.5, 73.0, 353.5) - BryCo Petroleum (-236.5, 63.0, 587.5) - Hockey Arena (-21.5, 65.0, 682.5) (-19.5, 65.0, 680.5) Desert Pyramid (-1943.5, 150.0, 62.5) - Spec's Mountain (-2496.5, 69.0, 561.5) - Ely's Mountain (239.5, 21.0, -76.5) (241.5, 21.0, -76.5) - Drew's (1.5, 156.0, -800.5) - Skyranch (The sky ranch should only be accessible by portal. The long path should go away) (21.5, 12.0, 137.5) - Spider/Skellie Spawner (Is this necessary any longer, what with the End Trap? Perhaps no portal?) (92.5, 52.0, 152.5) - Grey's (322.5, 142.0, 200.5) (324.5, 142.0, 200.5) - Whammerdome (The dome may go away with 1.8. I've moved on from it ![]() (347.5, 86.0, 77.5) - Spec's (442.5, 59.0, 16.5) - Eiffel Tower (449.5, 64.0, 117.5) - iJak's (336.5, 51.0, 802.5) - Elysium's (408.5, 104.0, 974.5) - Drew's Mountain (135.5, 111.0, 1125.5) - Turtle's Mountain (513.5, 120.0, -394.5) - Mob Trap (716.5, 40.0, -253.5) - 13topia (516.5, 98.0, 150.5) - Paulydome (776.5, 64.0, 296.5) - grendagle's (789.5, 57.0, 79.5) - Bradtropolis (635.5, 42.0, 807.5) - Lynn's (780.5, 55.0, 654.5) - Whammer's (996.5, 65.0, 796.5) - Castle Whammerstein (-1303.5, 53.0, -1333.5) - NW (I assume most of these will go away and be re-lit post update? Flowers and such not included?) (-1368.5, 71.0, 201.5) - W (-1360.5, 65.0, 1765.5) - SW (261.5, 66.0, 1765.5) - S (220.5, 65.0, -1341.5) - N (1815.5, 64.0, -1318.5) - NE (1826.5, 68.0, 222.5) - E (1800.5, 68.0, 1810.5) - SE (2533.5, 77.0, 713.5) - Ken's temp horse portal (Gone with update) (-2175.5, 73.0, -255.5) - Grey's temp horse portal (Gone with update?) (-2575.5, 16.0, 1234.5) - iJak's ocean escape - not connected (Gone with update?) (939.5, 5.0, 97.5) - Eastern end portal (Gone with update?) (-455.5, 31.0, 714.5) - Western end portal - not connected (Gone with update?) (-385.5, 35.0, -193.5) - cave portal W of Dellphi's - not connected (Gone with update?) (333.5, 33.0, -250.5) - ocean portal N of Drew's - not connected (Gone with update?) My notes are up for discussion. I just think we should keep the clutter down to a minimum. Bruce's monument at the SkyRanch should only be accessible by portal. That long path out from the atoll should be deleted. It will give it a more mysterious quality and remove what I believe to be a blight. Also, the atoll is no longer used by anyone, so it should just be reachable by boat, rather than portal. Nothing against Bruce at all. He contributed a great deal and the traps will live long and prosper, but let's face it: he's gone. We shouldn't maintain every portal just for nostalgia. The Mob Trap and the monument at SkyRanch should be sufficient memorials reachable by portal, only. The End Trap will remain with us, and I don't think the skellie spawner is even useful any longer. The End trap is more than capable of meeting all our XP needs. ![]() Also, the portals that have not bee connected up to this point should just be ignored. Clearly, they are not being used and will be a waste of resources and time. I have no plans to reconnect the dome. I may take it down completely and build a more dramatic piece in its place. No portal will be necessary for now. Thoughts? - AppleNova is the best Mac-users forum on the internet. We are smart, educated, capable, and helpful. We are also loaded with smart-alecks! :) - Blessed are the peacemakers, for they shall be called sons of God. (Mat 5:9) |
