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MC: Rail Transport
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Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Portland, OR
 
2011-04-27, 23:07

Quote:
Originally Posted by Elysium View Post
Yellow for the North Line? Over my dead body, I'll TNT the skyway before I let that happen.


Yellow...
If people feel that strongly about it, we could build Blue in the north and Yellow in the south. But I think the colors going clockwise makes more sense than counterclockwise. And then people in the south would be sad.

What's wrong with yellow?

Quote:
Originally Posted by turtle View Post
Then Robo can have his lime green
Clearly you are mistaking me for some other person

and i guess i've known it all along / the truth is, you have to be soft to be strong
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-27, 23:21

Quote:
Originally Posted by billybobsky View Post
That's a fair concern and I think the solution is to plan the tracks around the basements -- use of an x-ray texture pack in this case would be warranted for design considerations...
OK. I've never used such a thing, so a link to whatever everyone else is using would be appreciated.
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-27, 23:33

How comfortable do people feel with the old push-downhill-and-jump-in technique for getting into carts? Powered tracks only boost carts already in motion. They won't do anything if you're sitting motionless. So, when planning stations or substations, we may need to account for building launchers.

And automated launchers are not small.

I've been trying to build a compact, sealed (to keep mobs and accidental miners out) launcher this evening, and here's what I've been able to produce so far.



Video: http://www.youtube.com/watch?v=GwmFZ9ewxGU

FWIW, "diagonal" tracks ride fast and smooth and are not jerky as you might suspect. Also, tracks are a PITA to configure right. There are some pretty obnoxious alignment issues, at least when I've been trying in SMP.

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-28, 00:00

How are you playing in 1.5? Different machines?

Would you mind building a short diagonal track so we could see how viewing angle is affected?
  quote
Bryson
Rocket Surgeon
 
Join Date: Feb 2005
Location: The Canadark
 
2011-04-28, 00:14

Ummm:

http://imgur.com/O8hSS


A touch smaller...
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-28, 00:50

Quote:
Originally Posted by Bryson View Post
Ummm:

http://imgur.com/O8hSS


A touch smaller...
lol... ok, I suppose I could try that
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-28, 00:55

Quote:
Originally Posted by 709 View Post
How are you playing in 1.5? Different machines?
Same machine. I keep backups of each release's minecraft.jar and swap out for testing.


Quote:
Originally Posted by 709 View Post
Would you mind building a short diagonal track so we could see how viewing angle is affected?
The return stretch of that track has two diagonal runs. Or do you want much longer stretches?



The cart actually runs diagonally instead of flip-flopping at right angles. That only works for 45-degree angle stretches, though.

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-28, 01:00

Oh, well it was so smooth I didn't realize it, so, awesome!

@Bryson: I understand the concept of cart boosters, but I will never use them. They are a dark magick. Much like the mob trap retrofit - which I feel like I should fully understand, but I don't.

So it goes.
  quote
Kraetos
Lovable Bastard
 
Join Date: Dec 2005
Location: Boston-ish
 
2011-04-28, 01:17

Actually I would prefer blue in the north as well, if only because it is closer to me

Unless someone down south despises yellow as well...

Also, @709: You spend more time over there than me so I'll adjust the white line as you suggest.

Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end.
  quote
drewprops
Space Pirate
 
Join Date: May 2004
Location: Atlanta
 
2011-04-28, 01:44

Is my beach in the north or the south, or what? What will be the closest station to my little outpost?


...
  quote
Kraetos
Lovable Bastard
 
Join Date: Dec 2005
Location: Boston-ish
 
2011-04-28, 01:58

Quote:
Originally Posted by drewprops View Post
Is my beach in the north or the south, or what? What will be the closest station to my little outpost?


...
You're off to the east, the closest station to you will be the White/Green junction, which I think will end up being the central hub.
  quote
arteggio
Member
 
Join Date: Aug 2009
Location: Within
 
2011-04-28, 07:50

South line: besides the possible junction with the green line in Bryson's SE area, I think the only southerners that would be affected are me and bobsky. I'm not really fond of yellow either, but I don't care which color goes down there.

Only thing is, let's save this line for last / not bother with it for a while (or stop it towards the W end of the Skyranch). The current diagram intersects over Anchorage Island, where I wanted to build a lighthouse. Moving the tracks all the way to the south coast of Anchorage lake seems a bit longwinded, but I don't think I want anything in the air around Furronia either, at least in the south. At worst the line could go down into the moat at the SE corner and come back up in the SW to go on out to the sand mine with a stop at Furronia in between... I'll figure something out for this area.
  quote
Bonn89
Member
 
Join Date: Nov 2006
 
2011-04-28, 08:07

Quote:
Originally Posted by Brad View Post
Powered tracks only boost carts already in motion. They won't do anything if you're sitting motionless.

