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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-07-27, 00:23

Quote:
Originally Posted by turtle View Post
So I'm building a PokeMap! There is a build for it on git that allows me to run my own map. My main goal for the map is to see where poke stops and gyms are, but I'll enjoy the live character location details as well too. Right now I did it on a Digital Ocean droplet. I'm working to move it to my new Raspberry Pi though if I can make it happen there instead.
Glad I'm not the only one here stumbling into the Pokémon Go unofficial dev/hacker community.

Somehow it seems appropriate you'd be working on a map app.

My first pull request was just accepted and merged a couple hours ago for one of the many projects floating in the grey area, and I'm definitely hooked and planning to dig into a few more this weekend.

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turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
2016-07-27, 21:07

You know, I didn't even think about me making another map again. You are right though, it does fit.

I actually ended up moving the map to my personal server instead of the Digital Ocean one I started with. I went from starting on Ubuntu to moving to my Cent OS 7. Now I'm going to see about the rPi, though I'll likely just leave it on my public server instead.

Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.”
MineCraft? mc.applenova.com | Visit us! | Maybe someday I'll proof read, until then deal with it.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-07-27, 21:13

Which map project did you decide to go with?

I'm running (experimenting with, mostly) PokemonGo-Map. It works pretty well and looks really nice, but it seems to have some trouble showing pokéstops that are very close together. Some in my downtown park are just ~15 meters apart, and the nearest ones only showed one or the other at first. After a few scans, it managed to sort things out, though.

Still, very neat!

(I'm just running it on my local Mac at the moment.)


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turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
2016-07-27, 21:24

Yep, that's the one I went with. I have done the recent release so I can use the config file on it. The one thing I haven't done it mess with scripting it yet. Currently I just have it in a screen session manually run.



Where are you running your install?

I haven't really seen an issue with the Pokestops after given them a lot of time to load. The Oceanfront is swarming with them as you can see from my screen shot. I don't go there that often so I don't normally have that many Pokestops in one area that densely.

Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.”
MineCraft? mc.applenova.com | Visit us! | Maybe someday I'll proof read, until then deal with it.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-07-27, 21:31

I'm running it on my local Mac. I'm a Python developer at heart; so, I already had the tools and knew exactly what to do when I saw it.

1. I don't use Apple's out-of-date Python. Instead I use homebrew to "brew install python" and use that instead.
2. I don't install requiresments.txt packages into my root Python library path. Instead, I use virtual environments. In addition, I use virtualenvwrapper to manage my various virtual environments because I tend to be working on several Python projects at any given time.

I haven't backgrounded/daemonized it, but I figure I can just run it in a screen session. For now I just run it in the foreground shell to play with it.

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Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Cascadia
 
2016-07-27, 22:42

maps are CHEATING

you're probably all on team instinct aren't you

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drewprops
Magnificent Basturd™
sagacious-d
 
Join Date: May 2004
Location: Atlanta
 
2016-07-28, 00:09

So which team IS everybody on?

I just hit 10th level tonight and am actually thinking about Instinct precisely because so many of my friends are mocking it - that sounds like exactly the sort of fun I would enjoy




...

Steve Jobs ate my cat's watermelon.
Captain Drew on Twitter
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turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
2016-07-28, 00:44

Brad is on Valor and I am on Instinct. There aren't many on Instinct in my area either. Oh well.

@Brad, I'm certainly not on that level. My main server doesn't use python for anything right now so I just went by the instructions (sort of) and made it work for the server. I keep thinking about moving it to the Pi but I'm thinking I'll leave it on the Cent OS server since it does use MySQL now.

Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.”
MineCraft? mc.applenova.com | Visit us! | Maybe someday I'll proof read, until then deal with it.
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Ebby
Subdued and Medicated
 
Join Date: May 2004
Location: Over Yander
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2016-07-28, 01:23

Team Instinct here. (My GF made sure of that) I am level 17.
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RowdyScot
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Join Date: Apr 2005
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2016-07-28, 01:46

Mystic, level 16.
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alcimedes
I shot the sherrif.
 
Join Date: May 2004
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2016-07-28, 10:03

Instinct here, just because there are tons of reds and blues.

So, I wanted to do an experiment, as I'm not sure anyone has tried this already or not.

Q: Is it better to *find* a fully upgraded pokemon (CP wise) or is it better to find a fully evolved, but super low level Pokemon and power it up instead?

So I decided to test with Pidgies, since I have a million of them all the time.

