Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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Specifically, the world is procedurally generated. It is created as it is explored, and if we ever "filled up" all the room we have now, all we would have to do is keep exploring away from the spawn point.
Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Yeah, it kinda sucks that you can't set your own spawn point, but at least the general spawn area is near the Safe House and an entrance to the skyway. So, you can take cover quickly or take the safe road to somewhere that's hopefully near to your project. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Also, the regulars on the server know this by now, but for the newcomers, be aware that there's a bug in the current version of Beta in which the server and client don't always update the large map chunks correctly. The result is a massive "missing chunk" that shows as a big rectangular hole from the top of the map all the way to the bottom.
To fix these errors, simply log out and log in. That'll force the server and client to sync up the terrain. That said, some missing chunk errors can result in handy information or just look cool. They reveal caves, underground lakes, and lava pools normally, but if they intersect with manmade structures, you get a neat view of the guts. For example, I experienced a series of missing chunk errors a few minutes ago and got cutaway views of the Apple Store, Castle Bryson, and the White House (and its secret underground bunker). Apple Store: Castle Bryson: White House: Spoiler (click to toggle):
The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Yeah, it's also good to know that the missing chunks are user-specific. It's especially egregious when traveling long distances since they tend to show up more often. Since the Beta dropped there hasn't been one time that I could take the skywalk from my place to Bridgeport without a chunk of the skywalk disappearing and thus having to log out/in.
I've been doing some fun little renovations to Casa 709. I put in a pool yesterday with underwater lighting (bbsky took a dip too, which delighted my gf watching over my shoulder ), put in some more glass on the skywalk corner so I could see the tree farm below, put a fire break in the skywalk so if RowdyScot's lava bridge burns the whole thing down I'll be safe (), finished my "hub" of stairways and finally figured out how to keep my tree farm from growing out of control - a glass tree-trunk inhibitor just out of reach of my axe (7 blocks up). I started traveling North to look for snow, but I think I may put that project on hold while I figure out the massive cave system I've got going on underneath the mountain. So, so addicting. I've been logging out ~5am every night now for the last days, and I'm starting to feel it....but goddamn if I don't wan't to jump back in as soon as I wake up. So it goes. Last edited by 709 : 2010-12-26 at 15:45. |
Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Yep! If you can kill them without making them explode, creepers drop "sulfur" (looks like gunpowder) that you can craft with sand to make... TNT!
To make an "infinite spring" of still water, make a shallow 2x2 hole in the ground, and drop water into two opposite corners. Play with that concept until you figure out some of the water flowing dynamics; they're a bit unintuitive. For example, you can't "fill" a reservoir with water that's just flowing in. You have to drop water source blocks at the *top* of where you want to be filled. So, you can take your 2x2 shallow hole and dig down through it to make the pool deeper. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Yup. This was the first water technique I learned, and the 1x3 method is good for making rows of water for crop irrigation. Both the 1x3 and 2x2 show that for a flowing water block to "become" a still water block, water has to flow into it from two different directions.
The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Quote:
to make a large surface area pool -- set up an infinite spring, 2*2, with buckets of water laid in opposing corners. Next dig your pool, but only every other block in a checkerboard pattern. Fill these holes with buckets of water. Remove remaining blocks. To start with a pool with strong current. Remember two things: the first flowing square in a current is actually a still water square, and a square of water will become still if it is adjacent to two still waters (in the cardinal directions). Each flowing situation must be dealt with individually. Sometimes it's just a matter of refilling a square or two on the edge and that works fine, but the best course is going to be defined by the borders of the pool. It is easier to start with a pool 1 deep and dig than fill several layers of water. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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The way I built my pool was to excavate the whole thing and then fill in the top-most layer with dirt minus 1 square. I filled that square with water and it filled in the lower layers. Then, I just removed each piece of dirt and replaced it with a bucket of water. billybobsky's checkerboard idea may be quicker than replacing each piece though.
So it goes. |
Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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Well, the Applenova sign is partially compete, over the water from Bridgeport - near Mushroom Mountain Crater, but it's much larger than I imagined...which means that I have to do some pretty major earthworks to make it work. If some kind passing admin happened to fill the chest over there with TNT, it might make things a mite easier....
My, we have explored much further than I though we had. |
Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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I was tunneling out from the mineshaft under my cabin on Mob Hill, and managed to accidentally break into the vertical shaft behind RowdyScot's ranch house, about one glass floor above the bottom. I had no idea I had managed to go that far (or even what direction I was going!). I put up some signs and marked it as an underground passage to Mob Hill.
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Gah! Too bad we didn't think to do that last night. 5 or 6 of us were huddled together in a cave under 709's complex, torturing a glass-walled-in spider spawner.
The next time a bunch of us are online (probably later this evening), I'll try getting everyone together for a snapshot. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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