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Making sawdust
Join Date: May 2004
Location: Minnesota
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If you are referring to the portal of mine that's kind of underwater and then leads up to the surface, yes that one can go away
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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If you are wondering, this is what I have for Nether portals too:
Code:
var Map0_portalData=[
{
worldPos: new WorldCoord(-272.5, 57.0, -34.5)
},
{
worldPos: new WorldCoord(-163.5, 57.0, -167.5)
},
{
worldPos: new WorldCoord(-3.5, 73.0, -31.5)
},
{
worldPos: new WorldCoord(-322.5, 68.0, 153.5)
},
{
worldPos: new WorldCoord(-309.5, 61.0, 70.5)
},
{
worldPos: new WorldCoord(-243.5, 55.0, 8.5)
},
{
worldPos: new WorldCoord(-170.5, 57.0, 25.5)
},
{
worldPos: new WorldCoord(-168.5, 57.0, 221.5)
},
{
worldPos: new WorldCoord(-29.5, 63.0, 74.5)
},
{
worldPos: new WorldCoord(-6.5, 57.0, 45.5)
},
{
worldPos: new WorldCoord(-2.5, 57.0, 85.5)
},
{
worldPos: new WorldCoord(0.5, 73.0, -99.5)
},
{
worldPos: new WorldCoord(28.5, 57.0, -169.5)
},
{
worldPos: new WorldCoord(26.5, 57.0, -11.5)
},
{
worldPos: new WorldCoord(69.5, 73.0, -40.5)
},
{
worldPos: new WorldCoord(98.5, 57.0, -25.5)
},
{
worldPos: new WorldCoord(228.5, 57.0, -165.5)
},
{
worldPos: new WorldCoord(2.5, 57.0, 16.5)
},
{
worldPos: new WorldCoord(11.5, 57.0, 19.5)
},
{
worldPos: new WorldCoord(28.5, 57.0, 28.5)
},
{
worldPos: new WorldCoord(16.5, 57.0, 140.5)
},
{
worldPos: new WorldCoord(16.5, 57.0, 142.5)
},
{
worldPos: new WorldCoord(39.5, 72.0, 25.5)
},
{
worldPos: new WorldCoord(41.5, 72.0, 25.5)
},
{
worldPos: new WorldCoord(42.5, 52.0, 102.5)
},
{
worldPos: new WorldCoord(32.5, 57.0, 220.5)
},
{
worldPos: new WorldCoord(54.5, 57.0, 0.5)
},
{
worldPos: new WorldCoord(53.5, 57.0, 19.5)
},
{
worldPos: new WorldCoord(51.5, 49.0, 121.5)
},
{
worldPos: new WorldCoord(64.5, 57.0, 18.5)
},
{
worldPos: new WorldCoord(79.5, 57.0, 101.5)
},
{
worldPos: new WorldCoord(98.5, 57.0, 10.5)
},
{
worldPos: new WorldCoord(97.5, 57.0, 37.5)
},
{
worldPos: new WorldCoord(97.5, 57.0, 81.5)
},
{
worldPos: new WorldCoord(118.5, 57.0, 12.5)
},
{
worldPos: new WorldCoord(123.5, 57.0, 99.5)
},
{
worldPos: new WorldCoord(228.5, 57.0, 28.5)
},
{
worldPos: new WorldCoord(225.5, 57.0, 225.5)
},
{
worldPos: new WorldCoord(315.5, 69.0, 89.5)
}
]; |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Quote:
![]() Quote:
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True. That portal could go as well. So it goes. Last edited by 709 : 2014-09-28 at 08:35. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Not that I've seen. I'm going to take some time today while clay is cooking to research what a texture pack in 1.8 entails. Maybe I can take that weight off him since he's obviously swamped at work.
So it goes. |
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MC: Nether in SMP | Kraetos | GamingNova | 52 | 2011-08-08 08:23 |