I found a fully evolved Pidgie (Pidgeot)which had ZERO upgrades to the CP. (3rd evolution, CP of 17)

I also found an almost fully evolved and upgraded Pidgeot and captured it.

The almost fully upgraded, found in the wild Pidgeot has a CP of 741, and has maybe 15% of the bar left to fill.

The zero CP, upgrading it Pidgeot is just under halfway upgraded now, and has a CP of 261. I'm going to need a pile more stardust to finish the experiment, but so far it appears you are better off finding them as upgraded as possible in the wild, vs. doing it yourself after the fact.

Google is your frenemy.
Caveat Emptor - Latin for tough titty
I tend to interpret things in the way that's most hilarious to me
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Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Cascadia
 
2016-07-28, 10:24

Team Valor, level 19
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Ebby
Subdued and Medicated
 
Join Date: May 2004
Location: Over Yander
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2016-07-28, 15:16

Quote:
Originally Posted by alcimedes View Post
Instinct here, just because there are tons of reds and blues.
... so far it appears you are better off finding them as upgraded as possible in the wild, vs. doing it yourself after the fact.
That is the conclusion I drew too. I don't think it matters what evolution stage either, if you upgrade to 90%, the evolution is 90% from my trials. Therefore, higher is better if caught in the wild and transfer the lower ones.* I spent all my stardust in upgrading and those were still loser CP then ones I caught later.

There may be certain exceptions with attack types and weight. I have yet to learn all those.

^^ One more quality post from the desk of Ebby. ^^
SSBA | SmockBogger | SporkNET
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alcimedes
I shot the sherrif.
 
Join Date: May 2004
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2016-07-28, 16:42

I had heard that pre level ten vs. post level ten the upgrades get better, but it still appears that you're always better off finding as upgraded a wild pokemon as possible, then evolving from there.

I won't know for sure until the experiment is totally done, but so far it looks like almost 30% higher CP totals.

Google is your frenemy.
Caveat Emptor - Latin for tough titty
I tend to interpret things in the way that's most hilarious to me
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-07-28, 20:37

Yeah… I'm level 20 (and I still don't have any 1000+ CP pokémon! )

And I'm on Team Valor.

I think that means I'm supposed to hate all you guys.



Except Robo. He's cool. Valor bros 4life amirite?

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Ebby
Subdued and Medicated
 
Join Date: May 2004
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2016-07-28, 20:45

https://ssba.com/lad/Screenshot_20160728-183059_sm.png
Hmm... guess that's why my feet hurt so much...

(Weird... Image wasn't working)
  quote
Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-07-28, 20:49

Quote:
Originally Posted by alcimedes View Post
Q: Is it better to *find* a fully upgraded pokemon (CP wise) or is it better to find a fully evolved, but super low level Pokemon and power it up instead?
The answer is kind of complicated because you may want to account for the HP, attack types, attack strengths, and the hidden stats you can't see.

In general, you're almost always better off finding new guys with high CP in the wild or waiting to power up unless you just have lots of stardust to burn.

Also keep in mind that powering up a pokémon gets progressively more expensive as you approach the right side of the CP arc. As you level up, the CP of a pokémon you possess stays the same, but the maximum value of its arc grows. That means powering up a pokémon to a given static CP number becomes cheaper if you wait to level up yourself as a trainer before powering up the pokémon.

When you evolve a pokémon, the new pokémon's CP should be around the same proportional mark on the arc as its predecessor.

Therefore, IMO, the best solution is to find a high-CP unevolved pokémon and then evolve it without (or with only a little) powering it up.

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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-07-28, 20:51

Quote:
Originally Posted by Ebby View Post
https://ssba.com/lad/Screenshot_20160728-183059_sm.png
Hmm... guess that's why my feet hurt so much...
Did you... did you walk 160+ miles this month? Nice!


edit: Some back-of-the-envelope calculation indicate that I walked 97 miles in this last month. I normally walk ~2.5 miles a day, which adds up to 75 for a normal pre-pokémon month.

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Ebby
Subdued and Medicated
 
Join Date: May 2004
Location: Over Yander
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2016-07-28, 21:02

Yup, that is correct. 167.19 miles as of this afternoon to be exact.
  quote
turtle
Lord of the Rant.
Formerly turtle2472
 
Join Date: Mar 2005
Location: Tidewater Virginia
 
2016-07-31, 22:01

So the recent changes by Niantic have crippled the game a bit. The took away the feet range indicator and neutered the map sites out there. The one Brad and I were working with is crippled, but still works. I'm running mine on my Raspberry Pi now because my IP for the DO Doplet was banned.

