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Join Date: Aug 2004
Location: A Stoned Throw From Ground Zero
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Just caught this on AP news this morning.
The race is on! Mar 1, 9:30 PM (ET) By MATTHEW FORDAHL SAN FRANCISCO (AP) - Promising improved performance without greatly increased power needs, Intel Corp. (INTC) unveiled details Tuesday of upcoming microprocessors that will put two or more computing engines on a single chip. The world's largest chip maker plans to use the technology across its processor lines, from those powering mobile computers to the brains of high-end servers. In all, Intel has 15 projects under way developing dual-core or multi-core chips. Intel plans to launch dual-core desktop chips in the second quarter, offering two varieties geared toward high-end and mainstream users, respectively. It's also planning dual-core and multicore chips for servers and notebooks for release later this year and in 2006. The high-end desktop chip, dubbed the Intel Pentium Processor Extreme Edition, will run at 3.2 gigahertz - slower than the 3.8 GHz of today's top-of-the-line Pentium 4. Still, during one demonstration, it performed a task in half the time of its single-core counterpart. Stephen Smith, vice president of Intel's Digital Enterprise Group, said performance improvements will vary depending on the job. Multicore chips offer the greatest improvement when the software is designed to distribute tasks over the multiple engines. But the technology also should improve performance when multiple programs are running at the same time, he added. All modern PCs typically have several pieces of software working in the background, including antivirus tools, network utilities and others. Also, the Extreme Edition's cores will use a technology that essentially nearly doubles the amount of work that can be handled by each core. Because of this, the operating system will work as though there are four cores, instead of the physical two. The mainstream processor, dubbed the Pentium D, won't have that feature enabled. Smith also did not indicate that chip's clock speed. The new processors' prices were not disclosed. Intel isn't alone in bringing multicore chips to market. Rival Advanced Micro Devices also has plans to launch dual-core chips later this year. And a trio of companies - International Business Machines Corp. (IBM), Toshiba Corp. and Sony Corp. (SNE) - are building a multicore chip based on a completely new architecture. It's expected to power Sony's next-generation PlayStation game console, among other devices. The industry's move toward multicore processors comes as the number of transistors crammed on a single chip continues to increase in accordance with a famous prediction made by Intel co-founder Gordon Moore in 1965. But while higher clock speeds are resulting in greater power demands, that is not translating into major gains in performance, threatening the historical growth in computing capabilities. "It's the way the industry is going to be able to continue Moore's Law going forward by increasing the processing power in an exponential fashion over time," Intel CEO Craig Barrett told reporters at the company's forum for developers. |
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can't read sarcasm.
Join Date: Aug 2004
Location: Toronto, Canada
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Veteran Member
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Wait until you see IBMs dual core stuff. They've been doing it A LOT longer than Intel has and OSX has supported SMP for quite some time. Advantage- Apple
omgwtfbbq |
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Member
Join Date: Oct 2004
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Well according to the stuff over at Anandtech it looks like they had working demos of 65 nm dual core chips so it doesn't look like Intel is all that far behind. Apple still is ahead of the game even if they don't get dual core chips into machines first, just with software support. Now we will finally have multithreaded games.
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Senior Member
Join Date: Dec 2004
Location: Texas
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25 chars of wasted space.
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Quick question.
Dual core chips act the same as a dual processor computer correct? I mean everything must be multithreaded and all of that jazz to take advantage of the 2nd processor correct? |
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Join Date: Oct 2004
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Senior Member
Join Date: Dec 2004
Location: Texas
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Jay,
No problem. My specific experience as a developer has been with a myriad of Java games for which I have written or seen source code. I wouldn't know about Halo per se, but your example of the "types" of functions which would be segmented out to different threads pretty much answers your question (i.e. Halo, a modern game). Most games have at least 2 or 3 threads along the line you described. I have no source code to show you, for now... Cheers, Wraven |
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meh
Join Date: May 2004
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giggity |
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Join Date: Oct 2004
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Member
Join Date: Mar 2005
Location: Boston, MA
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I remember running Quake 3 in SMP under Win2K Pro with dual Intel CPUs a long time ago. Windows XP Pro supports SMP as well. I guess I just don't see how this is an Intel vs. Apple thing. |
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Ninja Editor
Join Date: May 2004
Location: Bay Area, CA
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When I was a kid, people who did wrong were punished, restricted, and forbidden. Now, when someone does wrong, all of the rest of us are punished, restricted, and forbidden... and the one who did the wrong is counselled and "understood" and fed ice cream. |
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Join Date: Mar 2005
Location: Boston, MA
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Ninja Editor
Join Date: May 2004
Location: Bay Area, CA
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(Yes, XP is based on NT.) When I was a kid, people who did wrong were punished, restricted, and forbidden. Now, when someone does wrong, all of the rest of us are punished, restricted, and forbidden... and the one who did the wrong is counselled and "understood" and fed ice cream. |
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As far as gaming... To my understanding most gaming developers harness the hardware themselves and can write the core functionalities of their game to leverage processes without being burdened to operate them all through the operating system while utilizing the operating system's frameworks (i.e. DirectX, OpenGL, DirectSound, CoreVideo, CoreImage, CoreAudio, etc.) to access hardware without having to write a ton of varying specific drivers. It's quite possible that you could be using an OS that doesn't support SMP and run a game that does. Granted it's not very practical overall (and I doubt you'd build a machine with dual processors and run a non-SMP enabled OS when an enabled solution exists)... but not everything always is done from a practicality standpoint. Mac OS 7-9 didn't support SMP within the OS, but various applications had extensions written for them that did. Daystar's dual processor cards were often a booster for Photoshop and other multiprocessor-enabled programs where more grunt was desired even though for much of your general usage outside of specific enabled programs in OS 7-9, the second processor was largely dead weight. Marcus Mackey mmackey27@comcast.net |
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Hates the Infotainment
Join Date: May 2004
Location: NSA Archives
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VA - P - O -R, VA - P - O -R
and vapor was its name-o. |
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Join Date: Mar 2005
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