Actually, try placing the rail like this:

[Dirt/Cobble/Whatever][Powered Rail][Powered Rail]

Basically if a minecart is sitting on a powered rail, and there's a block obstructing it's path in one direction, when the rail is turned on it WILL move the opposite direction of the solid block. You basically need to tell the track that there's only one direction the cart can travel.

This would be much easier to explain if I was on my own computer now.. If this doesn't make sense, I'll upload screenshots later.
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-28, 08:21

Yes. I've read that between 2-4 rails are necessary (*shakes fist at wiki*), but it's possible to jump into a cart and push a button to power the rails for launch.

So it goes.
  quote
arteggio
Member
 
Join Date: Aug 2009
Location: Within
 
2011-04-28, 08:44

What about always-on powered rails (or rails with a delay before turning off), a few normal rails before those powered rails, placing cart on the normal rails, push, jump in before powered rails?
  quote
Bonn89
Member
 
Join Date: Nov 2006
 
2011-04-28, 08:50

My friend let me jump on his laptop and his copy of Minecraft so I could get this screenshot for y'all:



I 100% guarantee this works in SSP, and I'm sure it will in SMP too. Place a cart on the rails adjacent to the dirt block, hop in, hit the button, and off you go (no redstone wires required!)
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-28, 09:24

I just noticed in Brad's vid that there are diagonals now.

When did that happen? The 1.5 update?
  quote
RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
Send a message via AIM to RowdyScot Send a message via Skype™ to RowdyScot 
2011-04-28, 09:26

I think that's the texture pack, 709.
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-28, 09:30

Ohhhh. That's evil.

On a side note: is it weird to be grilling brats for breakfast? Because that's what I'm doing. They were so fucking good last night that I woke up with a craving.

So it goes.
  quote
RowdyScot
Ice Arrow Sniper
 
Join Date: Apr 2005
Location: Great Bay Temple
Send a message via AIM to RowdyScot Send a message via Skype™ to RowdyScot 
2011-04-28, 09:40

That's an epic breakfast, then.
  quote
709
¡Damned!
 
Join Date: May 2004
Location: Purgatory
 
2011-04-28, 09:44

Corn on the cob too! Potato salad and slaw! BBQ chips!

This day is going to be a strange one. I can feel it. I may start a thread with a poll!

So it goes.
  quote
arteggio
Member
 
Join Date: Aug 2009
Location: Within
 
2011-04-28, 10:11

Quote:
Originally Posted by 709 View Post
OK. I've never used such a thing, so a link to whatever everyone else is using would be appreciated.
X-ray texture pack.
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-28, 10:49

Quote:
Originally Posted by 709 View Post
I just noticed in Brad's vid that there are diagonals now.

When did that happen? The 1.5 update?
Quote:
Originally Posted by RowdyScot View Post
I think that's the texture pack, 709.
Quote:
Originally Posted by 709 View Post
Ohhhh. That's evil.
Yep. Texture change! I'll be posting the updated pack later tonight.
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-28, 19:47

Quote:
Originally Posted by Bonn89 View Post
I 100% guarantee this works in SSP, and I'm sure it will in SMP too.
SMP confirmed.

Well, that was easy!
  quote
Bryson
Rocket Surgeon
 
Join Date: Feb 2005
Location: The Canadark
 
2011-04-28, 20:49

Worth noting on diagonal tracks: Powered rails don't do diagonals, so you need a straight stretch every 25 blocks to maintain speed.
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2011-04-28, 21:42

Quote:
Originally Posted by Brad View Post
Yep. I'll be sad if I have to give up the land between the bin and mansion, as I did have plans for it (whenever I finish the airport). If there's no other suitable location, though, I guess I'll hand it over.
Some of the guys here may remember me mentioning months ago what exactly I was intending to build there one day. I started trying out a prototype on local SMP this evening:

http://www.youtube.com/watch?v=WWN20dxA1eI

I figured it was appropriate to share this given the context of the contention for the space.

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
  quote
Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Portland, OR
 
2011-04-28, 21:46



I still think the open area east of my house would be a better location for the train station, anyway, unless there's some benefit to the space between Brad's castle and the Money Bin that I'm missing.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2011-04-28, 21:55

Nice work Brad! I'm looking forward to getting a ride in that thing.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Upstate South Carolina
 
2011-04-29, 22:21

First ever Minecart race on AN! It was a blast, until I failed.

SD, HD
  quote
Kraetos
Lovable Bastard
 
Join Date: Dec 2005
Location: Boston-ish
 
2011-04-30, 00:39

Man, I was sure you were gonna win until you hit that gap.

That said, I think I am going to incorporate some kind of cart racing into the casino. I'll probably set it up so there is X amount of track with lots of curves in a rough circle, and too few boosters to make it around. I'll make two identical copies of the track on top of each other. It will then be up to the racers to put the boosters where they think they will work the most efficiently.

Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end.
  quote
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