Time to invest in a super computer's worth of RPis.

Since others were showing their rank, I'm up to level 19 now. Never held a gym long enough to get loot out of it either.

Louis L'Amour, “To make democracy work, we must be a notion of participants, not simply observers. One who does not vote has no right to complain.”
MineCraft? mc.applenova.com | Visit us! | Maybe someday I'll proof read, until then deal with it.
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PKIDelirium
Nobody bumps my lock
 
Join Date: Oct 2005
Location: Xenia, Ohio
 
2016-07-31, 22:40

Quote:
Originally Posted by Brad View Post
Which map project did you decide to go with?

I'm running (experimenting with, mostly) PokemonGo-Map. It works pretty well and looks really nice, but it seems to have some trouble showing pokéstops that are very close together. Some in my downtown park are just ~15 meters apart, and the nearest ones only showed one or the other at first. After a few scans, it managed to sort things out, though.

Still, very neat!

(I'm just running it on my local Mac at the moment.)

Think you've got enough alcohol around there? Three bar/pub/tavern&grill places, a beer place, a winery, and oh hey, a vape shop for a little variety, just within that view.

Early '09 Mac mini (El Capitan), iPhone SE (iOS 11.2), iPad Air 2 (iOS 11.2), Mid '10 MacBook Unibody (El Capitan), Mid '05 14" iBook G4 (Tiger)
Kings Island Site, Personal Site, Flickr
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Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Cascadia
 
2016-08-01, 02:00

level 21

so far i've made 190 coins from gyms…spent 150 on an incubator. had four incubators going at once…feels good man

i usually have pokémon in about four gyms, although i always lose one of them just before it's time to collect my loot

i have 70 different species, seen 71 (that damn machoke!). i have 9 pokémon over 1000 cp. i love my eevees

i won't let you hurt my planet / and i won't let you hurt my friends
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Ebby
Subdued and Medicated
 
Join Date: May 2004
Location: Over Yander
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2016-08-01, 03:22

Quote:
Originally Posted by turtle View Post
Never held a gym long enough to get loot out of it either.
As soon as you add a guy you can get some loot, even if it is only for a minute.

I just reached 19 now. Seems like the buggers break free more easily. Unless I'm totally missing some trick.

The feet indicator was buggy and broken every release except the initial version. They just hid it I'm guessing until the system gets fixed.

I noticed I have to use GPS now, before I could use other location services. And when internet drops out, the whole game stops instead of letting you play until connection is restored. I found a Karp nest but it is nearly impossible to fish there anymore.

^^ One more quality post from the desk of Ebby. ^^
SSBA | SmockBogger | SporkNET
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-08-01, 07:15

Quote:
Originally Posted by Ebby View Post
As soon as you add a guy you can get some loot, even if it is only for a minute.
Yep! The cooldown timer only limits when you can collect from the last time you collected. So, if it's been more than 21 hours since your last collection, you can take a gym and *immediately* collect for the 10 coins.

If you're *really* good, you can hit up multiple gyms and *then* collect, and you'll get 10 for each gym. Gyms fall so quickly after I touch them, though, that it's never worth the gamble for me. I just cash out ASAP and don't bother taking any gyms until the next day unless I just want to grind some experience.

Quote:
Originally Posted by Ebby View Post
I just reached 19 now. Seems like the buggers break free more easily. Unless I'm totally missing some trick.
They actually *do* break free more often at higher levels, even the weakest 10-CP ones. It's totally BS and backwards, and it's apparently Niantic's way of trying to milk money out of players who are hooked. Shouldn't being a more-experienced trainer make catching low-level 'mon *easier*? And to add insult to injury, their latest weekend update apparently made it even harder across the board AND nerfed the "Nice!" bonuses for good aim.

Quote:
Originally Posted by Ebby View Post
The feet indicator was buggy and broken every release except the initial version. They just hid it I'm guessing until the system gets fixed.
Word on the street it they're just taking it out completely. The feet indicator was never a problem server-side; the API reverse-engineering revealed that the "feet" and drawn locations are all handled client-side and are *trivially* easy to show. If there was any intent to make it work again/better, they could have done that as soon as it was found to be buggy.

