Member
Join Date: Jun 2006
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I love using Adium but i'm annoyed because I'm always drawn to ichat because I can audio and video chat with all my other iChat using friends. Is there any hope of Adium ever getting video and audio conferencing among iChat and Adium users in the near or even distant future. If Adium could just get this one feature it would become the only chat client one could ever need.
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Generally, no, not any time soon. At least, not outside of Jabber.
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Member
Join Date: Jun 2006
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thank you very much that pretty much answers my question
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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Yeah, 'cept Adium has abandoned libgaim in favor of joscar.
How this changes their plans for video chat is impossible to tell. It will do one of two things: Push video chat even farther out because joscar is a younger, newer interface when compared to libgaim. On the other hand, because joscar is better and the developer seems to be more on the ball than the guys over at libgaim are, it might happen sooner. But really, its a complete crapshoot. It'll get here when it gets here Logic, logic, logic. Logic is the beginning of wisdom, Valeris, not the end. |
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Senior Member
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^ From what I've read, it will probably be a year or so at the least.
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Veteran Member
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I would use skype for my video from now on. Saying that, the skype IM feature itself ain't too shabby.
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Senior Member
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It also has no effect on audio or video. |
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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Neither joscar nor Libgaim provide any video chat support.
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Lovable Bastard
Join Date: Dec 2005
Location: Boston-ish
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My question was, isn't video chat conducted over OSCAR? |
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Selfish Heathen
Join Date: May 2004
Location: Zone of Pain
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Keep in mind, though, that OSCAR is a closed, publicly undocumented (at least officially) protocol. |
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Yes, AIM video chat happens through OSCAR (and thus, as of Adium 1.0, would be handled, in part, with the joscar library). MSN video chat happens through MSNP, and thus through Libgaim; same for Yahoo! video chat.
But there's many, many aspects to implementing it. One aspect is reverse-engineering how that part of the protocol actually works, which hasn't been thoroughly done. Another is hooking up QuickTime, Quartz Composer or something similar so you can get access to a video input source (read: a camera) and somehow serialize and encode that motion image (probably through QuickTime) for transmission, and to decode and deserialize (again, probably through QuickTime) the incoming motion image from the other person. There's an awful lot of work involved in getting that to work at all, and much, much more to get it stable. |
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