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MC: AppleNova World Map and Screenshot Thread


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MC: AppleNova World Map and Screenshot Thread
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Bryson
Rocket Surgeon
 
Join Date: Feb 2005
Location: Whitby
 
2011-01-06, 02:14

Feck. And I can't relabel it without redoing the whole thing as I opened the Bridgeport file. (Imagewell is nice, but limited...)

Oh, and I won't be around for a couple of weeks - going to Hawaii!

Last edited by Bryson : 2011-01-06 at 02:46.
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RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
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2011-01-06, 03:20

My house is the Hibearnation Station. My lava bridge is the Turtle Rock Memorial Bridge (after Turtle Rock from various Zelda games, often associated with lava in some manner).
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arteggio
There are some who call me… Timm?
 
Join Date: Aug 2009
Location: Within
 
2011-01-06, 08:59

And I believe the technical name for The Village is Bridgeport Heights. Map is accurate enough though.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-01-08, 18:40

As promised, here are a couple of updated maps with annotated locations.




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Kraetos
Lovable Bastard
 
Join Date: Dec 2005
Location: Boston-ish
 
2011-01-08, 22:01

Haha, I built that.

Wow, it really looks like a bong from that angle. Nice.

I couldn't find anything green to put in the bowl. So I put some wood in there instead. I was hoping I could dye some wool green but I guess they took that out in an earlier patch?

Sadly, being a technology pundit is truly never having to say you’re sorry. You can be wrong for years and never lose your job.—The Macalope

Last edited by Kraetos : 2011-01-08 at 23:41.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-01-14, 23:51

Quote:
Originally Posted by 709
Would the maps regenerate the same way or all new terrain? It'd be kind of fun to have all new terrain to explore.
The world will regenerate the same terrain that was originally generated, but it will be replenished both with the original resources as well as the new resource types.

That said... DONE! Finally. I pruned out a ton of the explored world. Here are before and after images of the world at the same scale. As usual, NW is up.




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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-01-19, 23:32

Map time!

I haven't made the time to walk around to all the new locations yet; so, I don't have labels on this map. Click for larger.



edit: I uploaded the larger version at full size, but apparently imgur.com doesn't like 3.6 MB PNG files. It automatically scaled down the large version by about 50%.

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709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-01-22, 23:05



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SpecMode
Wait what
 
Join Date: Feb 2005
Location: NorCal
 
2011-01-22, 23:25

Nice find! Definitely a lot more colorful than most of the caves I've run into in my travels.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-01-24, 00:53

Whoops! forgot to mention that I trimmed the map earlier this evening. I culled about half of the map just by deleting sections on the distant outer areas that were explored but not built upon. After a few hours of play, the size of the world has stabilized around 61 MB.

I've rendered the latest map image in a simpler top-down perspective. This is at 50% size, making 1 pixel = 4 (2x2) blocks. North is up!



Part of my reasoning for rendering the world this way was so it would be easier to highlight that, yes, there are vast sections of unused and unmined lands. If you're about to embark on a journey to find diamonds or lapis, look no further. I've just circled two of the bigger areas. There are still lots of smaller areas between developed areas too.


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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-01-27, 01:45

Here's a map update for you map junkies, linked instead of inlined because it's a full 1:1::pixel:block image in pristine lossless PNG goodness. I took this snapshot shortly after the server auto-restarted, about an hour and a half ago.

world-20110127.png

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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-02-05, 13:03

That said, map update!

world.20110205.1222.png
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-02-13, 00:19

Map update!

By request, this version is set at night, illuminated only by torches, glowstone, and the occasional lava pool.

world.20110212.2349.png

Enjoy.
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Bonn89
Member
 
Join Date: Nov 2006
 
2011-02-13, 00:59

Quote:
Originally Posted by Brad View Post
Map update!

By request, this version is set at night, illuminated only by torches, glowstone, and the occasional lava pool.

world.20110212.2349.png

Enjoy.
Daaamn.

Fine work we've all done. This world keeps looking better and better.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-03-06, 22:19

Map update!!

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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-03-06, 22:19

Also, here's an isometric version.




Northwest is up.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-03-07, 23:27

Trimmed map!



This brings us back down to 45% ram disk utilization.