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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-08-01, 07:17

Quote:
Originally Posted by PKIDelirium View Post
Think you've got enough alcohol around there? Three bar/pub/tavern&grill places, a beer place, a winery, and oh hey, a vape shop for a little variety, just within that view.
Well, it *is* the downtown area! Man, you should see downtown Raleigh by comparison. It's a bar/tavern on every block.
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Robo
Formerly Roboman, still
awesome
 
Join Date: Jul 2004
Location: Cascadia
 
2016-08-01, 07:57

They better not be taking out the footprints permanently

It is SO hard to find Pokémon now. Maybe that is the point, but that's the wrong way to make the game harder. It's just more frustrating. Most of the time I just walk my normal route and if I happen to see a Pokémon I catch it, but it's bothersome knowing there's a Ninetails *somewhere* but who knows in which direction even!!

i won't let you hurt my planet / and i won't let you hurt my friends
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Luca
ಠ_ರೃ
 
Join Date: May 2004
Location: Minnesota
 
2016-08-01, 10:33

I think they're gone permanently. My brother speculated it was to reduce load on their servers.
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-08-01, 23:05

Quote:
Originally Posted by Luca View Post
I think they're gone permanently.
That's my feeling too.

Quote:
Originally Posted by Luca View Post
My brother speculated it was to reduce load on their servers.
Maybe. I'm still convinced it's to improve load on their bank accounts. Their API calls still return distance information (although often broken and wrong; that's something to your argument, I guess) for all of the nearby pokémon. Here's an example I just *now* fetched from an API call to their servers (IDs rounded/anonymized):

Code:
{ 'nearby_pokemons': [ { 'distance_in_meters': 200.0, 'encounter_id': 1146767300000000000L, 'pokemon_id': 16 }, { 'distance_in_meters': 200.0, 'encounter_id': 4769005900000000000L, 'pokemon_id': 46 } ] }
Their API responses also return a complete list of incredibly precise GPS coordinates of nearby spawn points (again, numbers rounded but still very precise):

Code:
'spawn_points': [ {'latitude': 35.77720000000000, 'longitude': -78.64320000000000}, {'latitude': 35.777210000000000, 'longitude': -78.64330000000000}, {'latitude': 35.77724000000000, 'longitude': -78.64270000000000} {'latitude': 35.777250000000000, 'longitude': -78.6429000000000}, {'latitude': 35.777350000000000, 'longitude': -78.64310000000000}, {'latitude': 35.777430000000000, 'longitude': -78.64300000000000}, {'latitude': 35.77794000000000, 'longitude': -78.64310000000000}, {'latitude': 35.777940000000000, 'longitude': -78.64300000000000}, {'latitude': 35.77795000000000, 'longitude': -78.64310000000000}, {'latitude': 35.77813000000000, 'longitude': -78.64320000000000}, {'latitude': 35.77821000000000, 'longitude': -78.64320000000000}, ],
It doesn't take much geometry, arithmetic, and logic to plot very good guesses as to a pokémon's location and distance. Heck, there are a dozen amateur open source projects doing this now from the data currently returned by the API.

Unless Niantic is just truly incompetent in the software development department, which I actually am thinking may be a good possibility, there's too much evidence pointing towards this being a deliberate choice.

edit: and I just realized that the API even given high-precision GPS coordinates when it finds "catchable pokemons"...

Code:
'catchable_pokemons': [ { 'pokemon_id': 19, 'longitude': -78.77880000000000, 'expiration_timestamp_ms': 1470112000000L, 'latitude': 35.78910000000000, 'spawn_point_id': u'49d3adb3ef0', 'encounter_id': 6342863650000000000L, } ]
so... like... no excuses.

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alcimedes
I shot the sherrif.
 
Join Date: May 2004
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2016-08-02, 09:52

So how do these map overlays work? You play in a browser to find what you need, then kick back over to the client to catch them/get loot?
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Brad
Selfish Heathen
 
Join Date: May 2004
Location: Zone of Pain
 
2016-08-02, 22:37

Basically, you have to register another Pokemon GO account (or several if you want to map quickly/large areas) and you set up those credentials in the configs for your map tool of choice. The tool then simulates a player walking around by talking to the Google Maps API to get GPS coordinates and submitting them as her location to the game server API. You can force the coordinates to a specific location, but as you jump farther from your last location, the account will get progressively "soft banned" from minutes to many hours at a time. While it's soft banned, you technically get responses from the server, but they omit pokemon and other essential data, and you can't interact with normal things in the world. (This is where having lots of bogus accounts becomes useful/necessary.)

Right now, it's actually a bit tricky to get mapping tools working quickly and consistently. Clearly, Niantic is on a rampage to try to disrupt these bots (to the point that they have been introducing bugs that affect normal players the last few days).

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