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MC: 1.13 - Update Aquatic


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MC: 1.13 - Update Aquatic
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2018-08-26, 18:01

But wait… he's not done yet!

Now I'd also fixed the random sand and red sand states so they don't randomize, fixed the broken totem of undying data, added a better blue ice (from the old Painterly pack), and created new stripped log tops and sides that should better match our existing "regular" log tops.







How do you feel about those stripped textures? Originally I was thinking they should match closer to the planks, but the slightly faded look for some of them is kind of growing on me.

Anyhow, the aforementioned zip is staying updated as I make changes, and if you still see anything else that still seems out of place or needing attention, just let me know.

The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting.
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-08-27, 11:24

The stripped logs look great imo. They're going to make for some neat floor patterns and walls.

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Elysium
Environmental Bloodhound
 
Join Date: Jan 2005
Location: Land of ice and snow
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2018-09-10, 19:23

Excited to get back in and play with this. I finally had time to reconfigure my Windows box to allow me to play comfortably again.

That massive project out to the west is still daunting though.
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-09-12, 14:56

Quote:
Originally Posted by 709 View Post
mojang is into the pre-pre-releases now for 1.13.1, so maybe wait for that more stable update. And OptiFine is at 70% today, so hopefully the two will be complete around the same time.
1.13.1 came out a few weeks ago and OptiFine is at 90%, so we're getting closer.
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-10-05, 22:46

So wat you think boys? OptiFine pre4 seems stable enough, 1.13.1 is working nicely, Brad's pack is solid... can we forecast a date at all? A day or so heads-up would be nice so we could unload any personal loot + ender chest into temp storage.

I may do a new trim map too if we're going to a new seed (which seems likely) – I'll want to keep some of the current Eastern ocean just in case.

So it goes.
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turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
2018-10-08, 10:21

I can make this happen though I would rather Brad do it again. I think I recall how to use the trim script but not sure. I think last time I actually just deleted chunks manually.

Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.”
MineCraft? mc.applenova.com | Visit us! | Maybe someday I'll proof read, until then deal with it.
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-10-09, 17:18

Ya, and I think Brad wanted to fiddle with some of the files... but maybe that's not necessary if we go to a new seed. It would be nice if we could lose the Map numbers. I think we're up to 900-ish now and they all go blank with a new seed anyways. It'd be nice to reset back to 01.

So it goes.
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drewprops
Magnificent Basturd™
sagacious-d
 
Join Date: May 2004
Location: Atlanta
 
2018-10-13, 23:02

If by "new seed" you mean "new world" THAT would be quite an adventure!


...
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-10-15, 12:00

Quote:
Originally Posted by 709 View Post
... OptiFine is at 90% ...
99.7% !!(?)!!
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kscherer
Politically Incorrect
 
Join Date: Aug 2004
Location: Boyzeee
 
2018-10-15, 14:52

709: I just saw your new tag line.















Go, Johnny, go!
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-10-15, 15:58

I will never be the same after watching that.
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kscherer
Politically Incorrect
 
Join Date: Aug 2004
Location: Boyzeee
 
2018-10-16, 10:52

You should invest for the future!

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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-10-19, 05:25

Quote:
Originally Posted by 709 View Post
99.7% !!(?)!!
100%!!!

Let the drowning commence!
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
2018-10-20, 14:32

Actually, I'm going to reverse my request to trim the ocean near the museum. With a new seed there's no guarantees and I really need ocean out there. So, just Ken's requests:


So it goes.
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709
Damned
 
Join Date: May 2004
Location: Purgatory
 
Today, 18:51

Quote:
Originally Posted by turtle View Post
I can make this happen though I would rather Brad do it again. I think I recall how to use the trim script but not sure. I think last time I actually just deleted chunks manually.
Brad's last post was nigh on 2 months ago... if it weren't for the trim I'd say just switch everything over and be done with it.
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