Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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My trap has been heavily modified. I now have enclosed areas above the water that only have openings in the bottom so light can only come in from the bottom and mobs that spawn must fall down. When they do fall down they fall into the water and then get sucked below to drown.
Spiders seem to be immune to this though. They don't get sucked under and die. I end up shooting them with my bow and arrows. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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I've got my desert fortress slowly but surely going up due north of the temple (it's the tiny square at the right edge of the desert near the top of the map posted above). Pretty much anything in the surrounding area is open, as far as I know; just make sure not to wander too much further out, since we're trying to keep map size down now.
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Environmental Bloodhound
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Quote:
Formerly known as cynical_rock censeo tentatio victum There is no snooze button on a cat. |
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Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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Quote:
I have a lot of clay / brick to use up. (I guess it's not rare anymore!) Might be nice for a University Building. |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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A few of us have been discussing making a communal mob trap since each additional trap added to the map decreases the efficiency of all others when they are in use.
It turns out, through no great planning that the largely empty south-western underside of the sky ranch is exactly 144 blocks wide, which is the exact dimension (in one direction) required for maximally efficient mob trappage. The trap need not be complex, perhaps a series of water ways better planned than what i have on my small developed section of the are under the skyranch (ie, no breaks between flows, intelligently incorporated drops yadda yadda) -- all leading to a central opening from which mobs fall to their demise in a well apportioned collecting chamber. This would require lighting that area of the ground up and clearing out any cave systems beneath/clear cutting the remaining forest land. Putting it under the ranch solves several problems at once and keeps it reasonably close to civilization. |
Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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I'm in on helping with the project when I can be there. I think it's a great idea personally. Who's gonna layout the plans so we can all follow along? Clear cutting is easy, as is torch laying.
Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
¡Damned!
Join Date: May 2004
Location: Purgatory
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I've started some new stretches of skyway that hopefully encourage some of the hesitant members to set up camp on virgin ground. I did some rough scouting beforehand and found some great areas to set up camp. There's a couple beautiful plains ripe for development, as well as a shit-ton of caves. Just some very minor spelunking turned up lots of coal and iron deposits close to the entrances. I took none, of course, hoping that fresh resources would entice people to call those areas home. Most look pretty deep and I heard my share of baddies living inside, so it should be fun (and lucrative).
Rough map of the new stretches: iJak's biosphere is where it starts, heads towards my place, then turns south and branches out. You can see the skyranch from the eastern tip and Anchorage from the southern. All will have access to the ground when complete. I've finished the stairway down to the ground from the hub, and the one to the west that leads to the desert area. It looks like someone has already set up a sand mine over there (the grey area lower-left... I'm guessing arteggio) so glass making won't be a problem. I'll get to the rest of the railings and steps sometime tomorrow. It's a really nice area. If I wasn't balls-deep in UFO land I'd set up something there myself. So it goes. |
Member
Join Date: Aug 2009
Location: Within
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I thought that stone cut-out in the sand looked odd when I saw it on the most recent map, but no, not mine. Never bothered travelling all the way into the desert down there.
Can't wait to see what pops along the expanded skyway though, being that there is a lot of fertile land out there. |
¡Damned!
Join Date: May 2004
Location: Purgatory
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Huh. I figured it was yours, being so close to Anchorage and all. There's a stone building with a cobbled-up doorway that looks like it's there for safe haven at night and a few furnaces/empty chest.
Strictly a sand-mining operation from the looks of it. There's plenty there, either way. So it goes. |
New Member
Join Date: Jan 2011
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So guys, I'm having a problem. I'm a guest so obviously I can destroy things and they come back. But if i try to open a door, it open's and i try to go through. And it glitches a bit then I'm standing right outside of the door. Any help?
Last edited by AdventuristDru : 2011-01-25 at 17:45. |
Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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That stone hut might be the one I was trying to find a week or so back. I wandered out to a desert somewhere back when we were using hMod, and had my home point set to there. When hMod went away, i never managed to find it again. At least I know where to look now.
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