Rocket Surgeon
Join Date: Feb 2005
Location: The Canadark
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So, everyone will be wandering around with a huge wolfpack from now on?
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Ice Arrow Sniper
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We'll need to see how wolves hamper the server.
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Why would they hamper the server?
They are just mobs with different behavior. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Doubtful. Dogs are a huge responsibility and I'm not sure that I want them following me into danger. What if they die? That would utterly suck and I don't want to even think about it.
So it goes. |
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¡Damned!
Join Date: May 2004
Location: Purgatory
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Wait what
Join Date: Feb 2005
Location: El Dorado County, California
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Woo, got me a couple of tamed wolves! Kraetos and I found them up near his castle, which is in a forest biome. Only two of the four I tamed actually made it home with me, alas (damn creepers!).
Apparently, once you tame them, they're as effectively attached to you as if they were physically tied to you by a bungie cord; get far enough away from them, and they'll eventually snap directly to your position regardless of any obstacles in their way. This also applies to warping; they'll show up right alongside you. One odd behavior I've noticed is that they absolutely refuse to walk through a doorway, even if the door is open. Not sure if that was intentional or not. |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Sit, Ubu, sit! Good wolf.
bobsky and I found a couple spawn in Bridgeport of all places. I suppose that's not too unexpected since the area used to be a forest. The quality of this board depends on the quality of the posts. The only way to guarantee thoughtful, informative discussion is to write thoughtful, informative posts. AppleNova is not a real-time chat forum. You have time to compose messages and edit them before and after posting. |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Ok: After everyone logged off I tested our working hypothesis that mob spawns (at the very least passive mob spawns) are being adversely affected by the large number of tamed wolves on the map.
Unfortunately it was absolutely clear that this was true. At the passive mob trap, if I could *see* (on far) Thunderpoit's sphere and his (and presumably just beyond) SpecMode's wolves, the trap was completely inactive. Moving south away from those locations only resulted in the trap becoming active when I couldn't *see* the sphere [this was repeated both at night and day]. It seems like if the wolves are in visualized (as opposed to and including active) chunks, they count towards the total number of passive mobs. This is one of the reasons why passive mobs seem much more rare when areas with large numbers of tame wolves are theoretically able to be *seen*. Brad and I discussed making a cap of 2 wolves/player; as this will provide the benefits of having wolves (which are???) and reduce the detriment on other players, so please would you cull your wolf herds? This may just be a temporary bug (like the constant whimpering) or something that we are stuck with. Also note: from what I read, the migration to the new operating system *may* result in the wolf herds disappearing... it wasn't me Last edited by billybobsky : 2011-04-08 at 01:33. |
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Formerly Roboman, still
awesome Join Date: Jul 2004
Location: Portland, OR
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Knock 'em dead at the conference, and enjoy the wedding, but when you get back I will be expecting serious progress on the gay bar. I wasn't kidding about that secret passage. Do you think Notch even knows about this bug? It seems sort of obscure, and I haven't seen it mentioned anywhere else. and i guess i've known it all along / the truth is, you have to be soft to be strong |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Hey all: we have passive spawns again! Culling the wolf population did it.
Still intermittent hostile spawns. Mostly not enough... |
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Lord of the Rant.
Formerly turtle2472 Join Date: Mar 2005
Location: Upstate South Carolina
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Yep, I killed mine off and don't like that I had to. We do have three on our property though. So they aren't all gone, two for Mrs T and one for me.
On the bright side, I am seeing more passives on my lawn again now. Louis L'Amour, “To make democracy work, we must be a nation of participants, not simply observers. One who does not vote has no right to complain.” Visit our archived Minecraft world! | Maybe someday I'll proof read, until then deal with it. |
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Environmental Bloodhound
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Another reason to not have wolves.
I adopted one for my BP home and sat it on the bed. The server restarted and it reset to follow and warped to me outside. Unfortunately when it did so it when through a fireplace, catching fire, and then caught the interior wood wall on fire. Unfortunately by the time went inside to get supplies the fire was too big to contain. Entire interior was gutted and needs to be replaced. From now on I'm killing any dog I come across. Formerly known as cynical_rock censeo tentatio victum There is no snooze button on a cat. |
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BANNED
I am worthless beyond hope. Join Date: May 2004
Location: Inner Swabia. If you have to ask twice, don't.
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Best. Story. Ever.
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Less than Stellar Member
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Environmental Bloodhound
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Well three days and horrible hotel Internet later, I am back to where I was prior to the fire. Some landscaping to do and some interior elements as well, but Sod Haus (working name) is complete.
Some more work to do to flesh out AN L'Anse aux Meadows, Dragonship is still in the design phase. Formerly known as cynical_rock censeo tentatio victum There is no snooze button on a cat. |
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