Also, I saw you scheming bobsky. Execute on that plan and the ranch is the next chunk to go!

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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-03-28, 23:08

Impromptu group photo time!

Celebrating the christening of the passive mob trap, perhaps? Sure, that's a passable reason.




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Bryson
Rocket Surgeon
 
Join Date: Feb 2005
Location: Whitby
 
2011-03-28, 23:14

Family photo time!


Clicky for bigger.

From Left to Right:

Billybobsky, Mrs Turtle, Turtle, Brad, Thunderpoit, 709, Rowdyscot.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-02, 12:16

Map time!

Since we have some newcomers, I've generated both the straight view from above as well as the more recognizable isometric view. The full-size images are big. So, if you want to reference them, you should download/save them to disk.

Click to embiggen.





For reference, Bridgeport is near center in both images. The spawn is southwest of Bridgeport. The isometric image has "up" as northwest.

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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-06, 21:33

Quote:
Originally Posted by Bryson View Post
To address Keiran's point from earlier: is it worth having a subforum here (maybe even hidden from those who aren't interested) for Minecraft? This thread is unwieldy indeed.
Hmm... not a bad idea. I'll consider that over the next day or so.

Also, map time! This time I've just taken a crop of the greater Bridgeport area and labeled it. Click for larger.


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RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
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2011-04-06, 21:35

Quote:
Originally Posted by Brad View Post
Hmm... not a bad idea. I'll consider that over the next day or so.

Also, map time! This time I've just taken a crop of the greater Bridgeport area and labeled it. Click for larger.

Right across from Robo's place is where my bar will be. A sign is on top of the hill. I've not yet chosen a name for the place just yet, and it will be a bit of a future endeavor, but I think it will be interspersed in going up with Great Bear Lodge.

Authentic Nova Scotia bagpipe innards
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turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
2011-04-10, 20:08

Brad, why not host these on the server rather than Dropbox? Seems like a fitting use the server that I can't imagine would take too much away from game play.

Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.”
MineCraft? mc.applenova.com | Visit us! | Maybe someday I'll proof read, until then deal with it.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-10, 22:39

Convenience? I don't have to manually scp/rsync the files with Dropbox and it takes a little bit of bandwidth off of AN proper. No major reason either way, though.

edit: Oh, wait, you mean on your server? No, I definitely wouldn't want large images on there, periodically spiking bandwidth away from the game whenever people access them.

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turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
2011-04-10, 22:41

Makes sense.
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Bonn89
Member
 
Join Date: Nov 2006
 
2011-04-13, 22:44

This wasn't done on the server, but on my SSP world. Still, I though you guys (especially Brad) might like to see my latest creation:




I'll try to remember to post an in-game screenshot later.
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Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Portland, OR
 
2011-04-13, 22:48



That is made of win.

And you picked the best Link sprite to go with (Minish Cap's). The Link's Awakening/Oracle of Ages/Oracle of Seasons sprite is a classic, but the LttP sprite just looks sort of weird nowadays (sacrilege, I know).

and i guess i've known it all along / the truth is, you have to be soft to be strong
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-13, 23:06

Minish Cap. Oh yes. Easily the most under-appreciated game in the series.

Quote:
Originally Posted by Robo View Post
the LttP sprite just looks sort of weird nowadays (sacrilege, I know).
The only thing I think is weird about ALttP's Link sprite is (and always was) the fact that it gave him purple hair. Does. Not. Compute. I'm convinced this was a palette bug that was just somehow overlooked when the game was released.

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Bonn89
Member
 
Join Date: Nov 2006
 
2011-04-13, 23:24

Glad you guys liked the choice! Here's a screengrab from in-game:


And this is the simplified sprite/pattern I used as a reference (made by drawing 1 pixel dots in Acorn):


All dyes and wool was collected by hand (in fact, I'm still missing some brown wool, as evidenced by the dirt blocks in some of the hair detail). I'm very proud of this.

Under the sprite is a work in progress glassed in area that's going to be kind of a shrine of some sorts. Not totally sure what's going on, but the glass walls are going to be the same shape as the outline of the sprite, just to make it interesting.
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RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
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2011-04-14, 01:38

Very nice! I've been working on a Mega Man scene for my SSP, but with the time put in on MinecraftNova, it hasn't really progressed very far.
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